Salarn's forum posts

#1 Edited by Salarn (463 posts) -

From January of this year, Canadian Walmart.

#2 Posted by Salarn (463 posts) -

Work computer is a Xeon E5-1650 3.2 ghz, 32 gb of ram, and a GTX770

#3 Edited by Salarn (463 posts) -

@believer258 said:

@salarn said:

It does however come down to a cost/benefit trade off. Adding extra options might confuse/frustrate players who don't understand why they should have to do multiple downloads to get the full experience or worse not understand that the muddy textures are not the intended visual fidelity of the game.

I feel like if you're using a computer than can run games that are this big, then you should be able to understand a series of checkboxes that say "multiple languages" and "high-res textures", even if you didn't build it yourself. But then, if you've got a computer that can play games of this size, then there's a good chance that you can play it with those high res textures so we're back to square one.

I agree with you that people should. However first hand evidence has shown me that when it comes to the humans never underestimate a person's ability to be dumb and/or lazy.

#4 Edited by Salarn (463 posts) -

There are things that can be done to allow gamers with limited bandwidth resources easier access to games. Split out the localization into separate packages, set high-res textures into an optional download, partition out levels to let you start before all the content is downloaded.

It does however come down to a cost/benefit trade off. Adding extra options might confuse/frustrate players who don't understand why they should have to do multiple downloads to get the full experience or worse not understand that the muddy textures are not the intended visual fidelity of the game.

However, it definitely sucks to have such long downloads even with the few games that have pre-load options. In regions with download limits with overcharges a 40gb game could cost the game's price again in download overages.

The best fix for now is to use school/work/public location to download large files to portable storage and then transfer it to your computer.

Then let the game devs know that they would get a much happier paying customer if they offered a low bandwidth version.

#5 Posted by Salarn (463 posts) -

You best bet is to read the article on 'Steam Gauge' by Ars Technica and try to gleen info off of that.

Overall however you're not going to get accurate user numbers let a lone purchase numbers.

#6 Posted by Salarn (463 posts) -

It's a troll pledge, someone put in $5k in the last few hours, and will either pull it at 5 minutes left or just let it get declined when it tries to validate.

Which is actually an interesting loophole in the kickstarter system, if the troll pledge allows the game to count as founding and then failed to validate do the other funds get cleared and processed?

#7 Posted by Salarn (463 posts) -

Based on the factual inaccuracies in the reviews for the company I work at I'd say that anything on that sight is highly suspect.

#8 Posted by Salarn (463 posts) -

I'm more interested in hearing what people put in for 'Expected Salary'

#9 Posted by Salarn (463 posts) -

Ah, that thread was not attached to the game and I missed it.

#10 Edited by Salarn (463 posts) -

Source

"Nintendo never intended to make any form of social commentary with the launch of 'Tomodachi Life,'" Nintendo of America Inc. said in a statement. "The relationship options in the game represent a playful alternate world rather than a real-life simulation. We hope that all of our fans will see that 'Tomodachi Life' was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary."

In their official release on why their new game 'Tomodachi Life" will not support same sex marriage. A 'playful' 'whimsical' 'quirky' world that's not a 'real-life simulation' seems like the perfect world where anyone can love and marry whomever they want.

"The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localize it for other regions outside of Japan," Nintendo noted in an emailed statement.

Then just say that, apologize for not being inclusive and move on. Don't wrap it up into a burrito of excuses based around 'not trying to provide social commentary' because your choice of exclusion is social commentary.