Yup! I frequently knock off early to go for a walk or run, but then that's encouraged where I work.
selfconfessedcynic's forum posts
Here's some oft-missed, very good stories which are pretty recent and very playable even today;
- To The Moon (head and shoulders above the others on this list, but only cos it's 99% story with little else - still, one of the best stories ever told in a game)
- Ghost Trick
- Phoenix Wright: Ace Attorney (the 1st one)
- Shin Megami Tensei: Devil Survivor Unlocked
- Valkyria Chronicles
And here are some obvious major-releases with great stories;
- Mass Effect (series - after DLing the DLC to fix the 3rd one)
- The Last of Us
- Bioshock / Bioshock Infinite
- Uncharted 2
- Gone Home
- Brothers: A Tale of Two Sons
- and of course, Persona 3 and 4.
You should post more often - I really appreciate the rigor with which you tested this. I knew something was fishy with Destiny's damage numbers when I found my pistol out damaging much higher rated auto rifles. The largest difference is indeed the impact stat.
Cheers mate, thanks for the info and effort.
I suspect that the impact stat interacts differently with the type of damage a weapon does - but this is just a hypothesis based upon the naming of normal weapons "kinetic" damage type. From that name I suspect that weapons which do, say, warp or fire damage interact with the stats differently. I wish I had more glimmer and a larger sample size with which to do some testing.
That aside, I 100 percent agree that they need way more transparency with their stats. Makes me miss Diablo-type RPGs. I feel this is just one of quite a few oversights I've noted with Destiny. I wonder if they'll nearn from posts like this for their next games.
Where is the choice, "I'd like to care, I'm watching and asking all teh NPCs, but the story is not really showing up".
We should not blame the victims if they cannot find the story or the wherewithal to care about what little trickles down to them.
My thoughts exactly, well said.
Also, I refuse to read the grimoire cards until they put them in the damn game. Mass Effect solved this problem by just having an codex option in the menu and that was 7 years ago - don't make me do homework on your video game just so I can understand 1/10th of what is going on.
Hey guys, just wanted to put a PSA out there for Australians interested in Destiny.
This is available straight from the website or even in-store (I called my local Target to check). I'll note that this price is for every platform of the game.
Personally, I had extreme reservations about picking this game up considering the decidedly mixed reactions. I especially wasn't interested in it for the retail price $99.95, but at a mid-tier game price point I have no qualms about picking it up for the hell of it to play with friends online.
I remember the days when the black site was the default. Damn kids...
I remember the days when there was ONLY the black site.
Man, this thread reminded me that this site has grown a lot past the original community and crew.
Around 8 hours into Gamespot's marathon stream Danny totally ripped into this game. I completely disagree with him (even when it comes to the A.I.) but it was interesting to hear him just completely take the game apart and basically call it garbage. He kept comparing it to Borderlands which I can't really see (I tried both games through PS+ and couldn't enjoy either entry for more than a couple hours) but he made a lot of interesting game design points as well.
Man, wish I could catch that part of the stream. I really like Danny's views on games and tend to agree with them.
Also, I definitely see the borderlands comparison (classes, weapons as loot, rpg elements, fps gameplay with powers, worlds with few notable NPCs, focus on multiplayer). I think the biggest difference between the two games are style and tone, in which case I would agree they're very different. In pretty much every other way there are clear comparisons that can be drawn.