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Sandvich

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Sandvich

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#1  Edited By Sandvich

Obviously I've not played the game so I could be wrong, but:

You are supposed to be able to earn "flourishes" that apply to whichever combat method you skill-up (magic, melee, ranged) and those flourishes kick in dynamically based on the situation so it's possible that the key elements you are worried about (the chandalier stuff, the wall-pin) might just be some flourishes saved for the higher-end melee levels that activate when you are in close quarters combat in the interior of a building. Perhaps they aren't showing them nowdays because they don't want to spoil the little surprises you get as you level up.

Then again, maybe I'm just a doe-eyed optimist.
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Sandvich

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#2  Edited By Sandvich

Cook, Teenz, and myself just played for an hour or so...we would have very light lag throughout most of the game but in the final stage...when the last health bar was nearing it's end it would stutter and kick us all to the "Game no longer available." screen every single time. We tried 5 times in a row...go through the last stage...but at the last moment - lag and boot. It's so infuriating I'm almost at a loss for words. It makes me want to hold Tom Fulp down and make him eat grass.

There's really nothing left for me to do at this point but go drink more Guiness and try to forget about it I guess.

/ginormous-sigh

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Sandvich

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#3  Edited By Sandvich
BennytheDroid said:
"I've been playing the crap out of this game online with two of my buddies.  The problem seems to be different for everyone, but something you guys might try is playing without the games chat.  Two of us talk in private chat, and the third sends a chat invite to someone who isn't online, which then takes you out of the game chat (and unfortunately out of the chat with your buddies).  Before we tried this we couldn't get more than a few minutes into a game, but since then we can play for hours no problem.  Obviously not an ideal fix, but it's something you guys might want to try out."
That's interesting, Benny.

Check out this weird issue I've seen: I play this game mostly with 3 buddies, we'll call them Teenz, Dave, and Cook. Teenz and I can chat just fine no matter who is hosting. Cook and I can chat just fine no matter who is hosting. Cook and Teenz can chat no matter who is hosting. But Dave and I can not chat at all in the game if either of us is hosting. Dave and I can chat in the XBL chat and in other games just fine, but the Castle Crashers in-game chat just won't work at all between the two of us if either of us is hosting. However, if Cook hosts Dave's chat works just fine...and Cook can even leave the game, thus forcing a direct connection between just Dave and myself and the chat still works fine.

Dave is an IT guy and I'm not totally dumb and we just can't figure this out. We've tried everything we could think of to isolate the problem but it just appears to be our two connections hate each other unless first mediated by Cook's glorious connection of peace and harmony.

Weird stuff.
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Sandvich

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#4  Edited By Sandvich
SpaceInsomniac said:
"Actually, I find online works perfectly, as long as I'm playing with someone on my friends list."
Then you are the exception to the rule, my friend. Enjoy your game while the rest of us throw our controllers across the room every time we get dumped to the "This game is no longer available." screen. I love that screen so much.
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Sandvich

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#5  Edited By Sandvich
xruntime said:
"... anyways there's a mod thats out to fix that:
http://www.tf2turbo.com/"
I find that to be totally ridiculous but different strokes for different folks.
I think the balance and speed are just fine. I've clocked an obscene amount of hours on the game and I still occasionally find myself wanting to kiss Gabe Newell's fat face.
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Sandvich

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#6  Edited By Sandvich
RyeBread said:
"It all depends on the map. I like it on Warpath"
I completely agree with this.
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Sandvich

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#7  Edited By Sandvich

I wouldn't hold my breath for this to be fixed before they return from PAX.
But we can hope.

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Sandvich

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#8  Edited By Sandvich

Step 1: Market your game as a 4-player online co-op adventure.
Step 2: Release absolutely amazing game with completely broken online capabilities.
Step 3: Take your blog offline.
Step 4: Fly to Seattle.

Good times.

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