SaturdayNightSpecials's forum posts

#2 Edited by SaturdayNightSpecials (2458 posts) -

I don't get hype anymore.

But I do remember stumbling upon a GI story on Shadows of Mordor earlier this year, and being blown away that neither GB or Joystiq had informed me of its existence. "Isn't an open-world next-gen LOTR game by Monolith a super great idea?" I said. "Shouldn't this be one of the biggest upcoming games?" I said. And LO AND BEHOLD.

#3 Posted by SaturdayNightSpecials (2458 posts) -

Noroi - 5/5

(2005 Japanese found-footage movie about a documentary filmmaker who studies paranormal phenomena)

A master class in pure horror cinema. It doesn't concern itself with drama or romance subplots or trying to "say" something about the human condition. It's so relentlessly focused on one goal - creeping you out - that the 115 minute runtime feels long, even though there is little to no padding. There are also not many designated "scary scenes", and few if any jump scares (in a found footage film!) Terror is spread thinly but evenly across the entire movie, like butter on toast, or something.

I still wouldn't call it my favorite, as it's easier to love a conventional protagonist-driven movie like The Thing, but Noroi's execution is unmatched in the genre.

#4 Posted by SaturdayNightSpecials (2458 posts) -

Okay this is not related to any of these movies (though it is a found-footage film) but I need to say this somewhere.

I saw Noroi: The Curse for the first time last night. It's really truly exceptional. Old news, maybe, since it came out in 2005, but on the subject of J-horror I see a lot more people mention Ringu or Ju-On than Noroi, probably because those were remade in English. I like Ringu a lot. Noroi makes Ringu look like a hobo.

You, person reading this right now: if you are capable of liking horror movies in a non-ironic way, you need to see it. And don't be drunk or have annoying friends with you. That's a great way to not enjoy a horror movie.

#5 Edited by SaturdayNightSpecials (2458 posts) -

@saturdaynightspecials: It's the same people. Same filmmakers, and (mostly) same actors.

Yeah I know. Which makes the disparity surprising.

Maybe the transition from silent to non-silent was what spoiled it. The silent format doesn't demand naturalistic acting or dialog.

#6 Edited by SaturdayNightSpecials (2458 posts) -

Whisperer in Darkness was really bad.

The black-and-white effect was pointless, since they shot it more or less like a modern color film (not much creative use of light and shadow). The acting was mostly terrible, even for amateurs in some cases (Shifty McMustache). It ran about twice as long as it needed to, and thus was padded with incredibly boring scenes of dude hanging around the house and holograms talking endlessly. The little girl character hurt the tension/sense of dread, and only existed so the protagonist could have some Character Moments (because strong characters are one of the pillars of Lovecraftian fiction.) And then they made the obvious fatal error of showing exactly what the creatures looked like. The CGI was bad, sure, but good effects would not have saved that scene.

I was left unsure whether the film makers saw Lovecraft as straight horror or pulpy, dated camp material. Making it b&w, and pitching it as a throwback to 1930s monster movies, kinda suggests that they were keeping the movie at arm's length, not sure how the final product would strike people. If anything came across as goofy, they could call it "retro".

Call of Cthulhu was not great, but okay. I liked it, because it gave the impression of people who were not experts but at least "got" Lovecraft on a fundamental level, and Whisperer in Darkness did not.

#7 Edited by SaturdayNightSpecials (2458 posts) -

@mb said:

I thought it was a cool feature on the first day, but now I couldn't care less about it.

Yeah. I still think it's a cool feature for someone, just not for me. If something is endorsed by a curator I follow, I've probably already heard of the game and know that it's well-regarded.

The utility of the feature is, presumably, for people who don't spend a lot of time paying attention to the gaming press. But then how do they know which curators to follow? Do they watch one TotalBiscuit video and say "This guy's all British, it's fun!" and then follow his curator thing?

#8 Posted by SaturdayNightSpecials (2458 posts) -

I wouldn't say "turned against" but Guardians did humor, character, and catharthis better than Avengers and Winter Soldier did action, intrigue, and story better. The lesson if anything is Marvel movies by and large seem to be getting better. Not a bad thing.

Winter Soldier did more story and intrigue, but it was not all that successful at them. It felt like they welded a hackneyed political thriller onto a solid superhero movie.

I'd say Iron Man 3 is the high water mark for plots in Marvel movies (though I have not seen Guardians).

#9 Edited by SaturdayNightSpecials (2458 posts) -
Halloween is in 9 days.

#10 Posted by SaturdayNightSpecials (2458 posts) -

Maybe they could hire that programmer that was emailing them on the podcast.

Don't join the game industry and be abused! At Giant Bomb, 60-hour work weeks are very infrequent!