@Seppli said:
From the 3 professions I played this BWE...
...PvP - Ranger > Mesmer > Warrior...
... The class [The Warrior] is decent at range, but shines as melee, which just doesn't perform well enough in PvP currently. Overall, I found the adrenaline mechanic too slow building and too one-note...
I have to say that I disagree with the above to some extent. As I've previously stated, I didn't get a chance to play either the Ranger or the Mesmer, but I DID face plenty of them in both structured PvP and WvW. Now, on the one hand, none of the Rangers I faced were good with their pets, so perhaps they were missing something really big there, but I can say without a question in my mind that not a single one of the above classes ever got me below 50% HP when I stumbled into them on the battlefield. For the rangers I met, I just out-DPS'd and out-armoured them (and, admittedly probably outplayed them - man people need to learn to keep moving and dodge properly) and for the Mesmers it was much the same, but GOD they were squishy.
I played (for structured) the standard Rifle Warrior set they give you with Bolas replacing one of the utilities (so not even an optimised build) and (for WvW) I played my lvl 4 Warrior I'd recently unlocked all of the rifle skills for (so very not optimised). I firmly believe that the rifle is the most balanced but focussed weapons in the game, and happily that focus is single-target-damage (I'd switch to the bow when facing a large group). It has a snare, inflicts vulnerability, has TWO spiking skills (the burst and volley) and all of them except the burst can be used whilst running and strafing.
The main clincher was knowing when to use the burst. I agree that they are boring skills, but damn are they effective. If I inflict vulnerability with skill 4 then hit the burst fully charged (I tested this on people and the targets in the mists) I could do anywhere from 2-8000 damage in a single chunk (depending on enemy armour). I out-damaged a friendly elementalist in the mists (we were standing in the targetting range and compared - and he seemed fine, though was using lightning magic instead of fire) and can take out all of the NPC class-masters one-on-one in the mists too (you find them all together, there's one of each class and if you agro them they chase you down and fight you).
*shrug* it could be that the build just clicked with me, but I think it is indeed legitimately good and definitely gives those two classes a run for their money at a minimum. Oh, and this isn't even touching on Axe/Sword or Axe/Axe (but admittedly, I liked playing ranged warrior more)
ED: What I DID fear were Eles and Necros. Goddamn, they are hard to pin down and dish out good damage to boot.
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