selfconfessedcynic's forum posts

#1 Posted by selfconfessedcynic (2717 posts) -

Started with the Cane, loved that. After a while, I bought all of the starting weapons, the Kirkhammer and the spear (just past the 2nd boss) and have fallen in love with the Axe.

Rolling with the Axe in 2h mode at all times and the cane for when I need to parry seems like a fantastic combo thus far. No matter what situation I'm in, I have fast attack speed at range and thus can keep almost everything either at bay or knocked the hell down with the Axe's charged R2. Seems almost too strong.

Can't wait to try the holy blade and the daggers though.

#2 Posted by selfconfessedcynic (2717 posts) -

In AUS we have to wait until the 19th (18th in the states), so reviews will be out beforehand and will influence my decision - but god, I'm kinda tempted to buy it just for the XV demo.

#3 Posted by selfconfessedcynic (2717 posts) -

I really liked DmC and the re-imagined universe. Heck, I'd rather a follow up to DmC than see DMC5, though Ninja Theory has pretty much put up a billboard saying this won't happen :(

That said, I bought it on PC to begin with and feel no reason to buy it again, even with some of the gameplay changes (I thought it played great in the first place).

However, the conversation around it does kinda make me want to play it one more time.

#4 Edited by selfconfessedcynic (2717 posts) -

So I just beat the final boss in this game with 1 hit. Not sure how to feel about that. At first I thought it was a bug, but nope! First playthrough too.

Build/how the fight went:

So I finished the game at level 70, having started as a warrior with the deception tree of magic. My general idea was that Mimic sounded really cool, and it was the only magic tree which gave you a simple ranged attack. This was before I found Shift.

Fast-forward to the end of the game, I had 40 strength and barely anything invested in anything else, luck runes on the Lord's set of armor to give me a normal roll speed with the best heavy armour in the game and - of course - the Peacemaker sword. Using Shift, up until this point I was killing bosses in 2-3 hits, but that was before I got the 560+ damage rating Peacemaker.

The final boss fight starts, I dodge the first leaping attack by the boss. Earlier, I discovered that if I initiate the attack triggered by Shift, I can't get knocked out of the animation - so I started the wind up with the boss still charging at me. After a weird number of screen cuts and camera angles which made me think the game was broken (but is apprently trying to illustrate me dealing the final blow and the enemy knocking me off the tower), the ending sequence and credits started rolling.

I have no idea how much damage I dealt to the final boss in that one hit. All I do know is that against normal enemies I was dealing >5000 damage and with my previous sword (360AR) I dealt >6000 against the second last boss (the lost brothers).

Honestly, once I realised what had happened (after this long sequence of assaulting a citadel, climbing a tower, and facing off against the big bad only to kill him in one hit and without taking any damage), I just laughed.

I'm still laughing :D

Shaky balance aside, I pretty much started playing this to tide me over until FFtype-0 and Bloodbourne, but had a ball with it. Would recommend... just don't play it like I did if you want any challenge whatsoever.

#5 Edited by selfconfessedcynic (2717 posts) -

@mb: I really liked it and bought it just to have something to do on the Friday it came out. I was pretty sure it'd be bad too.

#6 Edited by selfconfessedcynic (2717 posts) -

@humanity said:

@selfconfessedcynic: Im surprised the ending didn't turn you off that much. For the most part I felt as you, it looked really good and I was actually drawn into the world despite the incredibly one dimensional characters. Then the ending happens and everything just fizzles out without any fanfare. I actually think that ending is probably the worst thing about it. Throughout all the mediocre gameplay you hold out that one last hope that this story will make up for all of it and then you get fucked so hard it's really unbelievable. I'd guess they ran out of time for development or money ir both because it really seems like there's a good 2 hours missing there at the end.

The only reason the ending didn't turn me off all too much was because the monologues of the characters involved sent massive red flags to me and allowed me to get used to it wrapping up early well before it happened. Hence, when it DID happen, I wasn't caught off guard and had come to terms with this being a setup for sequels which may never come.

In the end, if they HAD tried to wrap everything up in this game, it would have been either very rushed or another 2-4 hours of game. Would I have preferred that? Yes. I think the game could have been longer without outstaying its welcome. Do I think it's a bad thing they chose to elaborate more on the remaining loose ends via sequels? Not really - aside from the fact that they may never happen.

#7 Posted by selfconfessedcynic (2717 posts) -

@kasaioni: @wakkaflakkachimmichonga:

Don't get me wrong, there's a lot MGS4 does right that this game doesn't (or any other game recently for that matter), but for the purpose of this argument, I'm focussing on its method of storytelling and delivery. Specifically the ratio of gameplay to cutscenes, etc.

@artisanbreads:

I actually haven't played Max Payne 3 (I wasn't a big PC guy when the first two came out and never got around to any of them). Sounds like a solid comparison too.

I would say that aside from the ending itself (which leaves a lot hanging, my guess would be to have the option open for a sequel), the story is very well handled. The characters have good (though simple) arcs, the mystery is intriguing, the pacing is great, etc.

It isn't a The Last of Us or Mass Effect, but hey, what is?

#8 Edited by selfconfessedcynic (2717 posts) -

@yummylee:

:D - yup, crazies like me are very few in number, and I can definitely understand where you're coming from.

I just hope people who do share my illness aren't put off by the low review scores. This game definitely has its merits if you're looking for something very specific.

#9 Edited by selfconfessedcynic (2717 posts) -

Having just finished it in two sittings / one day (running about 9 hours or so), I'm unashamed to say that I was pleasantly surprised by this game. There's terrible stealth sequences, the gunplay isn't fantastic and it's incredibly linear, but... well, I like cinematic games. Metal Gear Solid 1 and 4 are my tied favourites, and the latter has definitely copped flack over some of the things this game does wrong as well.

I honestly think this is the first game to truly supplant MGS4 as the posterchild for the "Cinematic Game"

This is pretty much the definition of a "Cinematic Game / Experience"
and that does pose some issues...

  • If I were to go by feel, this game is roughly 55% cutscene or scripted sequence. Even things which you could very well have controlled like storming an enemy fortification (with no acrobatics or fanfair).
  • To "compensate" for the sheer amount of non-interactive content, The Order has a swathe of seemingly random quicktime events which, in many instances, serve no real purpose. Heck, it gets so bad that in some cases I wouldn't realise I had control back and would stand there waiting for a prompt for me to climb something they apparently expected me to climb normally.
  • Not only are there random quicktime events, they inevitably lead to an instant-death on failure rather than branching like some other recent titles. Thankfully they consistently have an autosave right before such events.
  • The Order has massive and possibly even unintentional difficulty spikes (looking at you shotgun-dudes and heavies with shotguns). It isn't helped by the passive pattern you can fall into when playing this game, as you are indeed not the largest influence on what is happening most of the time.

But being "Cinematic", to me, somehow absolved it of these issues.

Even with all the problems, I really like what they did with the game overall. The reasons I can point to are some of the same reasons I like good movies. It has some great cinematography. The score is solid, as is the sound mix. The setting is fantastic, and the world feels very lived in. The pacing is breakneck, but with just enough in the way of breathers.

In terms of plot, though it lacks a true payoff, it's also pretty darn fun. It has an almost comic-book-movie-esque quality in its execution and pacing. In my second session, honestly couldn't stop playing because I was legitimately intrigued by how everything was unfolding.

Oh, and this is easily the best looking game (technically speaking) I've seen thus far. What really lets it down is the fluidity of some of the animations, which really stands out when contrasted with the fidelity of the actual visuals. I could go into some of the great art design too, but I’ll leave it there.

This game is essentially an 1800s, Folklore-inspired John Wick - and if that sounds cool to you, it may well be right up your alley.

Is the execution of a plot important to you in a game? Do you like fast-paced action/thrillers? Are you fine with some rough edges on the gameplay side of things when presented with an impressive looking movie/game hybrid?

Then you're like me, and like the concept of a "cinematic game". And I'm pretty sure that's okay - you just have to be comfortable with being in a very small minority.

The Order seems designed for just such people - I can definitely see why some reviewers rated it quite highly whilst the majority hated it (I'd give it 4 stars).

#10 Edited by selfconfessedcynic (2717 posts) -

Yes, and I could not STAND that movie.

God DAMN.

I give it points for what it did for cinema, but beyond that I think it's hugely overrated (to be fair, the "rich dudes be crazy" genre never did anything for me).