Why the hell does anyone even bother going to any mainstream games "journalism" sites? No, really? What do you get out of it? You know most of the content is paid for, you know the people writing for those sites are hacks, and you know that you could actually be doing research and forming your own opinions without having to listen to a bunch of ADHD man-children. The best part? Giant Bomb is about one step away from those guys.
Just ditch all of it as fast as you can and find some decent sites to hang out on, preferably ones where the community hasn't convinced itself of the complete and utter sanctity of anything related to X game/publisher/developer/author.
Bulletstorm is awful. I got it for $5, after hearing "it's like Painkiller, but with a score attack element!" and other similarly misleading crap. Big mistake. The game is scripted beyond belief (gotta mash the Awesome Button every 10 seconds to remove the barrier in your path, game is half cutscenes that play out in the first-person perspective for "immersion"), it's mechanically shallow (skillshots could have been cool but are completely aesthetic and serve almost no meaningful gameplay purpose), the combat is easy and boring due to a lack of enemy variety or any competent AI, or even basic aggression and tenaciousness, and it's short to boot.
It tries desperately hard to be entertaining, but its level of comedy is preschool-grade (lol "dicktits"), which gets a chuckle or two early on but as the story drags endlessly and seems to take itself way more seriously than it should, it becomes an exercise in fucking tedium to endure the "witty" one-liners of the protagonist without voluntarily hollowing out your skull with a belt sander. The only even remotely redeeming element about the game is its visuals, but honestly considering it's coming from Epic, has a big budget and runs on Unreal, do you really expect anything else? Why do we even give points for graphics anymore? Everything looks at least pretty good these days, it's as routine as having "controls that do what they're supposed to."
I wrote an article on the game a while back that was a bit more generous to it, mostly because my goal was to analyze its failings from a design standpoint and not to just crucify it, but in retrospect Bulletstorm just failed on pretty much every level and descended into the depths of de-entertainment. I want my $5 back.
But with all the amazing content that's available,
Wait, you mean recently? Like what, interactive movies that you can literally play blindfolded simply by mashing the controller aimlessly, and pretentious indie games built on gimmicks that can barely eke out 1 hour of gameplay before falling back on repetitive filler and chiptune soundtracks?
Gaming blows chunks these days, just grab the one or two titles worth getting each year, for you, when they go on sale on Steam or in the bargain bin. Save your money and time, it's just not worth it.
Why the fuck does anyone go to Kotaku exactly? Aside from fast reporting (which is 99% stolen from the NeoGAF forums anyway, or made up on the spot by the bloggers to get moar hits), the site is ugly, its community is fucking moronic, the people running it are corrupt, morally bankrupt assholes devoid of any talent whatsoever, its guest articles are insultingly stupid, and it's basically the height of everything wrong with games "journalism." Stay the fuck away from Kotaku like your life depends on it (your IQ certainly does).
Same issue for me lately. The "new" GameSpot video player is terrible, with constant slowdowns/pauses and even some occasional crashes it's caused. It also "forgets" progress if you leave a video for like 30 minutes and come back. Just go back to YouTube, at least they have servers that can bring you videos quicker than a pack mule.
I've been struggling with this on and off. I realize that it's a company policy to use the GameSpot player... but whether it's the player or the servers, I can't enjoy the video content posted on Giant Bomb half the time (the only reason I really come here, to be honest).
Very impressive, graphically. Not as good as some are making it out to be - truth be told I think there are more impressive visuals around, like Beyond. Frankly the sheer cost and dev team size this game must have makes my nuts shrivel up. If this thing flops, it'll flop hard.
Too bad the gameplay just looks like standard cover-shooting crap. Because this year's E3 didn't have enough cover-based shooters already, no sir! Star Wars, from quality 3D space combat games like TIE Fighter, awesome first-person shooters like Dark Forces, and universe-expanding RPGs like KotOR II, all the way down to mole-popping.... IN SPACE!!