Boost is something that you use like Nitros. Speed Boost is something that is on the ground that when you go over it you get the boost. So they are not the same mechanic at all as while they cause the same outcome, they require the player to do something different to get them (sort of like how a switch and a key can open a door - but they aren't the same concept). This should be represented better in the pages though.
But there already exists an object page for Boost Pad. Doesn't that cover what you're saying Speed Boost refers to?
According to the Speed Boost page, it can also be the result of activating a power or collecting a power-up, which sounds a lot like nitro.
Yeah it does, I discovered it a while back before the video footage came out. Nice walkthrough.
The potential game-ness and contrivance of the Nemesis system still casts a pall over the whole thing. Hearing all the dialog about that orc getting burned, I could only think about how many permutations there could be of "You [damaged] my [body part], now I'll [kill you]!" And there are so many ways the game could fall apart even beyond that (combat getting old, boring open world, etc.)
I can't wait to find out, but the odds are long that it will be anything beyond "interesting", especially if it's Snowblind Studios and not OG Monolith.
I was tempted to make a combine request for them, since they seem like slight variations on the same concept. Just that Boost is more suggestive of racing games, and Speed Boost is more about platformers and things (even though the game associations don't follow this reasoning at all.) Are they redundant or am I missing something?
Yeah, it's unfortunate that the overeducated New Games Journalist types have taken the opposing side of this whole argument, because the alleged sexism is not what's keeping me from playing games like this. I just don't want my entertainment to treat me like a 14 year old boy who hasn't discovered actual porn yet.
Like if you're going to sex up every single part of your game, make it about sex already.
Cool. I find it kinda strange how much thought giant bomb seems to put into how to properly categorise their videos and new feature ideas when at the end of the day it's all just them playing video games with some funny commentary. Make more of the funny less of the thinky. Were "unfinished" games not getting coverage just because they didn't fit into the very loose definition of a "quick look"? Who cares?
The developers of an early-build game might not want it presented under the same banner as finished, retail games. Maybe that fear is unfounded, but if this rebranding makes anyone feel better about sending unfinished projects to Giant Bomb, that just equals more games to look at.