@sethphotopoulos said:
@jeust said:
Yeah, but personally I started playing a lighthearted game about a middleschool girl that learned that was capable of rewinding time, and ended up seeing a very negative event, where the player feels responsible and connected to the outcome.
I'm playing the game too and you are mischaracterizing this game as something it isn't. The game alludes to a major tragedy befalling the town within the first couple of minutes, what happens almost immediately after that is an unstable student bringing a gun to school, your best friend has a step-father who is also unstable and abusive, the girl this thread is centered on telegraphs everything she is going to do. This game is far from lighthearted and that was clear from the beginning.
Yeah, the tornado. You also see a tornado in Alan Wake, and that hardly counts a major trajedy.
And a student brings a gun to school, and then you rewind it, and the consequences of his actions are nulified, and so is the gun, that never appears again.
The stepfather is traumatized and paranoid, and hit the step daughter that was talking back to him. What is a violent gesture, but nothing extraordinary, as it happens in the relationship between parents and their sons and daughters.
All this accompaigned by soft music, and juvenile imagery and .
I don't remember if the girl talked about suicide in the sms. Still the scene was shocking.
The game had drama from the beginning, but nothing as dark as the suicide. A lot of entertainment features drama, but keeps it lighthearted.
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