An Old Space Games series would be awesome to see. Especially in light of the latest resurgence in space games and where they got all of their inspiration from.
Also, I'm really glad to see more games using the peripheral targets circle instead of pushing the icons way out to the edge of the screen.
I'm glad they've dealt with the sound baffling. I wonder if they could benefit from a skyline acoustic diffuser as well or if the wedge shaped foam is enough.
Totally looking forward to see if this game qualifies alongside Mass Effect Andromeda for "Hottest Mess."
Why choose when they could give this, the most prestigious award, to EA in general?
Exactly, and the developers don't really deserve to be called out for it. Both instances are a result of EA. The devs were just stuck in the middle trying to make it work.
I feel some sympathy for the devs because NMS was basically an Early Access game shoehorned into a AAA release by a man who didn't understand managing expectations. The content updates have followed the same kind of path as any other EA game and the experience has improved incrementally as a result. Coming back into the game now with the Atlas patch I realise this could be considered a 1.0 release because it has fixed the majority of issues I had earlier at launch - namely the atrocious ship handling which drove me away.
I have found that sticking to one local cluster of stars helps focus your attention toward accessing better equipment and making money, with the eventual end game goal to search for exotic planets, ships and acquiring the top tier super freighters. The constant nomadic planet hopping is not very fulfilling when you have to constantly grind for gear, money or supplies (the Thamium9 grind is real) so it helps to settle for a while.
I'm glad HG have pulled themselves out of the worst of it and I hope they can add more to the game. I agree NMS in its current iteration would make a good accessible Switch title for newcomers.
selbie's comments