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samcotts

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samcotts

2434

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#1  Edited By samcotts

We don't talk about On Tour...

Seriously, it just wasn't on the same level as Tricky and 3. It didn't feel like a proper SSX game.

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samcotts

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#2  Edited By samcotts

Is your times and scores earned through them, don't get carried over to Explore. So you may pull off an amazing run that you may never top again, yet as soon the event ends, that score/time disappears forever with it. That's just insane, and seems like a huge oversight.

Now I don't know where I want to be spending my time. On one hand, Global Events are more exciting, since credits are up for grabs and can be risked, and earning a Diamond or Platinum can be incredibly rewarding when you're competing against tens or hundreds of others, and it's the closest thing the game has to real multiplayer (not that it needs real multiplayer), there's the excitement knowing all these players are competing for this one prize with you at the same time. But other than the thrills and credit earning, there's nothing else to be gained with Global Events since the game doesn't track and display any of your stats from GE's, other than overall credits earned. As soon as a GE ends, all that data is gone forever, at least from our eyes. Aside from the brilliant Ridernet, it feels very basic, very bare bones.

So the longevity of the game comes from those leaderboards in Explore, the only real constant in the whole multiplayer side of the game, beating your friends times over and over again. But then I sort of feel I've yet to see any of that proper back and forth between players, because the huge amount of content actually, so far, has been its downfall. There are too many tracks to compete in, too many scores to keep track of and feel strongly enough for to spend hours perfecting, when who knows the next time a friend will reply with a challenge when they're busy competing in one of the other 150 drops. Quite a few of which don't even have any or many scores attached to them (something that would be helped if GE scores were carried over), though that's understandable since the game has only been out a number of days. And this is happening despite having added 30-40 people specifically for this game. Maybe over time it'll prove itself, I hope.

So yeah, to me it's a big deal. I don't know if it can be patched or updated or something, if they even wanted to, but I'm not really feeling compelled to play either Explore or Global Events at the moment without that crossover with highscores/race times. But of course I'll still be playing, as the game is incredibly fun. I'm just not sure of the legs on SSX as it is.

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samcotts

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#3  Edited By samcotts

It's probably already been mentioned multiple times (reading's hard), but holding one trick > trying to do as many as possible.

That's probably not the key to turn you into a pro though. 10 million isn't really a crazy score at all. 40 million+ is.

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samcotts

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#4  Edited By samcotts

I guess I'm the only one who really likes Fuji.

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samcotts

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#5  Edited By samcotts

ASAP Rocky - Purple Swag (Jim-E Stack Bootleg)

Caesars - Jerk It Out (Sawgood Remix)

CunninLynguists - Hellfire

Jay Electronica - Exhibit C

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samcotts

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#6  Edited By samcotts

The EDGE review is ridiculous, as we discussed on the last page.

The general consensus is that the game is pretty damn great, with some flaws. 22 of the 27 reviews scored the game an 8+, 9 of which scored the game 9/10. Not to put too much weight on scores, but I think it's pretty clear there's a lot of love for the game. And I think some of those scores would have been even higher with the (unnecessary) addition of traditional, lobby based, head to head multiplayer.

Personally, none of the flaws mentioned bother me in the slightest. The things SSX does so well are the things I'm coming to the game for.

Now if Friday would hurry up...

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samcotts

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#7  Edited By samcotts

Alex Navarroalex_navarro

So now that the SSX embargo is up, I can tell you that it's generally pretty great and only occasionally kinda busted. Review later.

Looks like we can expect 4 stars.

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samcotts

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#8  Edited By samcotts

If anything, the game's easy. Hard to master, but hard to get Super Tricky? Not even in the slightest.

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samcotts

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#9  Edited By samcotts

And it's dragged down the Metacritic average to 81

Bastards.

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samcotts

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#10  Edited By samcotts

It's especially annoying seeing people on twitter say how they won't be getting the game because of it. Easily the most talked about review at the moment, which is a shame since it certainly doesn't represent the consensus.