Why do people like the driving in 4? I might not agree with that entire list but goddamn if I didn't hate the driving physics in GTAIV. I think the way he described it was 100% accurate. No matter which car you drove pulling the handbreak would literally make you skid as if you were on ice forever. You actually had to slow down and break before taking turns like it's Forza or something. I loved how in Vice City and San Andreas you could drive really fast and just handbreak a turn in a controlled manner.
That and the fact that in GTAIV the bikes handled worse than the cars just made it terrible. What was so good about that sort of driving? Do people want Forza-ish driving physics in a GTA game??
Love having weight and feel to the cars. Makes the world feel that much more immersive and real. San Andreas was great but going back to it's running and driving model feels so simple and toy-like. My biggest problem with playing the Saints Row games.
Saints Row > anything Rockstar will end up doing.
Saints Row 2 held this idea and Saints Row: The Third seems to be upping this idea even more. I just don't feel Rockstar can make a mechanically competent game. GTAIII, Vice City and San Andreas get a free pass because that was back when mechanics were simple, but with IV, they've proven they can't properly implement and tweak mechanics such as shooting, cover, movement and running.
Lol ironic as these are the elements of Saints Row and Saints Row 2 I find the weakest!