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rpwll

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rpwll

108

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Just ran into this same bug playing in WINE on macOS and was convinced I'd be unable to progress, but the trick with the closet did it for me.

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rpwll

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I just found out about that ending and I don't think I would've believed the piss jar was actually in there had I not seen it with my own two eyes.

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rpwll

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#3  Edited By rpwll

Following Austin's GOTY video, I've gotten way into building these things. Last weekend I built the Schwalbe Graze from Iron-Blooded Orphans, and just now I finished the Hyakuri from the same series. I've never done model kits before so my first time around resulted in quite a few scratched parts, but as I've started being more careful and patient I've gotten a lot better at building. I've also ordered a HG Shining Gundam as my next project which I'm super excited to build. Anyway, photos!

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rpwll

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Ah man I'm so here for this. I ordered a HG Shining Gundam as my first kit within minutes of seeing that GOTY video, so I'll be putting that together next week. I'm super fortunate to work just around the corner from a hobby store (HobbyCo for the Sydney folks) so I was going to go in there Monday to pick up the required tools. I should be fine with just a pair of side cutters and a hobby knife right?

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rpwll

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#5  Edited By rpwll

Minor correction: the Taptic Engine only refers to the collection of vibration motors and whatnot that provide haptic feedback as part of 3D Touch. The pressure-sensitive display is not grouped under that term as far as I know.

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rpwll

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999: Nine Hours, Nine Persons, Nine Doors (Nintendo DS)

4/5

It's a really fantastic visual novel, one of the best I've played in a long time, and the room escape puzzles are all really clever and challenging. The way the story unfolds in the true ending is kind of mind blowing, especially in the way it incorporates the branching choices structure common in visual novels. The game also makes really novel use of the DS touch screen for both narrative and gameplay reasons, which I always appreciate.

To get all of the game's endings, you have to play through it multiple times, and you can't get the 'true' ending the first time around. Thankfully, starting a new game on an existing save file lets you skip all the dialogue you've already read, which helps immensely. Unfortunately, it doesn't let you skip the 'escape' sections, which results in you having to mindlessly repeat puzzles you already know the solution to. Also the way to get to the 'true' ending is somewhat obscure and counterintuitive, I had to look it up.

But apart from those issues, it plays great and the story is extremely memorable with some great characters. Used copies are pretty cheap, so I'd recommend anyone with a DS and an interest in great visual novels / adventure games to pick it up.

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rpwll

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#7  Edited By rpwll

I feel like we need some appreciation for packaging that the Japanese version came in:

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The box opens 'backwards', with the CD case's spine on the back of the box. Also it's hard to see from this picture, but through the CD spindle's centre hole, you can see a tiny version of Vibri printed on the game's manual.

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rpwll

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The EU alpha starts in around 20 minutes. That's like 3am here in Australia but I'm an idiot so I've stayed up for it.

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rpwll

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Counter Strike: Source and Half Life 2 for me. Thought it was bullshit that I had to install a client.

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rpwll

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Currently I just own a 3DS XL and my iPhone / iPad for portable gaming. At various points I've owned a Game Boy Advance, original DS, and original PSP, but I never really had the money to buy many game for any of those systems. My 3DS game collection is currently sitting at around 30 (retail) games, making it larger than my combined collections for all three of those older systems.

I originally bought the 3DS while I was doing an internship that saw me travelling like 3-4 hours a day, so I'd have something to do during that ridiculous commute, but nowadays it's somehow become my primary console. Something about handheld gaming is just super appealing to me.