Shaanyboi's forum posts

#1 Edited by Shaanyboi (1295 posts) -

@president_barackbar said:
@shaanyboi said:
  • Chris Wager raises the criticism that reviewers sometimes unfairly dismiss complicated games.

I hope people are reading this...

Honestly, its just the nature of the business. I know superfans of things like Smash or Metal Gear Rising or Wonderful 101 really like to shout down reviewers for not understanding why people like the games or playing them that much. The thing is that not every publication has someone who is super into a specific genre or game series, let alone someone good at the specific kind of game. For a lot of publications, its just not worth it to spend a ton of time with one specific game. I know that's super disappointing for fans, but its just the way it is.

Except it serves absolutely no one. The reviewer just comes off as ignorant to the people who actually played and explored the game. The reader who wants a review to inform their decision gets misled. The developer doesn't get an actual critique of their game, they just get a surface level glance. It's a poor, dismissive approach, and anyone that actually cares about balanced game mechanics is left not getting served any information.

I'm not saying every reviewer has to be a competitive-level master at every game - that would be incredibly unreasonable. But I'd hope the reviewer would be better able to articulate and more willing to engage with a game on a deeper level to understand what makes it different. In the writer's example, popping Smash Bros. Melee for an hour and then playing Brawl should atleast elicit could some kind of a response like "This does feel different... It has a different weight to it, and my character just feels slower." Just shrugging "Yeah, it was okay I guess. I pressed the button and the dude swing the sword. It's.... visceral?" doesn't help me. It says nothing.

And brushing off people who want an analysis with some level of depth as "the crazies" is a gross attitude to have. These are people who should be more willing and able to look deeper into what's going in a game rather than shaking their head after 20 minutes of not understanding and walking away.

"The nature of the business" isn't good enough. That's not an okay excuse.

#2 Posted by Shaanyboi (1295 posts) -
  • Chris Wager raises the criticism that reviewers sometimes unfairly dismiss complicated games.

I hope people are reading this...

#3 Edited by Shaanyboi (1295 posts) -

Here's mine...

#4 Edited by Shaanyboi (1295 posts) -

@sergio: fuuuck.... thanks man. That's one I want.

#5 Edited by Shaanyboi (1295 posts) -

@video_game_king: they've opted out of stage shows, replacing them with Nintendo Directs. However they've always had a huge presence on the show floor.

#6 Posted by Shaanyboi (1295 posts) -

@garnsr said:

Doesn't a gay couple bring sex into a game, where a straight couple doesn't? Parents don't question how they have to explain to a kid seeing a man and woman together, but a common reason I hear for not having gay couples in public is that straight parents have to explain what's going on there. I'd guess that a sexual situation involving whatever group would be treated as a sexual situation by the raters, but just having a gay couple not even having sex might be called a sexual situation in the ratings, just because it's not a common enough experience to most people right now to not bring up sex.

No. You explain it by saying "Know how most guys like girls and most girls like guys? Well some guys like guys instead and some girls like girls instead." That is literally the extent of the explanation needed. And unless the kid in-question already has a basic understanding of what sex is, it's not going to make a difference to them one way or another.

#7 Edited by Shaanyboi (1295 posts) -

Holy shit, that Samantha Allen article.

"Behind all the corporate jargon and flowery public-relations language lies hatred, pure and simple."

There's a difference between criticizing a very poor statement by Nintendo and outright slashing at someone's jugular while decrying that they're the devil. This is a fucking ridiculous overreach.

#8 Posted by Shaanyboi (1295 posts) -

“At a local convention, while we were presenting our game, there was a creepy guy watching us. He offered help on opening our ‘sixth’ sense, to gain the ability to see djinn and supernatural beings in order to get an accurate version for our game ghost designs. Naturally, we refused the offer politely.”


#9 Posted by Shaanyboi (1295 posts) -

Very cool.

#10 Posted by Shaanyboi (1295 posts) -

... an internal division responsible for some of the company’s most groundbreaking games, including... F-Zero, and others.

I wonder if they'll ever make one of those again. Just reading this made me kinda sad.

As much as people ask for Metroid or F-Zero, those games don't sell nearly as well as people think they do.