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Seppli

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Seppli

11232

Forum Posts

9

Wiki Points

93

Followers

Reviews: 7

User Lists: 0

@seppli: I don't know how true this is but a lot of people were saying that the multiplayer portion of BFBC2 was the actual invasion by Russia and the U.S. fighting back

Hmmm... Port Valdez was supposed to be in Alaska. You could be on to something there.

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Seppli

11232

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Reviews: 7

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I wanted a new Bad Company before BF4, I guess since BFBC1 was sort of my first Battlefield game that I remember all the crazy moments while playing the single player and multiplayer.

Glad to heard they making a new one!

Once they figure out what makes Bad Company so special...

...which could just as well be never, I guess? I'm rather disparaged, since it pretty much confirms that DICE currently isn't working on a Bad Company game.

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Seppli

11232

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93

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Reviews: 7

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#3  Edited By Seppli

@turtlebird95 said:

They're pretty much the only Battlefield games with a fun campaign. I love the characters and how the game doesn't always take itself seriously. Plus the last game ended on a cliffhanger if I remember correctly and I'd like to see how the series ends.

Both ended on a cliffhanger. Part One with the Gold, Part Two with the Russian Invasion of Alaska.

I guess it would be only right if Sweetwater and Haggard & Co. would embark on an all new lark, and it to end yet again on a cliffhanger.

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Seppli

11232

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Reviews: 7

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#4  Edited By Seppli

First-off, direction-wise my favorite Bad Company game is the first one. The console exclusive one, that introduced both Rush mode and the Frostbite Engine with its emphasis on destruction. Sure, subsequent Battlefield games play better, and Bad Company 2: Vietnam eclipsed Bad Company 1 in my esteem, mostly because I love flying its helicopters and listening to a banging soundtrack while doing so, ontop of it getting the core Bad Company strengths perfectly right, but Bad Company 1 got it all right the first time.

Singleplayer-wise, it's easy. I think that the semi-open-world/sandbox approach of Bad Company 1 fits the shoe of a Battlefield game the best, and its none-too-self-serious tone was refreshing and fun. I think DICE should have further pursued and refined Bad Company 1's design template, rather than starting to chase after the linear cinematic experience Call of Duty does so well. By now, I'm sure they'd have created something really special, rather than the mostly forgettable campaigns of recent Battlefield games.

The meat of the matter is multiplayer anyways. If I'd put my fondness for Bad Company's multiplayer direction in an EA-style marketing slogan, I'd say the words SIMPLE - DIRECT - POWERFUL - EXPLOSIVE.

  • SIMPLE - as in the absence of bloat. Instead of an abundance of customization, we had clarity and elegance instead. My favorite example of what was lost? The ability to pick up a kit from the ground, and know exactly what that kit was capable of. These days, it's quite impossible to know what exactly I'll pick up due to too extensive customization. A medic that can't heal or resuscitate? An engineer that can't repair vehicles? A support guy who can't drop ammo? All of that can and will happen in BF3 and BF4.
  • DIRECT - for the most parts, it means to me that anyone who could kill me, I could kill back. 100% line-of-sight based combat. None of that fancy lock-on warfare. No indirect fire warfare playing out on the minimap. No invulnerable vehicles. No tablet-app commanders. In short, no nonsense!
  • POWERFUL - as in pointing my finger at something, hearing the distant thunder of artillery, and then seeing hard rain fall on whatever I've pointed at, and it leaving behind nothing more than a smoldering crater. I think that's the perfect example of how that sense of player empowerment has slowly erroded from Battlefield since the Bad Company days. Powerful is also the answer to the loss of clarity and elegance due to too extensive customization. Completely empowered kits and vehicles are automatically less fractured and more clear. For example, if every Assault kit comes standardized with a resusciation tool and a med-kit for healing, as well as a 40mm underslung grenade launcher - that'd be both empowering to the players, as well as vastly increasing the clarity and elegance of the design.
  • EXPLOSIVE - as in blowing up everything! DICE has shied away from wholesale destruction, has become more selective of what can and cannot be destroyed - in favor of balance and old-school conceptions of good level-design. What I want from a Bad Company game? I want everything to blow up. The more destruction the better. The better shit blows up, the better I like the game. Fuck baked-in balance. In Bad Company, we make or break our own balance - with a whole lot of explosions!

There's lots and lots of other stuff that I could say, but I think the whole SIMPLE - DIRECT - POWERFUL - EXPLOSIVE slogan would lead anyone who speaks these words as a mantra to the place where I'd want a new Bad Company game to go.

...and that's why I want a new Bad Company Battlefield game!

P.S. For the love of all that's good, finally have a lisenced music soundtrack for every Battlefield game, not just the Vietnam ones. Start with Hardline. Slap some gangster shit on there!

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Seppli

11232

Forum Posts

9

Wiki Points

93

Followers

Reviews: 7

User Lists: 0

#5  Edited By Seppli

According to a recent Eurogamer interview with KMT (Karl-Magnus Troedsson), DICE's studio GM in Stockholm, the guys and gals at DICE are unsure why so many want a new Bad Company game, since apparently it's so many things to so many people, and it's hard to pinpoint exactly what it is people love about it - and they won't make a new one until they feel they know.

I know my answer to this question, since I've pondered it often over the years, and I shall answer, but I'd also like to put this question to GiantBomb's forum community. Why do you want a new Bad Company Battlefield game, and what makes a Battlefield game a Bad Company Battlefield game?

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Seppli

11232

Forum Posts

9

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93

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Reviews: 7

User Lists: 0

#6  Edited By Seppli

@gunstarred said:

@seppli: I'd say it has more in common with the first Bourne film with her being a killer with amnesia and all. Fantastic film either way.

Plot-wise certainly. I meant more in spirit and feel. It feels like a very similar product of the same era - and a good one at that.

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Seppli

11232

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Reviews: 7

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The Long Kiss Goodnight. Pretty much Die Hard 3, including Sam Jackson, just with a female lead.

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Seppli

11232

Forum Posts

9

Wiki Points

93

Followers

Reviews: 7

User Lists: 0

#8  Edited By Seppli

I only had a few flavours, since I have to import them, if I want Pop Tarts - the Cinnamon ones were my favorites. They smell so good when toasted.

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Seppli

11232

Forum Posts

9

Wiki Points

93

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Reviews: 7

User Lists: 0

#9  Edited By Seppli

Destiny Pre-Alpha and Battlefield Hardline, in terms of 2014 releases. Favorite game I played for the first time in 2014? Probably Persona 4 Golden.

Edit: Dark Souls 2 of course - feels like it's been an eternity since I played it. Like those 200+ hours of Dark Souls 2 happend in 2013 or something. Jesus.

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Seppli

11232

Forum Posts

9

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Reviews: 7

User Lists: 0

#10  Edited By Seppli

@pezen said:

@seppli: Hey man, I don't appreciate the assumption that I'm an idiot that haven't browsed digital markets before. So to provice some actual numbers;

Watch_Dogs PSN Digital Deluxe Edition: 719 SEK

Warch_Dogs PSN Classic Edition: 639 SEK

Watch_Dogs as a retail disc: 535 SEK

As said, it's cheaper here to go disc. And searching for Destiny on the PSN marketplace only reveales the preorder one at 704 SEK which retails at 599 SEK (including beta access). So there you have it. Again. The only time PSN is even remotely close to regular retail prices is Killzone Shadow Fall. There it's cheaper than some places, but still not the cheapest alternative. I am not really sure why this is, but that's the way it is.

Ahjo - I guess it's varies depending on country. Maybe Sweden has some kind of protective tax on digitally distributed games - or Sweden's PSN dudes are just behind the curb in comparison to other places.