Something went wrong. Try again later

Sackmanjones

Streaming some Daily Challenge Followed by Slender..... http://www.twitch.tv/sackmanjones42

5596 50 55 77
Forum Posts Wiki Points Following Followers

My Second Impression of Resident Evil: Operation Raccoon City

First off, If you haven't read my first blog click here.  I will be expanding on what I said previously. This is based completely on the PS3 version of the game. I just wanted to write this due to the crazy range of the reviews and a lot of people being on the fence about it. Lets begin
 
    So I have played a bunch more of the single player but I actually restarted the game on a harder difficulty because normal is pretty easy even alone. For some reason I'm getting a bit more fun out of the game do to it being more challenging but maybe thats just how I like my games (played ME3 on hardcore and played Dark Souls).  So the story seems to being going... kinda nowhere. Since I recently played and enjoyed RE2 its kinda cool to make these little references like "Oh thats why the city has no power", this also supports my idea that you need to be a massive RE fan to enjoy this game. All the classes seem different but I'm mainly sticking with the "assault" class because she has an ability to have unlimited ammo for a short time.  
 
     I would like to add that ammo is still an unfortunate issue, when things get really tense and you only have your pistol, it sucks having to run and find it.  Iv'e also discovered the only dodge move is while your sprinting you press X to do this awkward dive thing that doesn't really do anything. Also YOU SHOULD TOTALLY LOOK AT THE MANUAL OF THIS GAME.  Its like a real manual in 2012!!! I figured out that there are 3 variations on the melee.  After you stagger an enemy you have 3 options, pressing X, Triangle or Circle. X simply pushes an enemy to the ground and head stomps them. or if your close to a wall slams their head into that.  Triangle does each characters "special attack" which can be interesting sometimes.  The "scientist" of the group actually sticks a chemical in an enemy that attracts any zombies in the area and is quite useful.  Lastly holding circle down will grab an enemy as a meat shield.  This can seem silly but it is useful in firefights and I believe it also protects against some zombie attacks. 
 
    The combat has gotten a bit crazy, fighting spec ops, zombies, and occasionally lickers at the same time is kinda nuts and awesome.  You can cause spec ops to bleed out which attracts basically all infected to him which is a good strategy to keep the pressure off you. My biggest complaint though is even on normal the humans are bullet sponges, its pretty insane how many bullets these dudes can take.  I understand lickers and zombies but people? Come on. Anyway, I finally had my first boss fight kinda sorta and it was awwwwwffffuuuuulll.  Basically a man stands in a window and shoots his sniper at you and it takes waaaaayyyy to long to actually beat him and move on.  Its extremely tedious and pretty boring.  It doesn't help that after 2 or 3 shots some of the guns become insanely inaccurate.  I have gotten used to the cover system but its still hit or miss. I really don't get why they thought an "auto-cover system" was a good idea.  A.I is still abysmal on your side and spec ops dudes aren't much better. I can say I have gotten used to the shooting mechanic and I feel a little better about it but its still......off.  Probably my biggest complaint about the controls is the way you pick up weapons and revive people.  It is EXTREMELY easy to grab a weapon.  All you have to do is tap the X button and the problem lies where you need to revive a team member which requires you to hold down the X button.  Countless times I have simply picked up a weapon instead of reviving the member I was trying to. To make things worse, that weapon is replaced by your old one so you physically need to find a different position to revive them. Its really annoying and could have been easily solved by changing one button prompt. 
 
    I didn't touch on the sound or graphics last time so I will give a brief description about those.  The music is strange, the menu music is like mixed with RE5 and dubstepishy music.  I don't think it sounds terrible but its not great.  Other than that I barely notice the music except when moonlight sonata was playing (which scratch that good ole nostalgia). Gun effects sound muffled and bad, the pistol sounds a bit better but its very lacking.  I think melee sounds ok with the slicing of zombies but other than that sound effects aren't good.  Graphics look OK.  Character models look pretty good and zombies come apart pretty nicely.  For the must part close-quarter kills looks good with the occasional visual glitch.  I read a lot of reviews saying there is no atmosphere and I'd say there is a bit but its nothing to write home about.  The environments look ok I guess.  Fire and grenades look like totally fucking garbage though.  They just look fucking terrible and they don't have any sort of punch (thanks to bad sound effect design). To sum up, this is no Resident Evil 5 graphically. 
 
Overall: 
 
I'd say Im enjoying the game more than I previously was on my last write up.  Given I knew this was not a traditional resident evil game by any stretch.  I'd still mostly recommend this to hardcore RE fans only, and it might still be a stretch for 60 bones but I'm feeling a bit better about my purchase after last night.  My next write up will probably be a review of the and right now it would still stand at a 3/5 
 
If you have any other specific questions, feel free to leave me some and I will answer them when I can =).  I hope this is helping my fellow bombers on deciding this purchase

3 Comments