I can't remember who mentioned it on the spoiler podcast, but I was in the same boat as them when I knew the white dots at the end of the white phosphorus sequence were civilians. I immediately recognized that they weren't taking up defenses and weren't moving like the rest of the soldiers were.
It definitely cheapened the experience for me when I couldn't back out of the aiming knowing full well I shouldn't shoot there. I was forced to kill them then told it was all my fault even though I never wanted to in the first place.
Other than that part in particular, the game's story was incredibly well done, and I hope more games (especially those mindless shooters) quickly realize how important a well-written, coherent story is.
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