Salarn's forum posts

#1 Posted by Salarn (469 posts) -

The use the map images to compare against battle images.

A screw up for sure but they didn't make new bad assets.

#2 Posted by Salarn (469 posts) -

I don't think 'unethical' is the term that applies here.

It's been pretty clear all along what sales model Destiny was going to use and what they would charge for the game over time. You can make the greater argument that 'Capitalism' is inherently unethical, but that's not really for discussion here.

They announced the game, the DLC plan along with costs months before the game was released. Like any other MMO when new content is release the old content becomes garbage you upgrade or you get left behind.

Unethical != I'm Sad

#3 Posted by Salarn (469 posts) -

2x4gb of ram is ~$60

2x8gb of ram is ~$150

This is not end times here

#4 Edited by Salarn (469 posts) -

Why can't I select:

Captain Toad: Treasure Tracker

#5 Posted by Salarn (469 posts) -

Are you using any of the mods to boost the resolution and do 16x9 support? That helps a load with the 1994 visual.

#6 Posted by Salarn (469 posts) -

If you want to make a pixel art game, go with game maker. Unity's 2D implementations are not 100% there but are getting close to it. At the very least wait until Unity4.6 for the new UI system which is massive improvement.

#7 Edited by Salarn (469 posts) -

From January of this year, Canadian Walmart.

#8 Posted by Salarn (469 posts) -

Work computer is a Xeon E5-1650 3.2 ghz, 32 gb of ram, and a GTX770

#9 Edited by Salarn (469 posts) -

@believer258 said:

@salarn said:

It does however come down to a cost/benefit trade off. Adding extra options might confuse/frustrate players who don't understand why they should have to do multiple downloads to get the full experience or worse not understand that the muddy textures are not the intended visual fidelity of the game.

I feel like if you're using a computer than can run games that are this big, then you should be able to understand a series of checkboxes that say "multiple languages" and "high-res textures", even if you didn't build it yourself. But then, if you've got a computer that can play games of this size, then there's a good chance that you can play it with those high res textures so we're back to square one.

I agree with you that people should. However first hand evidence has shown me that when it comes to the humans never underestimate a person's ability to be dumb and/or lazy.

#10 Edited by Salarn (469 posts) -

There are things that can be done to allow gamers with limited bandwidth resources easier access to games. Split out the localization into separate packages, set high-res textures into an optional download, partition out levels to let you start before all the content is downloaded.

It does however come down to a cost/benefit trade off. Adding extra options might confuse/frustrate players who don't understand why they should have to do multiple downloads to get the full experience or worse not understand that the muddy textures are not the intended visual fidelity of the game.

However, it definitely sucks to have such long downloads even with the few games that have pre-load options. In regions with download limits with overcharges a 40gb game could cost the game's price again in download overages.

The best fix for now is to use school/work/public location to download large files to portable storage and then transfer it to your computer.

Then let the game devs know that they would get a much happier paying customer if they offered a low bandwidth version.