Paging @snide for special guest CRPG quick look?
Russcat's forum posts
I'm having a lot of fun with this game. The permadeath is one of the aspects that I find myself enjoying; it makes for a much more tense experience.
Karen called on me (playing Maya) to help kill a juggernaut. I'd never fought one of these before. Unfortunately, a horde stumbled into us just after we engaged it, including a screamer.
Karen went down in about five seconds... And I didn't even have time to run away, so the zeds got a double kill. Doh!
After reading this, I'm glad I haven't played these games, but what an interesting idea. Thanks for writing it up.
They are probably my favourite two zombie flicks, but both kind of fall off in the last third for me. Specifically, "Jim suddenly becoming a super hero stealth murder machine" in Days, and around about the "hiding in a car to survive nerve gas" scene onwards in Weeks.
I still love them, though.
A lot of companies don't even bother to say 'Nope, you didn't get the job' and will just leave you hanging indefinitely. From that perspective I have been grateful to hear those words.
Breaking into any industry is the hardest part, it seems. Keep trying. Even failure is practice for the next time.
It's fun to watch sometimes, but it's also depressing that pretty much everyone involved in every game- Brad and team included- act like complete dicks the whole time.
I have noticed the few times I have tried to watch that they all act like dicks. I just don't watch anymore.
It is pretty depressing how these games seem to breed elitism and jerkery, and more so to hear Brad chiming in on occasion during these streams. I wonder if he realizes that the only difference between him and the players he is berating is that he has a team dedicated to propping up his lack of skill and experience.
As it is, this content is decent background noise. I would be more actively interested if there was more explanation (perhaps Gamespot could supply a mentor/commentator over the shoulder?).
This is a pretty interesting social experiment. Beyond the pirates complaining about piracy, there is further irony in a game that appears to be taking another game's design wholesale going to these lengths to complain about theft. It is kind of sad all around, really.