@GrantHeaslip said:
@RuneseekerMireille said:
I'm at the end of XIII-2, tearing it up with my Chocobo army, but after reading this, I think I'm going to go back to XIII and play it again. I feel like like I'm one of the few that has played all of the Final Fantasy games, and found the Fabula Nova Crystallis line to be some of my favorite Final Fantasies.
Get the basics of the combat system down now, it'll start demanding some real smart shifting to beat some later bosses. A useful tip if you don't know: Every other Paradigm Shift will refill your ATB gauge. Planning around that is a very core strategy in beating some later bosses and trivializing the combat early on.
Good luck, and I hope you will enjoy this game as much as I did!
P.S.: Vanille has some... interesting motivations for doing what she does. I've always enjoyed her throughout this game, but after everything was explained, alot of her actions make sense.
Is it every second paradigm shift, or does the refill effect just have a 12 second cooldown? From what I'm reading, I think you're right, but there's a lot of conflicting information out there.
I also read that if you do a paradigm shift during the last animation of the first attack cycle, you can skip the long version (3 character) version of the shift animation, which only happens the first time you shift — I'm going to give that a try now.
I pretty sure that it is every second Paradigm Shift, because when I used to mess it up by shifting to the wrong paradigm and then switching back, it would give me and my team a full ATB (wasting the few bars I had previously). I've honestly never tested it myself because when you use it optimally(attack, shift, attack, wait, repeat), it takes longer than 10 seconds before you do it again. Not 100% sure though.
I haven't actually seen anything about being able to skip the first long Paradigm Shift (because in XIII-2, it's not there anymore), but I had never found it to be more than a slight annoyance at worst. I had assumed it was there to let bosses set up the playing field before you unload on them. CPUs still attack immediately after their shift animation though, even if the scene is changing to the different characters.
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