Looks decent. Textures look a bit mushy and repetitive though, especially in the second row. And it looks quite a bit Alan Wake-ish but that is not necessarily a bad thing.
How about "no one"? Every single generation there has been the same topic and people doomsaying left and right. "Many are saying" What "many"? Your friendly neighborhood soothsayer? You will find this "many" proclaiming any thing you want on the internet including but not limited to the claim that people are being tinned in underground factories to get rid of overpopulation.
Nothing of the above is important. I want a perfect 100% walkthrough from a guy who knows the game and its lore and, optionally, development trivia and/or other nice to know stuff and comments on it in a natural and informative way.
I tried to replay Ufo Defense just yesterday and I decided to stop playing it to not destroy the fond memories. Disembarking from the transporter with 3 aliens camping directly outside the doors getting 6 reaction shots that were simply unavoidable disillusioned me. It boiled down to luck, simple sheer luck. There was no way to being creative, to circumvent the enemy, to try different approaches. Just a packed transporter, one door, only one way to go to even start the mission at all and after that, dice rolls. That is game design I did indeed endure back then, but I am happy game design as a whole has evolved and stuff like that died out. Together with Sierra adventures that could be made un-winnable 30 minutes in the game with no way to tell until 10 hours later.
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