Sarumarine's forum posts

#1 Posted by Sarumarine (2171 posts) -

I've been playing Tropical Freeze lately. And while I understand it's a different kind of game since the SNES DKCs (mainly the sense of momentum is a whole different beast), there's an element of this game that feels particularly busted. High jumping off enemies feels like a dice roll.

No level demonstrates this better than Bopopolis in World 2. What a fucking nightmare. It feels like the game doesn't know how to check for high bounces if you're shot out of barrels. Apparently I can high jump off stationary enemies or those marching in step, but as soon as you're shot out of a barrel the timing window changes for no good reason. Sometimes I high jump, sometimes I go into a pit. I died at least 50 times on the very first enemy before I started lucking out.

Unfortunately they reuse this setup a few more times. It feels fucking broken. I've tried hitting the jump button before hitting the enemy, after, during, and there's no consistent way. What the fuck is going on?

#2 Edited by Sarumarine (2171 posts) -
#3 Posted by Sarumarine (2171 posts) -

I remember renting Mischief Makers at the video store back when that kind of thing was possible. But this game is a real experience. I mainly loved the boss battles like Migen Jr., Lunar, and Sasquatch Beta. Still, I think it's a pretty weird game overall with a pretty heavy dose of Japanese humor and comedy. The game itself doesn't really take the premise seriously and uses it as an excuse to run through short but sweet levels, sometimes involving Math Fun and 100m Sprints. But I really love this game.

There's really nothing else like Mischief Makers, or at least nothing I've found yet. The soundtrack runs pretty hot and cold, but there's plenty of replay value if you're looking to get S Ranks or Gold Gems for the longest, truest ending. I never managed to pull that off in my time with it. I just really liked riding Clancer Cats, surfing on missiles, and shaking machine guns for super shots.

I totally enjoyed that speedrun though. Peaches__ also did a great one a few years ago. And I was totally one of those kids that couldn't beat the Winter Games because I didn't know the directional pad gave you a better boost.

Overall, it's a weird game with a lot of quirks. I don't think it ever really had the power to gain an audience on par with more successful games. But I'm so glad it exists. So so glad Treasure decided to make it, and completely blown away someone in Nintendo decided to localize it.

#4 Edited by Sarumarine (2171 posts) -

@dsi1 said:

@sarumarine said:

@arbitrarywater said:

Sooooo... I clearly missed something magical.

Bot Colony is all build up until some beautiful payoffs. Vinny's Quick Look may have a slow start, but if you can hang on till the end you're in for a ride. If you can get there, you too can know the pain of the Pepper Grinder. This game is perfect for Vinny.

I dunno, I think it started off strong with Reading With Vinny.

I found that kind of wrapped around and went from funny to not funny to funny again. I feel like everyone's milage will vary on that one.

#5 Posted by Sarumarine (2171 posts) -

Sooooo... I clearly missed something magical.

Bot Colony is all build up until some beautiful payoffs. Vinny's Quick Look may have a slow start, but if you can hang on till the end you're in for a ride. If you can get there, you too can know the pain of the Pepper Grinder. This game is perfect for Vinny.

#6 Edited by Sarumarine (2171 posts) -

@theblue said:

Is there any place that has kept an archive of the bonus stream? I remember there were some gems from AGDQ and I wondered if anyone was keeping timestamps or whatnot.

I think reddit had a rundown, but the Bonus Stream was really short this year. I don't know if it was because everyone had to fly home or the space they had was closed up early. But you can find a list at the bottom of this page's rundown of the event.

http://www.reddit.com/r/speedrun/comments/28spkz/sgdq_vods_thread/

#7 Posted by Sarumarine (2171 posts) -

Doing some catch up here, I watched the La Mulana and Trials Evolution runs and both of them were pretty great. The La Mulana one especially considering how obtuse that game is with puzzles and everything. And Trials Evolution was just impressive all around.

#8 Posted by Sarumarine (2171 posts) -

Chili Cheese Fries are delicious! But it's something I only want to have every once and awhile due to... digestive issues. What goes in has to come out eventually. But they're super good, no lie.

#9 Posted by Sarumarine (2171 posts) -

Metal Wolf Chaos, because... whatever! Probably the most American game ever made that isn't from America. Thanks FromSoftware! What's especially great to top off this awesome run is some of the bonus stuff after beating the game. I'm so glad they made the donation incentive to keep all the cutscenes in. Easily the highlight of the marathon.

Anything with PJ DiCesare from Battletoads and Double Dragon to Super Scythes and Crossbows Ghouls n' Ghosts. No such thing as a normal run when he's involved, haha.

I never played the game or had much interest in it, but the Billy Hatcher and the Giant Egg run was really cool to watch, especially with some of the skips the runner pulls off.

And while I really don't like Yoshi's Story, I've played enough of it that it was a pretty tense run. I don't know if it was because the runner was really nervous, or the fact that going for all Melons can be really tricky. But I found it a good time all the same.

#10 Posted by Sarumarine (2171 posts) -

Yeah, that's the one thing that's kind of annoying with the pogo shovel is how you can't cancel it unless you do a normal attack. If you release down, you'll still have your pogo move going, so in order to stop breaking blocks you want to land on, you have to attack in the air. They pull this trick on you a few other times in the game, so stay vigilant about it! Good luck.