The quite trend of 2010

I noticed in 2010 that several high profile games used a specific mechanic that was not highly used before it and hasn't really been used much this year. The mechanic I'm speaking of is during a moment in the game typically a moment of importance to the story we breifly play the game as another character and experience the situation through another perspective. Mass Effect 2 did it Red Dead Redemption did it, and Batman Arkham Asylum did it the year before. Is this enough evidence of a trend has it happened since and I'm just missing it. I find it slightly odd that such a specific thing happened so often in the past few years. Has anyone else noticed it or am I just going crazy?

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Posted by sagesebas

I noticed in 2010 that several high profile games used a specific mechanic that was not highly used before it and hasn't really been used much this year. The mechanic I'm speaking of is during a moment in the game typically a moment of importance to the story we breifly play the game as another character and experience the situation through another perspective. Mass Effect 2 did it Red Dead Redemption did it, and Batman Arkham Asylum did it the year before. Is this enough evidence of a trend has it happened since and I'm just missing it. I find it slightly odd that such a specific thing happened so often in the past few years. Has anyone else noticed it or am I just going crazy?