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Shadow

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

This is so sad

I don’t know what’s going on, but it’s not a good sign when you release statements strategically designed to calm people down while saying absolutely nothing like a concrete answer

This reeaally feels like 2007-era Gamespot again

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Shadow

5360

Forum Posts

1463

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72

Followers

Reviews: 2

User Lists: 5

I miss Ryan too, found the level i’ll check it out if my ps3 still turns on http://lbp.me/v/pf915s

If you check it out and you can't find it, let me know.

I half-suspect it got taken down at some point.

I'll probably check on that myself eventually.

But that's just so much work to set it all up again!

And I'm just so lazy!

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

This has been a long time coming. But it isn’t about to be LESS late, so you’ll have to bear with me here.

Way back in 2007 when podcasts weren’t even really a thing yet, I discovered them. Specifically, I discovered Hotspot. Up to that point, my audio entertainment had basically been nothing. So this was a huge improvement. And over a few months, I ran through years and years of content.

I had been on the Gamespot forums up to that point, but I didn’t pay much attention to anything the website actually produced besides the specific numbers assigned to review scores.

So I gradually got to know the normal cast of folks that would talk at me for a big chunk of any given day. Rich was the fun, energetic host. Vinny took over eventually, slightly less energetic, but way more sarcastic. Jeff was the hilarious, easily provoked dude who it was both of their job to keep on topic. Brad was sometimes there too. But by now, I mostly just remember the voice. And Ryan was…just kind of a dick. Especially to Brad.

But then Jeff got fired. And that was a whole shitstorm. And I was in it with everyone else, pissed off that this guy I felt like I just made friends with, was just sort of tossed away by the website that he was basically the face of.

In the proceeding months, everyone who had worked with him, for the most part, gradually found other stuff and left Gamespot as well. I thought this was so amazing. All these people who I’ve grown to like, even respect, put on a massive show of integrity and loyalty, re-affirming everything I’d thought of them. Even if it meant leaving a job that I was INSANELY JEALOUS of them for having.

Except Ryan. Ryan, who was one of the first to leave. Everything I could find about what he said, did, everything, painted a FAR different picture than the one in my head.

So I went back and listened again. And sure enough, he was kind of just being a dick a lot of the time. But then I looked at what people were saying in the comments. And I finally started to put it together. It was a joke. He was usually a great guy on the surface (and ALWAYS a great guy in spirit), but he would occasionally dip into this long-form improv bit where he would just sort of adopt the viewpoints of the roiling mass of idiot that is the internet.

I didn’t get that at first. But once I did, Ryan quickly became tied with Jeff as my favorite part of the website. And he far ECLIPSED Jeff as the person I most identified with.

Except they weren’t even ON a website anymore.

Except then they were.

And I started riding the Giant Bomb train obsessively. No, really. I’m pretty sure it was VERY unhealthy. Eventually, I graduated college, got a job, and had different priorities. But I would still be on Giant Bomb multiple times per day. I would still watch every video.

I even remember finding this glitch in the video system where you would press a button and it would just play a random video. But as they eventually found out and fixed, the pool it pulled from INCLUDED those locked behind a premium membership. Which I couldn’t afford. So through reroll after reroll on that…’feature’…over months and months, I really HAD watched every video. Oftentimes more than once.

But then Ryan died. And I was devastated. I never really posted about it before now. I don’t know why and I won’t get into all the self-deprecating possibilities. But years and years later, it came to mind again.

I recently started writing a fantasy book. In that, I’ve found a well of creativity in me that had been totally untapped.

That is, except for one time I can remember.

Less than a year into Giant Bomb being a thing, and a few months after LittleBitPlanet came out, I got the inspiration to make a Giant Bomb level in it.

I loved the idea so much that I went all in on it. Over the period of a week, I put what must have been well over 50 hours into writing, and setting up this story using LittleBigPlanet assets to tell a crazy over-the-top version of the story of Giant Bomb all the way from Jeff getting fired, through to E3 2008, which pretty much marked the point of when it stopped being four dudes hanging out playing video games, and started being a professional...ish website.

I had so much goddamned fun making this thing.

It played like utter garbage. I mean it was basically just a flat plane where you would move an inch, and that would trigger dialog in the scene. Then it would zip back to Sackboy, you would move another inch, and you would get another line of dialog. Once you exhaust all the dialog, you move to the next scene. Rinse and repeat forever.

But that dialog though? I loved writing it. And the visual gags. I managed to fit in every possible callback to 2008-era GB stuff that made me laugh. I even remember when I posted about it and people started playing it: https://www.giantbomb.com/forums/littlebigplanet-44/my-giantbomb-level-is-finally-completed-226275/

So what the fuck does this have to do with anything?

Well, along with remembering making that level, I remembered something else.

I remembered on the Bombcast that week, it got brought up. By Ryan.

And he loved it. He got all the jokes. He recognized what I was doing. Even the not-so-subtle way that everyone in the level constantly shat all over brad, despite him being nothing but cool the whole time.

Actually if you look at any comments about it the few times it was ever brought up again, people just thought I was bullying Brad.

But Ryan got it.

And they never talked about it again. Ever since the real story of Jeff's firing came out, I've been convinced that was because I put that whole thing together a little TOO well, and it could have been seen as Jeff endorsing this thing that talked about that thing he legally wasn't supposed to talk about

But regardless of why anything happened, it made me so happy to hear him say those things about something I made.

So thank you, Ryan

Thank you for letting ME make YOU laugh for once.

And thank you for everything else.

I miss you.

We all do.

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

Just make the crystals easier to earn. Like a lot easier. Like 5k per game easier. Easy fix, just makes them less of a valuable purchase

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

It's a bad model. And I probably won't be playing. But that's more of a general disinterest in Star Wars rather than about the game being bad. From a tiny amount of actual research, It's pretty obvious that those numbers are waaaaaay exaggerated.

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

@tuxedocruise: That's where I ended up getting two of them finally. I was level 16 by then, and a rank 4 sorcerer after having cast exactly 0 spells in the class

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

#7  Edited By Shadow

So I'm finally playing this game after missing the boat years ago when it first came out. After much online research, I decided a direction to build my character: sacrifice every other stat for min-maxed magic attack. Naturally, I'd be building my pawn the same way. Basically, that means going lvl 1-10 as a mage, and switching to sorcerer as soon as that option opens up since that class gives you the most magic attack per level possible. Since respeccing isn't an option and leveling happens automatically, I knew I'd have to pay close attention to levels and switch the INSTANT I hit level 10. So I made my Terry Crews mage and named him BODYWASH!!!! and made my pawn, also a Terry Crews mage except with his height slider all the way down and his voice octaves all the way up and named him MINIWASH!!!! and together, we set out into the world.

Except, winners carry all the groceries in one trip. So at the same time, I'm also going for the trophy for completing all sidequests...and I'm also going for the trophy for beating the game on hard mode. As both of these things massively buff how much experience you get as you play, inevitably, I wasn't even halfway to the normal point where you could change your class when I hit level 10. I thought I was screwed. Luckily, the main Dark Arisen DLC NPC shows up in your village practically right away, and she can change your class for you too. So at level 10, I managed to make both myself and my pawn a sorcerer so I was set and on my way to becoming the most powerful spellcaster possible.

One problem though: something the Dark Arisen DLC NPC can't do is sell weapons. And you don't get access to the only weapon type the sorcerer can use until that normal class-switching NPC shows up. So, locked out of all my spells until that point, I was faced with a decision.

Option 1: try to make it through with punches and kicks that do basically no damage in a world where thanks to the difficulty I chose for myself, any enemy can 1-shot me

Option 2: invest in a class that raises a different stat when you level, maybe stamina, which is also very useful to magic users. I wouldn't be min-maxed, but my character would be far more balanced.

But there's another word for "balanced": COWARD! So, retaining my honor and dignity, I took advantage of my ability to have a 4-man party, and proceeded to hire two pawns to fight for me while Terry Crews and his botched clone watched from the sidelines unable to do anything other than get hit and revive my two actual fighters whenever they fell in combat. Of course, the game isn't meant to be played that way, so what proceeded was a good 6 hours of save-scumming my way through every single encounter of every quest and sidequest on hard mode. It was a harrowing journey filled with many, many 1-shot deaths. But now, after hours and hours of the game asking if I wanted to retry my last encounter on a lower difficulty, I finally made it to a person who would sell me a damn weapon. In this video game celebrated by many as the best action RPG ever, 10 hours into my adventure, I've finally unlocked the ability to attack things.

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Shadow

5360

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Reviews: 2

User Lists: 5

I both do and don't like it. I liked the borderlands-style variation in guns you could get. On the other hand, that threw off the PvP balance by a lot, since there were always certain rolls of specific guns that were absurdly overpowered compared to anything else. With this change, you still have to find the gun you want to use. But you don't have to find 100 of them to get the right one to be competitive.

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

18 so far. Probably more later. Because I felt like it. And I can afford it. And you're not my real dad so bite me.

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Shadow

5360

Forum Posts

1463

Wiki Points

72

Followers

Reviews: 2

User Lists: 5

If you count MMO subscriptions, somewhere around $1000 on City of Heroes all told. If not, probably the ~$500 I've spent on Overwatch by now