My team on my import Heartgold consisted of 3 Pokemon:
Level 49 Typhlosion
Level 50 Slowbro
Level 48 Ampharos
I can't remember what moves I taught all of them, and I couldn't read what I taught them even if I wanted to know now, but I think I taught my Slowbro surf, snooze, blizzard, and zen headbutt. I stopped right after beating the elite 4 for the first time because I wanted to actually be able to read the dialogue.
For my english Soulsliver run, I'm only using a level 21 Bayleef at the moment, but I think I know what I'm going to use in my party. I intend on using Slowbro again (amazing tank), Ninetails, Jolteon and some other undecided pokemon. Probably a Alakazam or Gengar and a Heracross for some physical sweeping.
First off, you'll want to make sure that your crystellium grid is nearly filled up for the main 3 jobs each character has at that point in the game. If it's not, go back and grind on some of the mobs around vanile/fangs home. The vampires are good to grind on in particular as they aren't too hard and give decent CP. For the boss himself, I used Lighting as party leader and brought along Vanile and Shaz. The best way to do damage for this boss, and pretty much most bosses in the game from that point is to start off with a Commando/Ravager/Ravager paradigm and do two rounds of attacks, then switch to a tri-ravager paradigm to quickly stagger the boss. You want to do two rounds of attacks before switching because of how the game mechanics work. Once you do two rounds of attacks and switch, your ATB gauge will be refilled complete and you'll be able to attack right away. It's a pretty nifty trick to exploit for some of the more challenging enemies. Also, I'm not sure if this is always true, but I found that the first time you switch paradigms in a battle, you have to watch each persons individual changing animation which is about a 5-6 second total without control/skill usage, while after that it happens instantly. Like I said, I don't know if this always hold true, but it's something to keep in mind when you need to switch for healing desperately and it's your first paradigm shift. Anyway, once you stagger the boss, get him to about a 400-500% rating (depending on how much time you have left for stagger), then switch to a di-commando/rav paradigm to dish out the real damage. Once the first stagger is over, I think he always does his buff wipe attack, so you probably don't want to do any buffing during the first stagger. Just repeat that general routine for dealing damage. For healing, I usually keep 3 different paradigms. I have a diversity (Com/rav/med) for light healing whilst still raising the combo meter, a com/syn/med paradigm so I can keep/start a combo meter while getting heals and buffs, and the "oh shit things are looking bad" med/med/syn to provide quick, emergency healing whilst getting buffed. For the oh shit paradigm, you'll be doing a bit of healing as well and I advise not using the auto-command function for it. Lighting seems to be slow at healing compared to the others, and by the time she turns around to heal someone, they will probably already be healing or someone else will need the healing more desperately. Also remember to ALWAYS heal yourself first if you hurt, as it's game over if you die. You'll probably want to use the oh shit paradigm when he does his chain gun-like face of doom attack. Also, Renew is a good option to use for healing if you have it and you are nearly dead. It'll pretty much top everyone off and has saved me a bunch of times.
I had a hard time with this asshole too, and I honestly didn't figure out how to take on bosses from pulse onward until about the end of chapter 12. What I do still probably isn't the best strategy as I'm not getting 5-stars on everything, but honestly killing the boss is all that matters to me at this point. The best thing to do really is at least master paradigm shifting at the right time in order to get a full atb bar when you switch. It might not seem like much time saved compared to just waiting for the atb to fill and switching whenever, but it really makes a difference.
Once you beat the boss, you unlock another level in the crystallium grid, so you should probably should go back and grind a bit in the gran pulse hub area as the bosses in the next area in the game are similar in a constant damage sense, but the constant damage is a lot more and comes even more frequently (because constant isn't enough for FF13 bosses, apparently).
I hope this helps you somehow and sorry if my explanation seems too long/convoluted/stupid/some kind of negative term. It's nearly 5 a.m as I type this and my out-of-wack sleeping patterns has been screwing with my brain.
Hey again duders and dudetters(?) and welcome to...a new blog!
Last time(if you read my blog), you found out that I apparently like videogames and that I'm currently playing through a new game+ of Persona 4 and doing my first playthrough of Nocturne. This time, I'm actually going to talk about playing those games, so um....we'd better start!
I made my way through Yukiko's Castle since I last wrote my blog. In comparison to normal difficulty, the mobs aren't too much harder besides a specific few. The magician dudes can be especially hard if you can't kill them within 2 round because it allows them to get a Mind Charge plus Ma-bufu/agi/garu/zio in. It's a good idea to have a persona that can use Makajam (silencing spell) and to cast it on the largest magician if you encounter a group. Silencing one can make the difference between making it through the fight and getting destroyed because of weakness exploitation. Also, use physical attacks on them as physical tends to hit them pretty hard.
There are 2 main bosses in the castle; Chie's Shadow and Yukiko's Shadow. Chie's Shadow is pretty straightforward, but has a pretty awesome design(dominatrix banana for the win!). All you need to do really is spam Garu on it with Yosuke and use physical attacks with your MC as you probably are only using Izanagi at the moment. If you
I'm really, really shy, but I've always been. It doesn't matter if it's real life or the net, I have a really hard time talking to people besides those I know really well. Video games might have helped facilitate a reason for me not to combat my shyness, but it didn't really cause it.
First person. I only use 3rd person to take screenshots. Considering how terrible the camera angle is in 3rd person for doing anything besides taking pictures and how awful your animations are for various actions, it's pretty obvious that the game was made for first person.
Honestly, the game is inherently buggy due to the nature of it's design. You'll probably get the same experience on either platform, so just pop that package full of post-apocalypse into your PS3 and enjoy it!
Use your keyboard!
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