I've been playing Tropical Freeze lately. And while I understand it's a different kind of game since the SNES DKCs (mainly the sense of momentum is a whole different beast), there's an element of this game that feels particularly busted. High jumping off enemies feels like a dice roll.
No level demonstrates this better than Bopopolis in World 2. What a fucking nightmare. It feels like the game doesn't know how to check for high bounces if you're shot out of barrels. Apparently I can high jump off stationary enemies or those marching in step, but as soon as you're shot out of a barrel the timing window changes for no good reason. Sometimes I high jump, sometimes I go into a pit. I died at least 50 times on the very first enemy before I started lucking out.
Unfortunately they reuse this setup a few more times. It feels fucking broken. I've tried hitting the jump button before hitting the enemy, after, during, and there's no consistent way. What the fuck is going on?