A curious debate, the one that's going on here. I don't have enough of a superiority complex to seriously believe that I understand the root of the problem better than anyone else, but I think there's only really two issues behind this contention that some people may not have noticed, so I'm gonna chime in.
First of all, there's the use of setting. World War 2 is a real thing that happened in the real world. It carries with it a set of extremely specific connotations. If a work claims to use the WW2 setting, then it is everyone's right to expect exactly those connotations. The locations, events and aesthetics that we already know about. Isn't that the point of deciding on a setting in the first place? Because everyone has a baseline understanding of what it entails? You don't have to make a historic game. Bad Company doesn't reflect something that happened in real life. Nobody complained about Battlefield Heroes being inauthentic. If someone says it's gonna be WW2 and then it isn't, then the person who set the expectation is at fault. It's like making a game set in the Wild West but out of nowhere everyone has assault rifles with no explanation. It's like, are you sure you really wanted to make a Wild West game in the first place? Should you maybe have chosen a different framework?
Second, there's definitely an issue of tone in that trailer. It may not be obvious, but the Battlefield series has been extremely consistent with its tone from the very beginning. It was way back in BF2 that I realized that part of why I loved that series as much as I did was because it has a tendency to look absolutely authentic while playing very video-gamey-like. Looking and sounding realistic makes it really easy to get immersed in that adrenaline-filled "oh boy I'm in a war and shit's popping off" state of mind, and that's consistently been one of DICE's biggest strengths, while the relative simplicity of the gameplay makes it fun and effortless to actually play. Every game in the main series has had this trait. They always look realistic in screenshots, but have a surprisingly light-hearted feel to the gameplay. Instead of creating a disconnect, I feel like that's what makes the games work as well as they do. It's what makes those "Battlefield moments" shine, like when two jets collide head-on and just drop out of the air onto an enemy tank in five seconds of comedy gold, in the middle of this gritty and violent setting. A setting that works because it takes itself seriously, without getting in the way of the players having fun.
Enter Ms. Robot Arm Cricket Bat Warpaint McGee. Man, watching that video again, that doesn't even make sense in the context of the rest of the trailer. The part that's supposedly gameplay, those ten seconds with HUD, looks just a grounded as I'd expect, dirty and loud and scary, and then whoop here's your comic relief out of nowhere with goofy music playing on the radio. I can only hope that this is merely a fault of the trailer, or at least just the campaign. If the multiplayer manages to stay consistent, I can overlook a crappy campaign. Still. Very strange choice and it doesn't feel like Battlefield at all.
Basically what I'm trying to say is that there's a couple of good reasons for people to feel strange about this product outside of "but it's WW2 so it's gotta be respectful" (it doesn't) or "battlefield is supposed to be more realistic than this" (it isn't). There are two big things that, based on what I know about the game so far, just seem to be wrong. The use of the setting, and the tone for the series. Perhaps this will be smoothed out later. We can hope. I think the gameplay seems good enough to give it a shot. But I will not give the trailer a pass.
(Also, real talk, what's with the name? Why is it V instead of 5? Maybe the game itself will provide an answer to that in time, but it's seriously throwing me off. When I first saw it I managed to convince myself it was gonna be a new Vietnam. Is this Battlefield Venom? Did I slip into the other timeline??)
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