Asking someone to sacrifice ten hours of their life with a frustrating learning curve that might not pay off, especially if their job doesn’t involve playing games for a living, is much to ask.
The battle Demon's Souls won for the right to be a game about the journey as much as the destination was not a battle fought for its own sake alone.
I thought what Demon's Souls "won" for From Software is that it doesn't need to bother being correct or accurate with their systems as much as atmopheric. People will assume mistakes and flaws are just mysteries and thank you for it.
It is the same crap I hear from CoD and Battlefield players when something gets pointed out as a flaw (glitching through wall, weapons with absurd params, etc) but instead are convinced "No really that is a part of the game. You are supposed to know that weapon is broken and there is a hole in the map."
When I post that argument, evidence serendipidously lands in my lap to back me up every time. I am blessed in some ways, I guess.
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