Games I've Finished: '10 Edition
PC - 24
PS3 - 10
PSN - 4
360 - 9
XBLA - 4
NDS - 4
PSP - 4
PC - 24
PS3 - 10
PSN - 4
360 - 9
XBLA - 4
NDS - 4
PSP - 4
Really good, though I am kind of worried about the announced sequel.
Also a game that I'm not really sure needed a sequel. Wonder if that'll be a recurring theme throughout the year. Powers were neat, though the shooting was kinda crappy. I may be a year or three late on this one, but I got around to it eventually.
Finished the Amane path, might come back to it later for more since it was pretty fun and I'm kinda interested in seeing how the story changes depending on the events you take. Plus I'd get to fight Lucifer, which makes anything a-okay.
Third times the charm. This time as Lilith in a 3-4 player co-op game. The most troubling part? I'm completely okay with a playthrough 2 on a second character. Something about this game just tweaks me in the right way. I also played through the Zombie Island dlc, which to me, seemed like a buggy and occasionally unplayable mess. My inventory screen has also been jacked since I downloaded it. Skipped Moxxi and managed to complete General Knoxx on a second playthrough. Killed Crawmerax about 10 times and glitched my armory and still never saw a pearl, then I realized there's not much point to having one since I already did everything.
More or less full paragon run with everyone surviving. It's really good and is probably my favorite fully clothed space boning simulator.
Now insanity run has been completed with my renegade lady infiltrator. I think defending while getting that turret up and running on Horizon was probably the hardest part.
How much do you love throwback rpgs, tits and robots? I bet they had a fun time editing this script. They slid a royal we joke in there for christ sakes.
After having cleared Adventure, Puzzle and Challenge mode, I think I can safely say that I've played more Critter Crunch than any human really should.
Played through normal, hit 39 as a Spellbreaker. Pretty fun, might dick around on a harder difficulty at some point.
Got every node, gem and artifact. The game itself was certainly more tolerable with auto shields than manual. I wouldn't say I hated the game, but I can see why games don't control like an Atari era Asteroids game any more. I had the biggest problem with trying to find hidden areas, since secret walls don't react to your shots any differently than regular ones.
86.73% complete after 56:45 on the time clock. I completed everything I was going to with the exception of one side mission in chapter 10 that there was only one chance to do. Didn't really care about the hostess clubs being cut since I only dated them for the experience anyway. I was way more annoyed with the cut side missions since there's not enough experience around to max out your skills in one playthrough. It's also worth noting that the end of chapter 10 also managed to squeak two tears out of me, which no game has ever managed before.
I'd go as far to say that it's leaps and bounds better than the original. There's still some problems with it, but the flow of the game was vastly improved.
Took about a month and 45 hours of my life, but I finally finished the main story of this beast. If the entire game was as awesome as chapter 12 was, this would be fantastic. Sadly, this isn't the case. It's still pretty good overall, just not great. I think my biggest annoyance with the game is the fact that groups of regular mobs were 10 times harder than any bosses I had faced. It just seems backwards.
Pretty fitting ending for the trilogy. I think the best part of these games are just the sense of scale. I mean, fighting a titan feels like fighting a titan. All the weapons felt pretty good too, though it does annoy me when you magically switch back to the blades of exile for qtes. Other than that and the button placement for said qtes being at the corners of the screen, I didn't have any problems with it. Update: got the platinum. In retrospect, I probably should've played on titan in the first place, since I pretty much whizzed through on normal without any resistance at all.
Picked it up for 2.50 on Steam. Started out pretty slow for me, but it really picked up. Maybe I'm just a sucker for body augmentation, rogue ai and international conspiracies.
Another steam sale purchase. Neat little game, but man, that last level took me a few tries to get through. I think I just suck at timed anything though.
Took a while to find a copy that wasn't greatest hits, but I finally played through it. Short but sweet, though the whole survival horror-esque bit near the end seemed kinda weird and out of place. Completed it on hard and crushing, which is sad for that last set of unlocks, because I'm probably never touching the game again.
The other half of the 2.50 sale. I thought it was still pretty fun, but I was nowhere near as emotionally invested as the rest of the community on the original. Removing skills didn't bother me so much, but it did make doing side objectives kinda pointless unless you had the desire to buy everything you came across. I was more bummed about the dragon tooth looking like a regular energy blade if anything.
More or less in one sitting. I was...really into it.
Seemed a hell of a lot harder than Sigma 2, though maybe the framerate chugging when 20 explosions were happening on screen could've played a part in that.
All the cards and sidequests finished on normal. I enjoyed my time with it, though I kinda wish it was more detective story and less zombie killing.
Sledgehammer: The game. I was really into it until the tank part on the last mission where I kept getting smoked for about 2 hours and change. It was at the same part every time; right before you get to the Marauders. I gave up and turned it to casual and got it on the first try. I love the building destruction though. Also interesting to note that I didn't really get into the collecting stuff at all, when I'm usually super anal about that sort of thing.
Neutral route. Took about 64 and a half hours after doing most of the side missions that didn't require being a specific alignment. I'd say great game, but poor choice of platform. Nothing in particular screamed portable about the title, and the only benefit I could see of it being on the ds was the map on the touch screen.
The Steam sale did all right by me on this one. I've always meant to pick up and play these games, but never got around to it until the pair were on sale for like, 3 bucks. Once I tracked down a patch to fix the sound for win7, everything was golden. Great sound and feel to the story, and hell, I still feel like playing the sequel back-to-back. That's pretty high praise in and of itself.
That spin move for reloading in bullet time? Innovation, man. Damn, I got into this fiction. Max Payne's journey into the night will continue...in Brazil. Not sure I'm sold on that one.
Enjoyable and portable? Who'da thunk it. The improvements to cqc really made guns obsolete in most situations, for me anyway. The giant mecha boss battles took some getting used to, but that was largely a camera and ammunition issue.
Played through bronze as a Vampire. Having played Titan Quest earlier in the year it'd be hard to recommend in favor of Sacred. I think the loot was my biggest sticking point, seeing as I never found a better weapon in the last 15 hours I played the game. Found plenty of crap for other classes though, which was amazingly useless. Hooray!
I am never crossing anything made out of wood again. Now finished on both hard and crushing. Difficulty didn't seem too bad, I only really had trouble with the first real guardian fight and Lazarevic was kind of a dick. Guess I'll have to suffer through a couple multiplayer games to get the platinum. Well, if I can stop that whole black screen any time I try to load up a game thing.
Fuck you, General RAAM.
I...played a lot of Gears this weekend. Overall, I found it more enjoyable and less rage inducing than the original. It had a useful flamethrower and I actually enjoyed most of the vehicle stuff, which is a feat in and of itself. Well, I didn't care for the reaper one, but the centaur and brumak were pretty fun.
Yeah, so all 5 episodes for 5 bucks. I was fairly amused and could pretend it was the glory days of '02.
Pretty bad personality flaw when you have to replay the game over when you're about 90% complete because you forgot to insult Strong Sad a couple times.
I was pretty surprised about the difficulty since things hit really hard throughout the game. Probably the hardest one I've played since Circle of the Moon. I liked the glyph system. Rare drops still suck.
Kinda disappointed Senor Cardgage wasn't available to be in your band.
Took a few tries to beat dark force, or whatever the hell they call it in this game, but I did it. Kind of weird that you get like 20 hunter pals, but not a single ranger. Knuckles were my preferred weapon by far.
HOLD ON TO YOUR BUTTS! I think this has been my favorite one out of all of them so far.
And with that, Strong Bad has come to a close. Pretty enjoyable and not as horribly obtuse as some adventure games can get.
It's like God Hand and Devil May Cry had a baby with, you know, crazy demon hair. Might give hard a go at a later date.
Finished the Main quest as well as the plot lines for Bloodmoon and Tribunal. I played it when it came out way back in 2002, but got caught up in just wandering around and murdering things. This is my first run on the expansions though, which I was way under leveled for. Still pretty fun, and there's certainly no shortage of things left to do in the game.
Probably the most interestingly structured game I've ever played, though the time passing thing can get pretty hairy if you want to stick to unlocking the main storyline. I had a hard time getting into it though, mainly because I kept getting smoked by those convicts and kept restarting until my level let me kill them more quickly.
Well, they succeeded in making me want to play Dead Rising 2. Kinda bummed my plaid suit and mohawk wasn't visible during the jacket zipping scene though.
Pretty neat little game with certainly no shortage of things to unlock for the more masochistic people out there.
Finished The Lost and the Damned and now also finished with Ballad of Gay Tony. It's amazing how short it took for GTA IV to age poorly, at least from a control standpoint. I still prefer the Lost to Gay Tony, if only because of the over-abundance of helicopter missions within, but even I have to admit, that last mission with Luis was pretty damn cool. Also, I don't know how explosive shells on a combat shotgun work, but by god, are they effective.
Picked up the limited edition for 40 bucks at an Amazon sale. Collected just about everything with the exception of the last two can pyramids since I did the whole "don't shoot your gun during episode 6" achievement. Pretty tense way to play the game, honestly. The lighting and sound are fantastic, and the licensed music choices were also great. The combat felt fine, though it did seem like sometimes you could just get jumped and be dead before you even knew what happened. My favorite part was the stage show, hands down.
Finished Overtime mode without any restarts. I think the S-ending bonus gave me enough pp to hit level 40. I didn't find any of the psychopaths to be particularly difficult, since the majority of them all seemed to fall for the two hits with the knife gloves and roll away maneuver. Well, the end boss did have quite possibly the worst hitbox I've seen in a while, but nothing a liberal abuse of dropkick couldn't handle. The game does go from piss easy to holy fuck mode once the gassed zombies happen though. I'd also kill for a waypoint marker on the map and a bank to store items.
I needed a palette cleanse after losing about 3 hours of my life to a New Vegas crash and went with this. It's a simple and charming game, that I played through in one sitting if you don't count a dinner break. It just didn't seem worth stopping and I was having a good time. I think it also helped me suck a little less at xbox qtes. Plus, pretty easy s-rank if you're into that sort of thing.
Well, it took numerous crashes and losing about 10 hours of gameplay, but I've finished New Vegas. Went the 'eff everyone, I'm making my own government' route and was fairly pleased with myself. I was particularly enamored with the meltdown perk, which was deadly given all the other perks I took to amplify my energy weapons damage. I did have a tendency to cripple myself with it though if someone charged at me. Fun, though, sorta busted. I don't know if I'll go back and try any different builds or endings though.
Went the benevolent ruler route,well,except the whole whorehouse replacing the homeless shelter thing, but that can be seen as a benevolence of a different sort. I think I'm only missing 1 silver key and I'm done as far as item collecting goes. Not a difficult game, by any stretch of the imagination, but the voice acting is genuinely entertaining. I did take issue with at least how Page's promise played out after I became king though.
What a weird, uh, game. There are no shortage of things to unlock though.
Been playing this about 15 minutes at a time since it came out in August and finally managed to finish it. I liked the game, but can't help but think about how it could've been better on a home console. And with the 3rd iteration also coming out on the psp, the annoyance doubles. The game was still good (if you don't count credit farming) but what I'm probably trying to get at is I really don't want to spend 70 hours staring at a psp screen.
Well, as far as the challenge menu is concerned, there's no shortage left of things to do, but road progression is in the books. The real questions is if I have the depth of conviction to do endless setlist 3 on thanksgiving like I did for 2 a couple of years ago. I think Antibodies was the only song I failed on expert bass, so it's not impossible. Really thinking about misappropriating some student loan funds for the pro guitar, seems like it could be an interesting way of learning some songs for realsies. Ditto for the keyboard.
My desire to perfect plumped when cooked weiner technology aside, these are still pretty fun. I do wonder if Curse and Escape will get the special edition treatment as well. I also did the speed run for the hell of it, kinda wish there were an easier way to listen to the commentary tracks though.
I think it's pretty safe to put this in the 'games I love, but can't recommend to anyone else' column. Man, if there was some way to get rid of all the unreal engine jank in this game, it'd be great. I went the field agent/spy route and didn't have much problem getting through the game except for the whole one-hit kill fest that was happening at the end. Really into the story though.
More fun than I would've guessed. It did take me a second loop to finish paying off the debt, but once you know how to rack up the cash, it's pretty easy. I liked the dungeon crawling as well, though the item bag limits are kind of irritating. I'd like to unlock the rest of the dungeons and characters, though I imagine that'll have to wait until after finals week.
Much like life, the game is nasty, brutish and short. Played through it in two sittings, so I guess I'd be kinda annoyed had I not payed 5 bucks. Pretty fun and maybe it's just me, but I thought the guns really sounded great.
Sure, it took a year off and on, but I finally finished it. I haven't played through it since maybe '95, but I bought the pack last christmas during the steam sale for 10 bucks. I even managed to play it entirely with the touchpad on my laptop. The amount of dark troopers in the last level is slightly terrifying.
You can't imagine the delight when I finally got to use the 'u-tube' for its intended purpose.
There was a part of this game where you just walked around Sparta and didn't murder everything in the area. Mind blown.
Played through it about 3 times in one sitting. Slightly annoyed about the Mystique trap trophy, but I might mop up the few that I have left.
Well, I figured since Assassin's Creed 2 interrupted a playthrough of Final Fantasy 13, why not have Brotherhood here cramp Resonance of Fate's style. Great story, amusing traversal and some interesting conspiracies abound in this continuation of Assassin's Creed 2. Making the combat more like Arkham Asylum seems to have worked out pretty well also. And another big 'what the fuck' ending. Yeah, I think Alan Wake is getting booted from my top ten.
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