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Seraphim84

Now beat a Soulsborne with a three year old and an infant! Everything else is easy.

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Every Game I've Beaten (That I Remember)

So somewhere in the darkness of the late 90s, I decided that the breadth of games that I had gone through merited a list. Perhaps for absurdity's sake, perhaps to try and convince myself to kick the "childish" habit; whatever the case, I now have proof positive that I've done some dumb things in my life, I'm a proud (and old) gamer, and I wish to share that very madness with the Giantbomb community.

List items

  • This final boss was one of the more frustrating I've seen in my time. Such a small hit box, felt like a bullet hell. And the new weapon did nothin for me. Nice finish for the series.

  • Was this the one where the UI was from the last game and then it changed? That was slick. Second in the series curse; not as memorable, but a good time had by all.

  • Played Gregar. You can see them getting ready for Star Force here with the gameplay. Meh otherwise.

  • Kinda wimpy Gamecube game, actually a half decent GBA game. Who would've thought?

    I wonder how that Simpsons wrestling game felt in comparison to this..

  • This game felt disappointingly less vertical when compared to the movie games, but don't let that make you think this an inferior game. Quite the contrary, this is quite a gem. Takes alotta what makes the Ultimate universe unique and uses it to its advantage. Feels loose, crazy, zany, everything Spider-man should be.

  • Played 2 first, so this was hard to play, felt gimped without the spin dash. Pretty easy compared to the complexities of the later games.

  • Overstayed its welcome with me. Got super stumped at that part where you close the DS, but otherwise I mostly kept up. Maybe I just have a thing against supertext games. Great story, decent gameplay.

  • What better a way to start this list? Competent shooter, Tony Yayo, helicopters as bosses. Big ass ramps.

  • This game made me realize Joe Don Baker would make a great field officer. Felt huge, but a good kinda crazy.

  • Expected a DC Marvel Ultimate Alliance, got much worse than that. Not even Ron Perlman phoning in as Batman made it any better!

  • Great lookin for a release title. Did nothing that I haven't seen before though. Nothing wrong with a cute, by the numbers platformer every now and again.

  • Boy am I glad I didn't play the first one. Easy way to be mindlessly entertained for 5 hours and that's all.

  • The original. So sad there won't be more of these. Just make the soundtracks at least!

  • The original modern cover-based shooter, and I'm probably one of the few to've played it. It's hilarious how you can blind fire with the same accuracy though, I headshotted everyone in the last level from cover.

  • I played it on the PS2, not even for achievements! Only played it because I felt like I hadn't beaten a game in a while. Completion satisfaction.

    Note: I played this GBA game Kong: King of Atlantis. Imagine that Godzilla cartoon that was on Fox but King Kong, and its the easiest but longest feeling game ever.

  • Played through it and never touched it again (sorry Jeff). I just need more to a fighting game rather than the mastering motivation.

  • Literally beat it under ten minutes. Wasn't even that hard. I mean Terry playthroughs are never really THAT hard.

  • Like everyone else, I thought this would never work, but it did, and I enjoyed it a bunch. I wonder if you can return to it.

  • Improved on the first, lost a bit of something too though. Story was all over the place, and that 4-5 hour prologue was unruly. How did they rope Christopher Lee into this?

    That final boss was somethin crazy though. Oh, and fuck that spear dude on the bridge.

  • One of the better attempts at 3d on the DS. Wouldn't want a sequel, but I kept picking this up until it was over. Leveling system was cool.

  • Card action game done right! It was pretty fun despite spamming Cloud until victory. This close to playing the PS2 version just as an excuse to replay.

  • Final boss is nightmare fuel, like so many Kirby games. Otherwise an adorable and fun Kirby game. Watered down Super Star.

  • Yes, it was very responsive with the touchscreen, but I wouldn't say it was a terrific game. Felt like a good proof of concept. Gimmie some updated Kirby pinball!

  • Old school Kirby. Great remake.

  • Feels like a classic/super-star mashup. Good, but still doesn't have the magic that Super Star had.

  • Pretty remake. No complaints, but it's pretty durn easy.

  • See above. A good game to suggest for those new to platform gaming.

  • THAT MENU MUSIC. Not the best kart racer. But hey, goemon!

  • It's the zombie shooter we all know and love. The potential the AI Director makes me excited for the future of AI in gaming.

  • Melee weapons did make it more fun, as did the variety in level missions. What else to say? It's great.

  • Actually my first Soul Reaver game aside from a few minutes of Soul Reaver 2. I in fact enjoyed this quite a bit. The variety of levels and puzzles felt solid too. Tony Jay as the Elder God was a good surprise.

  • THAT'S RIGHT! Played it, and beat it! So not the greatness that Legend of Legaia is, but felt kinda nice to get through a straight RPG like this this much after the original. They could've at least tied the original universe in a bit.

  • I remember nothing but great things about this game. Getting every seru, seeing all the equipment changes on your character models, that Juggernaut final boss. Oh man, that green Berserker boss was nightmare fuel as a child. I can only imagine of a remake of this bad boy. Cult favorite of mine no doubt.

  • Beautiful looking game. This game sold me on what kinda greatness the PSX could churn out. Damn shame that Dawn of Mana couldn't be more like this.

  • Why did I make my parents blow money on this thing? I did like nothing with this thing. Over at a friend's house it's great, but alone it's terrible! Just like real paper...

  • Puzzle-heavy. This is exactly what I wanted from my Zelda game; zelda puzzles! Great.

  • I remember renting this before I really knew much about Kirby and being kinda disappointed. I really thought you could eat the whole level and such. They should make a meta Kirby game like that. It'd be like epic yarn but even more so!

  • A super sleeper hit for me. Never heard of it, picked it up at Blockbuster on a whim. Incredible! Changing forms, bo telekinesis, leveling up, THOSE VAMPIRE BOSSES. I still need to play Terranigma...

  • I had to beat my own brother!! Protip: jump kick off the conveyor belt.

  • This game was GREAT. I dunno why, maybe I figured Bonkers wouldn't make a good game, but I remember it being really neat. Final boss was intimidating. I got stuck at one place for two hours because I didn't know you could tumble.

  • It's so goddamn perfect. I've seen every ending (multiple times) and played through this whole game at least a dozen times. Wouldn't mind doing it every year. One of my best first dates ended with us trying to remember the whole story.

  • Like Mega Man 2, this took the original formula and went nuts with it.

  • Came back to it a year or two later remembering it as controlling poorly, and guess I just stopped at the wrong point. Actually a solid feelin game. Now I can see why Jeff likes it so much.

  • My hand didn't appreciate this game (crampy). No wonder FPSes didn't pick up on the DS. Have /any/ worthwhile games come out for the DS in 2011 though? Seems dead.

  • Yeah, a relative waste of time. But it's neat to see a game try and tackle something like a relationship as the basis of its whole story. Atlus really should stick to their roots.

  • More minigames. The rabbids' personalities are unquestionably riotous, but these games are definitely wearing thin in terms of anything new and interesting.

  • More of the same, but that doesn't make it any worse. Less memorable I guess since I don't remember most of it. I just recall the cliffhanger ending.

  • This has to be one of my top ten games. It's got that Kojima green-hue and slow-motion-during-action marks that he brought over from MGS2, but they just let ya know that someone great's behind the curtain here. The story is actually really good, the gameplay is somehow strong and superior to its predecessor, and the entire damn thing kept me wanting more until it was over. I am with everyone else in that this needs a sequel, a prequel, a requel, and everything else.

  • Worst song in a game ever. Popped this out so quick it was chemically impossible to register the shame I should've felt from it.

  • Story kinda ruined this for some reason? It was obvious but not but was. Same great gameplay though.

  • BEARS! Also a fantastic puzzle game. Move over Puzzle Quest!

  • Played this far later, was able to rush through it and swallow the bitter pill for continuity's sake.

  • Phoenix Wright but much less text and way easier. At least it looks exactly like the show. Try to find Guile and Dhalsim!

  • Played this on PC actually. First Sonic game I legit beat. Ykno I liked it. Definitely with Jeff on this one being the best.

  • The best of girlfriend games. Eponymous and I played through this all the way. Hit a hard part? Grab the other player and go. Impossibly adorable. But don't come lookin for a challenge.

  • Why is Mysterio the bad guy in SO many games? He's so uninteresting compared to other masterminds that could be it. I guess it's easy to make him final boss-y.

  • Bought alongside Shadow Complex cuz I had leftover money. I now think of donuts every time I pick someone up. Kinda wonder what Twisted Pixel could make out of a full retail game. They sure as hell do these throwbacks real well.

  • Some levels are just like an updated Starfox that you know and love. A couple crappy on-land levels, but not too many. Story gets sorta dark. Probably a good idea I skipped Adventures, right?

  • A kiddie version of the original. Still Mega-man frustrating in some places, embarrassingly easy in others.

  • This game was great, don't care what you think! I was pullin a dozen super shot scores in one game. Got really hard, but I somehow mastered it so I felt like an NBA Jam amount of mastery.

  • My Mortal Kombat buddy and I got through this asshole of a game. Those small biplane races get super difficult. You have to be perfect with the last couple to win, and somehow we did it. Trucked through the rest, but it was neat to see varied gameplay. It was like a poor man's pilotwings.

  • The last game but with a shaky cam to make headshots maddening. Felt nice to play through the RE timeline that I missed the first few times I guess.

  • A classic. Imagine Mario 64 but with tons of kooky British humo(u)r and way more things to collect. The variation in level designs and goals and the amount of moves available to you made it a joy to keep playing and playing.

  • Whew, this is NOT the Splinter Cell I remember, and thank FSM for that. Empowering the notion of stealth rather than handicapping the player with it makes this an enjoyable little romp around DC.

  • And here I thought this'd be a fun little game. Nope. I fought the controls at every turn. And that's made all the more infuriating by the fact that after your 5 lives are gone, you "Game Over" and get thrown back to the main screen. The concept was fun, the game was not though.

  • Think Yakuza with a Dam Jam-esque backdrop (less Carmen Electra though). I actually thought it was a pretty good take on PS2-generation brawlers. I remember you could do a kick-off-wall-punch that was pretty fly.

  • A classic. Beat this later in life, but it started my vampire killing craze (in games, anyways..)

  • I got REALLY good at this game, I should be embarrassed to say. Something about progressively higher numbers fighting games that gets me involved. Not as bad as the Final Bout stuff, but still.

  • Ballade annnnnnd I can't tell ya what else. More of the same.

  • Almost forgot about this one. Didn't get through this in the noblest of ways, but it was done. I remember playing the Adamantium Rage after this and realizing they ripped so many assets from this game. Being jaded sucks.

  • Gorgeous game, very quickly won me over. I worried so bad that the boss would be some "Here's a laser gun, now fight!" sorta bunk, but it remained perfect to the tone. Little did I know, Team Ico was just gettin started...

  • BURN! BURN! BURN TO THE GROUND! BURN!

    Yea, awful. Broken ass final boss. I may even go so far as to say the worst Mega Man game of all.

  • This was a weird, really really hard game as a kid. The last level had this stupid slots thing that you had to do in a certain amount of time (or was it pulls) to win. Totally bogus.

  • Finally had enough time away from the franchise to love it all over again. Great improvements across the board (aside from stupid rover to stupid probes). Can't wait for 3. Also, Mordin died for /no/ reason.

  • Such a weird take on how to make a game. Seemed to get easier as you went on. Not storywise though. That just, uh, left. I still wanna good explanation for those mutant bugs at work.

  • They made some real novel concepts here in bringing over the film concepts. Good addition, shame they didn't get to make another.

  • The worst part is I played the DS, PS2, AND 360 versions. Why? Cuz I hate myself, obviously. Honestly, the 360 was probably just for points. The rest has to be hate though, right? Ugh.

  • I liked the grapple, and shooting with the wiimote didn't feel bad. Still didn't blow me away though. Maybe spoiled since I played Other M before this.

  • Done in a couple of hours! System's just fine, there's just nothing...GREAT in this.

  • So I forget what convinced me to buy a Dreamcast, but I did, and I got this. Now I assure you it's nostalgia, but I remember loving this game somethin fierce. Maybe it was cuz it was the first Sonic game I owned, maybe it was the multiple character playthroughs that blew my mind at the time. But I basically got every emblem in this.

  • I don't really get the meter part that well, but it's a solid Sega game, enjoyable.

  • Took 70 lives to get through the whole game, then another 80 just for the final boss. Still not as hard as I thought it'd be. A good old fashioned platformer scratch was itched.

  • A little improved over the first two, I think I may've even liked this one?

  • The same damn game, even more so than the usual KH. At least the PSP one I have left seems not as bad.

  • This game absolutely grew on me. Didn't see the flag races and all the other window dressing as a detraction from the new ideas that sprang from this game.

  • This is one ugly ass game. It plays like alotta crap too, but I remember liking it, probably cuz of the fan service of including everyone ever.

  • Another retrospective (PS2 in 2011?!). Somewhat contentious as I didn't get the fifth and last ending of the game. But I'll be /damned/ if I'm gonna find/discover/race toward/collect all 65 weapons in a Dynasty Warriors-like game. Decent balls-out crazy story though.

  • My second SNES game after SMW. I actually really liked this. (Back then) it was really really good looking, some good fan service. Probably seems super awkward if I'd play it now, but that's alright. Good memories. That NES game was a bitch with Coyote-on-rocket-shoes.

  • Exact same as above, no lie. Maybe a touch harder?

  • You got lucky Activision. Just enough of this subtle decision-impact to make this game worth going through. Bet you can't pull this off again though!

  • Another quick Sonic game to add to my neverending collcetion? Don't mind if I do! At least they fixed the controls from Secret Rings.

  • A fun game that knows how to do quick right.

  • Finally a proper Kirby game! Hits all those simple platform parts of the brain with all those lovely Kirby powers. May be my last Wii game.

  • Finally got into this. It was good! Pretty identical systems to the portable KH games, but that's fine, I liked those. Story fell apart and came together so much that I stopped caring. Don't give Sephiroth characterization!

  • This obviously wasn't a Parasite Eve game until halfway through development. Story made zero sense, but it was short and fun enough that I'm just satisfied enough.

  • Best adventure pinball game hands down. Still dunno how I beat Ridley, but I got through him and Metroid Prime and then played some more. Brilliant.

  • Didn't play NES Metroid as a kid. If I had this as a kid though, I would've fallen for the series forever. Nigh perfect Metroid game. Maybe all the Castlevanias I'd played up to this point helped too.

  • Had to switch it to easy for the last couple of levels (or maybe just the final boss...). I wanna like these games so bad, but they're hard!

  • Streamlined a bunch of stuff from the first one. The gameplay felt really rehashed though with the former boss elements. Also, makin me play Axl-style isn't the way to win me over, Capcom.

  • Great new art direction for the series. I'll be honest, I breezed through this game after I beat Anubis. Maybe that's just the old Mega Man reflexes kickin in, I dunno. Elf system's a good start too.