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SethPhotopoulos

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

A friend and I have been trying to connect for two days now but it just won't work. We are close in level (34 and 32) and we have passwords set. We just can't connect each other for whatever reason. Not to mention how long it takes to connect when you have the broadest settings possible. Who else has been having problems with this? Has From talked about this at all?

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

@kierkegaard: The concept you talk about in your original post is censorship. "Freedom needs to regulation and governance." That line is hard to take any other way. Your second post is better since it explains what you mean and it makes more sense. I wasn't searching for censorship when you blatantly say it.

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

There was voice acting in arcade game I think. Sinistar may be one of the first? I don't know. The PS1/N64 era seems to be where it stuck.

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

@jeust said:

@sethphotopoulos said:

@jeust said:

Yeah, but personally I started playing a lighthearted game about a middleschool girl that learned that was capable of rewinding time, and ended up seeing a very negative event, where the player feels responsible and connected to the outcome.

I'm playing the game too and you are mischaracterizing this game as something it isn't. The game alludes to a major tragedy befalling the town within the first couple of minutes, what happens almost immediately after that is an unstable student bringing a gun to school, your best friend has a step-father who is also unstable and abusive, the girl this thread is centered on telegraphs everything she is going to do. This game is far from lighthearted and that was clear from the beginning.

Yeah, the tornado. You also see a tornado in Alan Wake, and that hardly counts a major trajedy.

And a student brings a gun to school, and then you rewind it, and the consequences of his actions are nulified, and so is the gun, that never appears again.

The stepfather is traumatized and paranoid, and hit the step daughter that was talking back to him. What is a violent gesture, but nothing extraordinary, as it happens in the relationship between parents and their sons and daughters.

All this accompaigned by soft music, and juvenile imagery and .

I don't remember if the girl talked about suicide in the sms. Still the scene was shocking.

The game had drama from the beginning, but nothing as dark as the suicide. A lot of entertainment features drama, but keeps it lighthearted.

To the gun thing. It doesn't matter that you can rewind it. He brings a gun to school and kills a girl. You can rewind it but the initial imagery can still be considered a trigger.

the stepfather seems to have signs of PTSD and the way Chloe talks about him makes it seem like he has done some extreme stuff to her mother and her in the past. Episode 2 brought it down a bit to just hitting but in episode 1 it seemed like it was a larger problem.

Within the first few minutes of meeting Kate in ep. 1 I though "She's depressed." Within her first appearance in ep. 2 when she gets bullied and the tape is revealed I thought" Kate is going to try to kill herself." Kate even talks about a possible rape that she experienced. She complained about not having friends or people that loved her, how shameful she'd be if her church and family found out about the tape, and her overall demeanor points to danger. If you know anything about depression or suicide victims she seemed like the textbook definition.

And the fact that the music is soft doesn't matter since, if you paid attention to them, they seem sad and oppressive in tone. The juvenile imagery seems like it's meant to represent nostalgia for a time of innocence that the main character has lost. Her ability to rewind time and the fact that rewinding too far causes her pain even points to that. Now she has to deal with real life. The fact that she loses her power in those crucial moments mean that not everything is avoidable and sometimes you have to face the present. The suicide even fits with the overall message. This game is not the walk in the park you want to make it as.

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

@jeust said:

Yeah, but personally I started playing a lighthearted game about a middleschool girl that learned that was capable of rewinding time, and ended up seeing a very negative event, where the player feels responsible and connected to the outcome.

I'm playing the game too and you are mischaracterizing this game as something it isn't. The game alludes to a major tragedy befalling the town within the first couple of minutes, what happens almost immediately after that is an unstable student bringing a gun to school, your best friend has a step-father who is also unstable and abusive, the girl this thread is centered on telegraphs everything she is going to do. This game is far from lighthearted and that was clear from the beginning.

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

@jeust said:

@believer258 said:

We should not place the blame on the artist if their expressions cause discomfort for others. I am sorry if you're bothered, but that is not the artist's fault.

Or, put better, if HR Giger's alien designs gave you nightmares, it's not in any way his fault. That holds true no matter the severity of the art or the reaction to it.

A game is not comparable to a drawing. Seeing experiences you lived through plastered in a moment of the game you are playing, immersed in its world, is different from being shocked by a drawing someone else made. Also in a drawing you can give it a quick look and decide it's not your thing, and in a game, when you know it's not your thing is probably when you already experienced an objective situation that made you uncomfortable.

In 2015 there are a million different ways to find out if a game is good for you.

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SethPhotopoulos

5777

Forum Posts

3465

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Followers

Reviews: 2

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Just pay attention to notes if you need direction

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

@renahzor said:

@kierkegaard said:

I think that's fair, and for the record I voted yes on this. Responsibility in art is important--the creators should be thoughtful when dealing with heavy themes. Haven't played Life is Strange so I can't comment on how they handle those themes, but if a creator makes a mistake and does not do so thoughtfully or deftly, they can cause harm. People freak out at the thought of responsibility but it feels like an attack on freedom, and it is. But it's anarchic freedom, not moderated freedom. Freedom needs regulation and governance otherwise everyone is a dick to everyone always.

This is.... pretty scary shit. Whats your proposed punishment for offending the thought police?

That is terrifying. I guess no one is allowed to even attempt to touch on heavy themes.

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SethPhotopoulos

5777

Forum Posts

3465

Wiki Points

122

Followers

Reviews: 2

User Lists: 8

It's the individual's responsibility to determine wether or not a piece of art and entertainment is right for them. If you know there are triggers that can get to you do some research to find out if something contains those triggers. A trigger warning may be fine at the beginning when all of the engines and company logos are popping up. We do have seizure warnings.