I'm curious, and can't find the information anywhere: Does ITSP support cross-platform play between 360 and PC? It's just the Games for Windows Live thing that's confusing me about it.
Roy42's forum posts
That's almost as long as the live stream was! Which was just us replacing nouns of titles or quotes with "Batman". So why the fuck did I stay on for that entire time?! But it seems everyone's just about done. Almost everyone who's actually chatting (though there's apparently still 330 people watching and 185 people chatting) has given their final "good luck, have Batman!" and I'm finally going to leave the spot I've been sitting for EIGHT hours and go eat for the first time today.
Here's hoping I make it past the door without collapsing.
Yes, I'm aware that there is no SSB4 or whatever, but I've been reading a lot of people's speculation on a new Smash Bros. and what characters they'd like to see in it. A thread that noted the protagonist of Okami, Amaterasu, being in SSB didn't have many suggestions for how she could play, at least not very detailed ones.
This is a character profile for Amaterasu that I wrote back in November of '08 in a now run-down little forum that destroyed itself, despite my predicting it from about January.
The first post I made about it:
Standard attack combo: 5 hits with the reflector, doing 1-3 percent each, with each advancing Amaterasu further forward, the last hit being slightly stronger than the previous, 5% with slight knockback.
Strong up attack: Kicks upwards with her hind legs, growling. 11 percent damage.
Strong forward attack: she does a slight dash forward, causing 6 percent damage, but unusually large knockback.
Strong down attack: spins rosary around herself, 1% of damage with each hit, but spins around multiple times, can cause tripping.
Forward Smash Attack: Ammy uses Thunder Glaive to slash at opponents, does massive damage and she takes a step forward as she releases the attack to give extra range, plus the Thunder Glaive causes electrical/paralysis damage, but the initial attack requires a second to start, leaving her open for that time.
Up Smash Attack: spins Tundra Beads rosary in a funnel above herself, catching opponents and juggling them around for a moment before sending them in all different directions. Tundra beads cause ice damage, with possible freezing in sendoff, like Giga Bowser's up smash.
Down Smash Attack: Uses Solar Flare reflector to burn the area around her, damaging foes in a diameter that totals 3 mario's. 15% damage minimum, plus fire damage.
Standard B Attack: Ink bullet. Ammy fires a projectile, small, weak and only a bit faster than a fireball, but covers the target in ink, causing movement to be restricted for a few seconds, giving time to move in for an attack.
Side B Attack: Holy Falcon. Ammy spins forward through the air, reaching half of the height as her basic jump and covering two length of herself distance. The spin itself is like a screw attack, damaging those caught for small amounts, though it is for lateral movement rather than vertical.
Down B Attack: Sub-Reflector. Ammy brings the reflector up in front of her, any attack that connects will cause her to grab the attacker and jump up into the air, much like Kirby's up throw, slamming them down for 1.5 times the attack that was countered.
Up B Attack: Holy Rosary. Ammy stetches her holy rosary out as a tether grab, it is possible to damage opponents if they are hit with the rosary, scoring multiple hits. The rosary has excellent reach itself, however the timing to grab the ledge is difficult to master, since it is thin and the speed depends on the current amount of damage, i.e, if you were at 0%, the rosary would stretch out almost instantly, however if you are at 150% or higher, it will stretch out a little faster than the ink bullet.
Neutral Midair Attack: Ammy uses the Solar Flare Reflector to burn the air around her for a split second.
Down Midair Attack: Ammy drives the Thunder Glaive into the ground with the speed of TL down a, however this attack pierces through enemies causing high electrical/paralysis damage and not stopping until it hits the ground, which sends a shockwave through the ground that causes a tiny amount of damage. Once the attack hits the ground, however, Ammy cannot move until she dislodges the glaive from the ground.
Backward Midair Attack: Ammy kicks back with her legs, a basic attack that causes average damage and knockback that is determined by the damage of the target/s.
Up Midair Attack: Ammy throws her rosary directly up, it doesn't grab ledges, but it does do a maximum of 15% damage, little knockback though.
Forward Midair Attack: Ammy dashes forward as she does with her forward strong attack and bites at the air, if someone is caught, she pulls them down in her mouth and throws them into the ground, landing on top of them. A good attack, if you can score the first bite, 23% damage.
FINAL SMASH: Celestial Brush. Ammy gets the smash ball and turns the world into a canvas, just like in Okami. The player must now hold B and move a cursor around to draw one of the following symbols that can appear on the screen that have different devastating effects:
One single line: Power slash. Deals 40-50 percent damage to those hit, depending on how much they are hit by, and gives decent knockback, regardless of current damage, though it does help if they have high damage already.
Figure 8, sideways: Inferno. Burns the stage up, causing 55-60% damage, high damage, though the symbol is tricky to draw.
Left to right loop: Galestorm. A harsh wind blows from the left side of the screen, picking the opponents up and blowing them away, no damage, just blowing them away. The opponents can recover from the wind and fight back against it, the speed of which they can recover, however, is determined by how much damage they currently have, and how much they're mashing the control stick and buttons. By loop I mean like you would see in a rollercoaster from a side on view.
Upside down Q: Cherry Bomb. Create a bomb wherever you want on the stage the size of Bowser, that burns through the fuse for a few seconds, then explodes, causing between 20 and 60 percent damage to characters on stage, depending on the distance. Damage is inevitable, but knockback is avoidable, though the knockback is almost unsustainable if you are caught right next to the bomb. Strategy comes as the bomb's fuse is burning, since the bomb itself can be rolled around, by anyone. Not picked up and carried, but rolled around, though it can't be forced off the edge, you can attempt to get it away from you, get it near someone else, whatever.
Each of these brush techniques has pros and cons, though the cons are usually the difficulty to draw the symbol in the 5 seconds given. Once the symbol is drawn, however, regular play will continue as normal, like with any final smash.
Additional: Amaterasu runs at about the same speed as mario, can wall jump and double jumps to about the same length as Captain falcon. Her victory poses are of her howling in victory, chasing her tail for a few seconds and of her being surrounded by praise.
I posted an explanation post, detailing things about terminology from the game that might not have been understood, but luckily, since this is Giant Bomb, you can just look at the Okami wiki for details.
The second post was for her grabs, which I had forgotten to include.
SPOILER WARNING: Click here to reveal hidden content
Reverse Grab (Where you're dashing and grab the other way): Ammy quickly turns around, biting the same as a normal grab, but jumping forward slightly, obtaining extra reach.
Grab Attack: Ammy repeatedly bites at the victim, each bite doing 3 damage.
Upward throw: Ammy throws the victim up into the air, using the holy falcon to juggle them for a second before hitting them up into the air.
Backwards throw: Ammy throws them out of her mouth backwards, then throws the holy rosary at them, hitting 3 times for 3-4% damage each, then sending them flying a short distance.
Downwards Throw: Ammy releases the victim, then jumps onto their head, burying them into the ground, as she then proceeds to repeat her down midair attack, however using a normal glaive as opposed to the thunder gliave, totaling in 20% damage, however the victim remains buried in the ground, so no knockback.
Forward throw: Ammy burns the victim with the Solar Flare for a few seconds, then backflips into them, launching them upwards and forwards, total damage 14%.
Another thing, as I was typing this I realized two things, one, I hadn't explained the ink bullet, basically, if Ammy used the celestial brush in combat and failed to produce a technique, however an enemy was covered in the drawing, they would become soaked in ink and unable to move, though in the game it just made them madder later on.
Second, a few more celestial brush techniques I think could be a final smash.
1. A single circle - Bloom: Flowers appear over the head of all victims that are encircled, causing the same effect as the lips stick, however these flowers cannot be shaken off, they must be endure for roughly 10 seconds, plus the damage taken by the flowers can range from 3-7% each hit, fairly deadly.
,2. An X with a vertical line through the middle - Blizzard: Icicles appear above the stage and rain down, freezing all caught in the attack, taking 20% damage, but also freezing for about 5 seconds, it's up to you what to do, chase down those healing items, take out the highest damaged opponent, take out the biggest threat (usually cory for me), whatever.
3. An = sign - Veil of Mist: exactly like chaos control from Shadow or a timer, however this has no chance of error or ending when someone is K.O'ed during the attack.
Notes: Only one symbol appears in the final smash at random, they all have the potential to be fatal if you are good enough at them, this is just another thing that adds to the high learning curve of Amaterasu.
Out of all of that, in the year since I wrote it, I'd probably only change the Final Smash details to just automatically drawing a brush technique, rather than making the player do it. Other than that, I think it's a pretty good, comprehensive character profile sheet.
The only thing that is wrong with it is that I put so much time and effort into writing all of it when I did (like, almost two hours) for nothing. I don't write videogame fanfiction, but I suppose when they do take a look at what they're doing, they must feel similarly.
Is this the best deal in gaming since the Orange Box? I cant think of anything since
Cool, since the place that used to have Brawl tourneys that I'm registered with diversified itself to get more members, I'll go along with this. I'm getting a V-Box, too, so if anyone wants to play games longer than 3 minutes with me, that's cool, I can record it (I'll post when I do have the V-Box, I don't at the moment though). I won't post too much though, mostly because I'm already trying to just keep on top of topics from about 5 different gaming sites and some TV show sites along with preparing to move house and I'm trying to learn some computer languages so I can begin my journey in game development.
I think I might get it, hell, it sure beats playing WW2 games that have been going on for longer than WW2 and keep focusing on America's last good deed as a nation.
I would go on a large rant about how insane parts of America are in regards to child safety, (Madam, do you realise how many suspicious websites your son has logged on to, and how many people he has conversed with online? That doesn't matter, he's taking a picture of his feet with a videogame, a pedophile's going to find him now, can't you help him?!) But then I remember Clean Feed, here in Australia and I come crashing down, knowing that parental retardation is never restricted to nationality, race, gender, 2, or even 1 digit I.Q law enforcers, whatever.
Okay, played the online, while my first attempt ended in failure due to the fact that, as I knew would happen, I couldn't find anyone, but the second try a few days later, I realise that it bloody well makes up for no local multiplayer, by a long shot, both modes were well done, though the ranking battle worked much better than the Free Battle, mostly because the Free battle missions were over in about 5 minutes because I just plowed through to the end of the mission while the other players were trying to figure out why the bugs weren't dying when they shot them in the metal parts.
"Roy42 said:Well, as I said in the review my reasons for not attempting the online modes. I find that Deathmatches could still have been done, really, it was a shame, just change the gameplay a bit, obviously it would have been difficult given the file size, but still, I guess reviewers/critics can't be choosers, otherwise they wouldn't have anything interesting to say, it would all be positive."I wrote a review of my own of the game, although I should warn anyone who would want to read it that it's fairly long, so if you don't have the time or the attention span, you might want to give it a pass. But for those who do want to read it anyway,Heh you did not play the online modes before writing your review? I have not been able to do so myself but apparently it is the best part of the game.≈Roy"