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Ryuku_Ryosake

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Ryuku_Ryosake

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@theonewhoplays: A Link Between Worlds is incredible. They made a better a Link to the Past. Although too much nostalgia for alttp can be a detriment to enjoying it. You have to be open to the idea that they could have just made a better version of your favorite game.

It is a shame that Botw nuked from orbit any possibility of getting a follow up to a Link Between Worlds ideas. Botw did fall flat for me. The open world parts just felt like any open world game to me and not a revolution to make open worlds enjoyable again that fans had promised me. Easily the worst dungeons in the series. I also only like physics puzzles in very short bursts.

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Ryuku_Ryosake

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I played the GameCube version. The two chief problems I had were it was way too long and wolf link was pretty bad and 30% of that game.


In a series as iterative as Zelda is it is always better to air on the shorter side to the leave the player at the end with a sense of wanting more instead of exhausted. It also doesn't help that OoT, MM, and WW are roughly the same length. So if you have extensive experience with those games, you can really feel those extra 10+ hours of game in your bones.

The wolf form just invited too much negative comparison to Okami. Which came out earlier that same year and almost anyone with interest in a Zelda game probably played. It being the polar opposite to TP in the looking incredible department. Pretty sure it was solely responsible for the tidal shift into you know after seeing Okami, WW looked incredible actually. Okami also shared the same problem of being too long for a Zelda being about as long as TP. Which didn't help with only 7 months between those games.

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Ryuku_Ryosake

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mamaba points on DQ are very on point especially in regards to everything after DQVII. VI is a weird transitional game that sort of has these tendencies but it is the one I would describe as the most FF like of the game. The game hinges itself on like an interesting metaphysical concept with multiple worlds and a central mystery.

I wouldn't let your XI experience dissuade you from trying out the earlier entries in the series up until 5 they are really innovating and building the JRPG genre in gameplay and storytelling techniques. They are interesting if you find any value in just seeing the origins of things and they all hold up remarkably well. You've played XI just now they've pretty much always had the same level of polish from a playing perspective. The characters are still simple and they concept go high concept on the plot but I would argue that structure DQ4, for example, uses to tell it's story will still impress a modern player and asking why every game hasn't ripped off DQIV. Which is also understandable given 1-4 are NES games.

Most importantly they are way shorter games prior VI. 30-40 hours tops each game. DQ 1 is like 10 hours. You could do that in one play session. It's a fun, great game that is still very playable. Definitely holds up better than FF1 for example. Though be warned it is a game about the grind but it is also about highlighting how the grind can be fun of RPGs. The excitement you feel when you save up for that expensive sword or acquire your next spell never quite hits the same heights ever again in the genre. Watching the numbers go up truly at it's finest and also it's only 10 hours long.

DQ 1-5 I would argue can easily stand up to SNES FF entries.

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I've played them all. I echo that you should play 1 because it's like an 8 hour game there is no reason not to. It's good, historically significant, and very interesting how mechanically different it is.

3 is easily the best video game to be released at the time it was released. It is the Super Mario World of jrpgs. It rules and is very inviting to replay it over the years.

4 is somehow as good as 3 is in a totally different way. It's little chapter based storytelling experiment is incredible and so many games to this day could learn lesson from it.

5 is very good if maybe a tad overrated in my opinion. It's got hooks to it that might interest the non DQ player. If you are coming from a FF mindset it is maybe the easiest recommendation.

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Ryuku_Ryosake

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I find it funny that you are using DQ IX as your example how evolution has hurt how towns are done in RPGs. As how towns are handled in DQ has remained more or less the same since it started the console JRPG. That feeling of that you can put the game down when you come to a new town is kind of the point of DQ. The series is designed to feel like that.

Towns are largely the narrative focus of DQ sure there is a big overarching main plot but the meat of any DQ is the specific local problems at any given town. Is there a cursed mirror, a Romeo and Juliet star crossed lovers situation, or are the children disappearing in the night. DQ is structured like a manga and the towns are a volume of the manga. You are meant to be able picked up a volume read it and take your time getting to the next volume. It's why the series is so popular in even among grandparents and business men. You can play the new DQ over the course of a year as your one videogame.

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Ryuku_Ryosake

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Cyberpunk definitely had some other factors going against compared to these other titles. It was announced in 2012 before the last gen consoles were even in the works. So at least perception wise this game seemed to have basically an infinite amount of time to develop in comparison to AC and Outriders. Plus delay after delay for the game to come out right. It makes any call for if only if we have a little more time fall on deaf ears when the announcement cycle spanned more than a single console generation.

Also the game gave a reviewer seizures which is unforgivably bad state for your game to be in after it past cert. Which I don't believe the other two had that problem.

Also yes throwing all the platforms under the bus with the refund thing is definitely a whole other layer.

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Ryuku_Ryosake

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Coming in to echo the FFXIV sentiment. For a new player coming into the game now.

I would firstly caution against getting too caught up in the veteran's player base hype around the game. Hearing people talked in hushed tones about one of the greatest stories every told is going to want to make you rush to catch up and is going to make all the hours it's merely ok or building to a payoff much further away than you a used to feel bad.

The second point is getting caught up should not be your goal if you are coming to the game. The game is really not just endgame or bust. The game is designed in such away to give veterans plenty of reasons to play old content all the time. You'll basically be fully integrated the community, your friends, and your guild during the entire catching up process. This is maybe a large reason why the community is generally so chill. It is really the best place to get group game play anxiety. Also catching up will take you along time.

The last point is prepare for it to be a bit dull at the beginning. I think FFFXIV is easily the most fun and best designed global cooldown combat. But the biggest difference for a new player versus someone who played since launch is that was true for every stage that I played the game. The base game leveling dungeons and class gameplay were equally as fun as the stuff I'm doing in current endgame. This is simply not true anymore. As in the course of keeping that level of quality for each expansion it diminished the earlier experiences. Class skills got spread out over more levels and gear acquisition got more consistent. So in earlier dungeons you will be playing with much less of a rotation and with a full party with maxed out gear in dungeon tuned to expect more minimal equipment spread. It's chill but dull and you'll miss out on a lot of the really cool mechanical teaching design in those early dungeons.

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Ryuku_Ryosake

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Fairly terrified of heights in real life. Absolutely despise the feeling of falling. You can sometimes force me onto a roll coaster but I will not enjoy a single second of it basically just torture the entire time. I've liked horror since I was tiny so I like a good spook but really having none of it when it comes to heights.

In games, certain big drops can definitely trigger that sense of falling in me. I guess that it literally a vertigo response. Get me just as bad as when I dream about falling from a high place. I also seems to vary depending on their particular physics models. Some games won't get me at all, while others will constantly get me. I don''t have really any VR experience with this but I'm sure they would get me good.

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Ryuku_Ryosake

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I played Ys 1 & 2 last year and I had a blast with them. The only other Ys I played was Origin when that came out on Steam. Bump combat is phenomenal. The kinetic nature of not stopping for anything is great especially backed up by that killer music. One of the best game feels around.

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Ryuku_Ryosake

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