Scotto's forum posts

#1 Posted by Scotto (1263 posts) -

I liked Patrick's willingness to write about social issues in gaming, and it gave him a unique writing voice on Giant Bomb, since no one else ever really even talks about them. At Kotaku, he's just one of many people writing about such things. His personality in videos and podcasts was enhanced by having the GB guys to bounce off of. The crew at Kotaku have always struck me as kind of lame - chiefly Totilo, who seems like a nice enough guy, but just extremely boring. Remember him on the GB E3 panel from a few years ago? He was like a deer in headlights, surrounded by a bunch of genuinely hilarious people.

I think Patrick just went to Kotaku so his writing could reach more eyeballs, since Kotaku is the bigger site, and because they would let him keep writing about the things he WANTS to write about. That's fine. I wish him well.

At the same time, I haven't paid any attention to him or his work since he left. Kotaku's web design is an eyesore, their commenting system sucks, and they just don't have the same kind of personality-driven draw as a place like this. For video game news, I used Joystiq (until they closed yesterday). For all other video game discussion, I come here.

#2 Posted by Scotto (1263 posts) -

I remember when everyone thought the R18+ rating was going to fix things in Australia, finally. Instead, now their censor zealots are just telling adults what they can or cannot consume, instead of teenagers AND adults.

The content of the scene in question, is utterly irrelevant. They should be allowed to make their art as gruesome or violent as they want, and people should be free to CHOOSE whether they want to engage with it. Just like they do with fucking films, or music.

I don't buy the idea that because you're using a keyboard or a gamepad, suddenly that incredible "interactivity" brings it to some whole other level. It's a continuing lack of respect for games as an artistic, expressive medium.

#3 Posted by Scotto (1263 posts) -

Sad to see Patrick go, but hopefully they do the right thing and track Cara Ellison down to replace him.

#4 Posted by Scotto (1263 posts) -

I don't have anything interest to post, except to say that this zone is fucking amazing looking (and sounding). The pounding rain and gigantic waves crashing against the shore, and while I was walking I came across a dragon and a giant slugging it out, that looked awesome.

This game is freaking gorgeous. I love the little touches, like the god rays and particulate matter floating in the air in Hinterlands.

#5 Edited by Scotto (1263 posts) -

Leave the Hinterlands at around level 5-6. The game gets better the more you explore.

I... was almost level 10 by the time I left the Hinterlands, haha. Only thing I have left to do there, is kill that dragon.

#6 Edited by Scotto (1263 posts) -

@alsepht said:

I agree that the honesty is much appreciated, especially coming from someone who bought the PC release. That being said Patrick, I really think you should be holding Steam just as accountable as Microsoft or Sony for allowing a totally broken game to be sold on their service. Is there just no QA on the seller's side anymore? It's hard to believe that (as someone who meets all of the recommended system requirements according to Steam and has an Nvidia card) someone could have started up AC:U and played for more than an hour without noticing the huge frame-rate and crashing issues present.

I really hope that in the future console manufacturers and online marketplaces like Steam will have to accept some accountability for these sorts of problems, but somehow I doubt that will take place. I can't complain though, I did get a refund from Steam despite their policies about that.

P.S. You should edit your title duder, it says Ubisof!

Steam/Valve's role is pretty different from Microsoft and Sony. Steam doesn't have a certification process, but Microsoft and Sony do. Certification processes exist to ensure a certain level of quality, but it's a bit more wild west on the PC. The onus is entirely on the publisher on the PC.

There's no reason for Steam not to have a certification process for games sold on their service, other than because consumers allow them to get away with it. Same with Origin, uPlay, GOG, or any others.

Obviously the PC's platform variability won't allow for as stringent a process (though console cert is a joke now, compared to the olden days), but it could catch some of the universal bugs people encounter (and there were/are plenty of them in AC Unity)

#7 Edited by Scotto (1263 posts) -

Bugs are bugs. Maybe there needs to be a meaningful discussion about the number of bugs, or the nature of bugs a game can have, before it can no longer be certified, but such a discussion has never happened. Part of the problem of a "bug", is that the developer doesn't even necessarily know it exists.

And the framerate is not something that would ever cause the game to fail cert. The game chugs at points, but unless it declined to a level that the game became objectively unplayable, there's no real benchmark for what is considered "acceptable". Is a rock solid 30fps the lowest a game should be able to go? Maybe, but then there would be a ton of AAA games over the past 8-9 years that wouldn't meet that standard, including games that reviewed a hell of a lot better than AC Unity. And don't even get me started on N64-era games, where something like Goldeneye could literally go into single digit frames per second, and couldn't be patched... yet is considered a classic. Does cert also have to consider shifting attitudes on what is "acceptable" in the first place?

Remember what a mess Skyrim was on consoles? That game was riddled with showstopping bugs, and I'm not sure that it ever really got completely fixed on PS3, did it? And yet it got all kinds of lavish praise and GOTY awards, including from this very website.

I say hold publishers accountable for when their games don't work right, and when it comes to something like a post-release embargo, the entire gaming press should have come together and told Ubisoft to eat shit, rather than acquiesce to their request. Especially when the game is a bug-addled mess with performance issues. People have a right to know before plunking down that $70. Certification is a thornier issue, however.

#8 Edited by Scotto (1263 posts) -

I'd like to see Ubisoft win the next Consumerist "Worst Company" award, simply so they get the message that people are taking notice of the obnoxious shit they do. Embargoes that extend past the release of a game? New and spectacular ways of integrating microtransactions? Forcing uPlay on you like never before? Tying in-game content to an increasingly byzantine set of external apps and websites?

And between AC Unity and Watch_Dogs, they arguably have two nominees for most disappointing game of the year.

#9 Posted by Scotto (1263 posts) -

It's annoying in that the games won't be (automatically) catalogued on my Steam game list any more, but aside from that, not much has changed. Ubi games always launched the UPlay service, in all of it's shitty glory, even if you bought through Steam. Ubisoft clearly just want to get rid of Valve's cut off the top, much like EA did.

My only issue with UPlay is that it sucks ass, is bloated, ugly, and unstable. Origin is completely fine to use.

#10 Posted by Scotto (1263 posts) -

Microsoft have upped their game a lot, in terms of their free game selections, since the days when they gave away 3-4 year old iterations of Assassin's Creed.