That looks like the pin Giant Bomb gave out to people who went to their PAX Prime panel last year. Whether he got it there or somewhere else, it's really awesome to see it in such a prominent place on his desk.
Sargus's forum posts
I hated, HATED the slow PSN speeds of the PS3. They were atrocious, and Xbox 360 downloads were faster every single time.
For me, though, PS4 download speeds have been drastically improved. I'm honestly surprised to see someone complaining about them -- which is why I'd be suspicious that something else is going on. Either continued post-Christmas traffic (which, yeah, shouldn't be a problem, but Nintendo's networks are still down too) or perhaps something with your router settings. The speeds shouldn't be as slow as you're talking about.
Are Microsoft able to patch out the dev mode?
I imagine the problem would be that Microsoft has already promised that any retail Xbox One can become a developer console.
I have most of the non-sports PS4 launch titles, and I've spent the most time with Assassin's Creed IV and Need for Speed: Rivals. So I'd suggest Need for Speed.
But if you just want power... Maybe Battlefield or Killzone, I guess.
In today shitty economy where getting a regular professional job is fucking hard, still kind of amaze me you can do a career writing about videogames, I imagine is not easy but still..
Well, you're here on a website about video games, aren't you? Judging by the gold medal on your profile picture, you like content related to video games enough to pay for it, right?
That's how people have jobs writing about video games (and playing them on video, etc.).
It's the same reason people have jobs writing about movies or plays or music or TV. Heck, it's the same reason people have jobs making movies and plays and music and TV. None of that stuff is essential to human life, strictly speaking. That stuff exists because people like it. They want it. They're willing to contribute time and money to it. You're proof of that. Again, you're here. You paid money. Maybe you like some professionals better than others and that's fine, but it's beside the point.
Now that we've established that there's a market for something like video game coverage, I'll reiterate what you already know: It takes a lot of work (and time, and money) to do it right. Giant Bomb does it better than most, IMO, but it's still the full-time job of a lot of people. It's not a cakewalk.
The thing you reposted from NeoGAF makes a lot of misinformed assumptions about entertainment journalism of all kinds (not just video game journalism, I promise you) and the relationship between press and publishers. It seems like any anger you might have at press publications might be entirely due to misinformation or misunderstanding.
I don't know specifically what everybody on Twitter is freaking out about this weekend (I can make some informed guesses, but I honestly have little clue), and I agree that maybe the better course of action for everybody involved would have been to just stay quiet instead of dancing around an issue... But I think it's dangerous to assume that this is something related to "hand-outs" or pure timing.