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SecondPersonShooter

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SecondPersonShooter

900

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6

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44

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@brackstone: this hesitance and resistance to pushing back or offering dissenting viewpoints was kind of drove me from Waypoint as well.

I was really into it for a while, and was active on the community discord for quite some time. One day I was kind of chatting about how I liked the Danganronpa franchise despite having to accept some problematic material, and this eventually lead to a discussion about its mishandling of themes of sexual assault. This lead to a chorus of people saying it was never okay to include sexual assault in a video game, and I kind of suggested that there was room for video games to tackle heavy, possibly traumatic, themes; and that I was against this type of blanket censorship in all media, not just video games. I stressed that I still agreed the game we were talking about was not a tasteful handling, and I tried to bow out of the conversation as quickly as possible because I could tell I was rubbing some people the wrong way. I feel it's hard for me to tell this story without coming across like a sexual assault condoning creep, but I was just trying to make a brief point. I did not get loud and angry, I stopped when people got upset.

This lead to me being unceremoniously permanately banned from the Discord about five minutes later, with no chance to appeal or apologize. I had been active regularly for six or seven months.

Before this they instated a policy in the forum rules that you shouldn't put down someone's opinion, or "dont yuck someone's yum"; this was the first sign this was kind of weird as that's kind of a way to say you cant disagree with anyone

I know me still being salty about this is pretty, but this kind of caused a weird paradigm shift in my overall worldview, if only in that I think the liberals occasional have a real problem with alienating their allies.

There was no dialogue, just a "you're gone forever, bye" I was depressed and unemployed at the time and felt like I had lost something that was helping to ground me.

I still love the main staff, of course, and will continue to follow them regardless of circumstances. I just kind of wanted to post something about this because I've been kind of irked by it all year with no place to vent about it, and this thread kind of seemed to act as a critique of some of the problems with Waypoint's methods of handling its politics.

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SecondPersonShooter

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Update:

The night I posted this an update came out, and since then I have not had the game lock up again.

The slowdown and occasional hitching persists, but I’d call it minor performance issues instead of major at this point

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SecondPersonShooter

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@zuldim: I’ve had hard locks in the first floor, and twice now I’ve entered the first floor boss room and had the boss not activate, forcing me to quit out.

Are you playing in docked mode? It’s possible the problems escalate when playing in handheld, I haven’t compared myself yet.

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SecondPersonShooter

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@frodobaggins: I’m playing pretty much exclusively undocked, as I do most of the time on the Switch.

Maybe later on today I’ll try it in docked mode and see if that fixes any problems I have with the game locking

Although averaging one hardlock per hour of play is pretty unacceptable tbh

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SecondPersonShooter

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Given that the metacritic score is as high as the other version, this is something I don’t see very publicized, and I’m usually not very picky about minor performance issues, but I felt like I should put the word out there.

I am loving the game so far but it is poorly optimized on Switch, I’ve maybe played about three or four hours and have had the game hard lock on me three separate times, as well as having a super inconsistent frame rate in more of the busy rooms that can occasionally drop to what seems like 10 FPS.

Hopefully the bugs are ironed out soon, but my conscious just wanted me to put the word out, I ended up hard locking on my best run yet last night, first time clearing floor 3, and it hard locked on the elevator to the fourth floor. The game crashing is consistent enough where it really needs to be addressed.

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SecondPersonShooter

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Okay but why is everybody missing that they didn’t go to the future until Fast and Furious 7?

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SecondPersonShooter

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@ikilledthebeast: More like four hours, it's very short but believe me when I say quality over quantity definitely applies in this case.

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SecondPersonShooter

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To stop myself from watching too much Kai, I started watching original Dragon Ball in the downtime between podcasts after I've caught up, and that show is so tonally different than Z it's crazy, and I'm kind of waiting to see where the switch is.

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SecondPersonShooter

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If you look at the saga pages on the Dragon Ball wiki, it will tell you what episodes of the original run of Z each saga encompasses versus which episodes it is for Kai.

http://dragonball.wikia.com/wiki/List_of_sagas

For example, Raditz saga is episodes 1-3 for Kai, but 1-6 for Z, and so on from there


As far as being more specific, I guess episode descriptions are as good as it gets.

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SecondPersonShooter

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For me it's always been Final Fantasy growing up. I didn't even know about Dragon Quest until much later, and haven't really played any of them aside from VIII, which or some reason I never got much time into.


What's the best Dragon Quest to start with?