Some Game Ideas I Wanted to Share

Just wanted to finally contribute to this site after about 2 years of bumming off of it. 
 
Here are some video game ideas I has rattling in my head for a bit: 
 

Unclear (Working title) 

 
Story:  
  • revolves around a detective who, as a result to bad short-term memory, is slowly losing touch with reality, of which the cause is unclear.  The overall story has not been ironed out yet.  
  • Memory will progressively worsen or improve as the game goes on based on the player's performance through the game
  • The main goal of the game is to solve the case while dealing with the main character's chronic memory loss.
 
Game Mechanics:
  • One major game mechanic would involve the progressive loss of the detective's memory.   
  • For example, the character will slowly forget the objectives of any missions he/she is assigned.  I order to remedy this, the character would have to write down notes or remind his/herself frequently about what he/she is currently supposed to be doing.   
    • This also factors into the save system: game saves will automatically be deleted if the player is away from the game after a set amount of time (e.g. an early game save will be deleted after about a week away from the game).  This will encourage players to complete the game faster in order to prevent their saves from being deleted.  
    • Any event within the save will be forgotten by the character only; other characters from the game will retain all memory of events that transpired involving the protagonist and said NPC.            

Gameplay: 
  • not set in stone but may involve either a point-and-click adventure style, in which the player will explore different environments looking for clues, suspects, ant witnesses that may lead him/her to the true perpetrator of the crime.  
  • After every major section of the game, the detective will quiz him/herself in order to retain memories of the clues gathered during the investigation.  Choices selected during the sequence will drastically alter the events played throughout the rest of the game.  For example, if the player chooses a clue that is ultimately useless during the investigation out of a handful of clues (only one of which is beneficial to the case), the detective will permanently write off all other evidence out of that handful and move on with the case. 
  • Saving the game will involves calling the police 
Potential passively learned life lessons learned through the game may include the proper retention of information and properly discerning the truth from a lie or a beneficial item from a less beneficial one. 
 

I'll add more ideas in the future.  Until then, I hope you have any improvements to the idea I have created.

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1 Comments
Posted by Rxanadu

Just wanted to finally contribute to this site after about 2 years of bumming off of it. 
 
Here are some video game ideas I has rattling in my head for a bit: 
 

Unclear (Working title) 

 
Story:  
  • revolves around a detective who, as a result to bad short-term memory, is slowly losing touch with reality, of which the cause is unclear.  The overall story has not been ironed out yet.  
  • Memory will progressively worsen or improve as the game goes on based on the player's performance through the game
  • The main goal of the game is to solve the case while dealing with the main character's chronic memory loss.
 
Game Mechanics:
  • One major game mechanic would involve the progressive loss of the detective's memory.   
  • For example, the character will slowly forget the objectives of any missions he/she is assigned.  I order to remedy this, the character would have to write down notes or remind his/herself frequently about what he/she is currently supposed to be doing.   
    • This also factors into the save system: game saves will automatically be deleted if the player is away from the game after a set amount of time (e.g. an early game save will be deleted after about a week away from the game).  This will encourage players to complete the game faster in order to prevent their saves from being deleted.  
    • Any event within the save will be forgotten by the character only; other characters from the game will retain all memory of events that transpired involving the protagonist and said NPC.            

Gameplay: 
  • not set in stone but may involve either a point-and-click adventure style, in which the player will explore different environments looking for clues, suspects, ant witnesses that may lead him/her to the true perpetrator of the crime.  
  • After every major section of the game, the detective will quiz him/herself in order to retain memories of the clues gathered during the investigation.  Choices selected during the sequence will drastically alter the events played throughout the rest of the game.  For example, if the player chooses a clue that is ultimately useless during the investigation out of a handful of clues (only one of which is beneficial to the case), the detective will permanently write off all other evidence out of that handful and move on with the case. 
  • Saving the game will involves calling the police 
Potential passively learned life lessons learned through the game may include the proper retention of information and properly discerning the truth from a lie or a beneficial item from a less beneficial one. 
 

I'll add more ideas in the future.  Until then, I hope you have any improvements to the idea I have created.