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RuneseekerMireille's forum posts
@yummylee: Yes.. once again we clash. Granted I haven't finished it but I'm at the town with booby traps and were going after the battery. By this point I assume I've seen the bulk of what the gameplay will be like. The shooting is simply not very good but I understand there is a narrative reason for that. Ok, make it wobbly, make it more "realistic" but then don't make enemies take multiple shots to the chest to kill. It is pretty difficult to get headshots, especially when you're swarmed by 3-4 enemies at once. This makes the gunplay seem to have no "kick" as you said. When I got a revolver I assumed it would be this powerful hand cannon with a slow reload, but it seems to be just as ditzy as the 9mm. Melee combat feels awkward and simplistic as I just mash on square and watch Joel wail on my opponent. The way he will smash enemies into walls and such when you're near them is a neat touch but it all feels very hands off. Also one hit kill enemies are cheap and break up the flow of gameplay. By now Clickers have become a source of dread for me, but not because I'm genuinely frightened of them but rather because they're such a chore to get around.
I like the story, and the voice acting is top notch. Maybe I've played too many post apocalyptic games this generation but having to traverse through these broken down husks doesn't do anything for me anymore. Everything is fucked up and broken, time to move a garbage can over to get up to this ledge, another room with broken desks. I don't know what it is. I was really excited for this game after seeing all the trailers but apart from the great VO I'm just not feeling anything. The gameplay is really simplistic and so far it's just boiled down to an often times tedious crouch-marathon through "puzzle ruins" except unlike games like Uncharted, Enslaved or Tomb Raider there is no tension in the traversal. Since this game is grounded a lot more in reality the act of making your way from point A to B is oftentimes quite mundane.
I'm glad you're enjoying it (enjoyed it) and I wish I could feel likewise but unfortunately I just don't.
This is exactly how I feel about this game, so far, and I'm as far as you. Maybe with a little more emphasis on those Clickers. Pass/Fail enemy encounters are the worst. It feels super lazy on the part of Naughty Dog to include them IMO. Just make a 4-5 pack of Runners; they're just as deadly, and communicate to you that you should find a way around them, but can fight them head on if you have (and don't mind wasting) the supplies.
Dedicated tanks can be very useful, especially for Sorcerer/Mage parties. I usually roll with three Sorcerers and either a Fighter with Shield Drum, or a Mage with all support skills, depending on where I'm headed.
I'm finding in Dark Arisen, however, Tanks can only stay alive for maybe two attacks before they go down, at least in Hard Mode. I'm finding I do a bit better with a support mage in BBI than with a Fighter.
@switchb1ade: Yep, that would be it then. Those commands are what the game sees as a direct reflection of your character. You always needing help means your pawn wants to protect you. :)
Just stop using that command and then buy potions to manually change the inclinations yourself, and the problem should go away.