@rowr: AFKing isn't necessarily griefing, just . In Warhammer Online the best weapons in the game required you to win like 200 PvP scenarios (the equivalent of Battlegrounds in WoW or Crucible matches if you like), however if you lost 400 pvp scenarios then you would still get the weapon. As someone who got those weapons legitimately but had plenty of friends who did not and didn't necessarily despise them for it I'm just interested in the inner workings of reward systems in online multiplayer that are either very loosely or not at all performance based.
I dunno I guess i consider griefing basically causing other players in the game grief. Which this would obviously do.
My stance on this is always that "if you can get something for free with literally no effort and very little time spent people will choose the path of least resistance" why are you even playing the game?
Actually I guess if you are AFKing technically you aren't even playing the game... The whole point of these games is to do something that takes a little time and effort to get some satisfaction of completing it and a reward to help you with the next thing.
I dunno it's just something my brain can't compute, i sort of understand why people do it i guess.