@barrabas said:
I've only had time to go though the initial story campaign so far, but wow these story cutscenes have some of the worst CG I've seen in a long time. That's not really important for a card game though. I was just shocked by how bad they were.
I completely agree. That was one of the minor gripes I had with the game, as noted in my review. It reminded me of Planescape: Torment's CG, which is 16 years old at this point. It's fucking bad. But, like you said, it is completely unimportant in relation to the game as a whole, and there are so few cut scenes that they're easy to avoid.
@Mike said:
@shadowconqueror said:
I don't think it deserves the criticism it seems to have earned from its Steam and iOS user bases.
I don't know, dude...I like card games, but after seeing your post here I went and started reading through Steam reviews. This game sounds like a buggy mess at this point. I know Steam reviews shouldn't always be taken seriously, but when dozens of people are all complaining about the same things, there's probably something there. Common complaints are that the game is riddled with bugs and frequent crashes, "RNG" that is always strongly in favor of the CPU, an extremely limited pool of cards, a story mode that requires the use of preconstructed decks, and of course many complaints that the game is way too much of a grind, but that kind of complaint is sort of to be expected for F2P games.
For someone such as myself who does like CCGs but couldn't care less about Magic, there doesn't seem to be a whole lot of reasons for me to even check this game out. At least not yet.
I read some reviews as well. I don't doubt that there are some bugs and crashes, but I never experienced even a single noticeable bug in the 20-odd hours I've played. Not one. It may be that they've been fixed at this point, or at least the most egregious ones.
The limited cards thing doesn't bother me all that much right now. I'm still unlocking cards I don't have and getting used to the ones that my opponents through at me. The developers do intend to release future sets in the game digitally, so that will essentially fix that problem. That being said, if they don't add new sets, this game will not be around long, as I noted in my review.
By and large, I didn't mind the preconstructed decks in story mode simply because we are playing as specific characters from the Magic universe. You play through their origin stories and your decks get more powerful with each win. The only time it bothered me was at the beginning of Chandra's origin, where your deck is extremely underpowered compared to your enemy, which while fitting for the context of the story, was rather frustrating. The RNG hasn't bothered me either except in that one specific scenario. I guess I'm just used to RN-Jesus helping out my enemy instead of me in these sorts of games.
As for the need for grinding, MD:O seems like way less of a grind to me than Hearthstone. I think it adds up to about the same number of wins to afford a pack as Hearthstone, but I've never felt like I wanted gold and wasn't able to get it within a reasonable amount of time.
So I don't know. Maybe don't write it off too soon? I think it's a great game that's been overlooked by just about everyone. There's really no reason not to try it out since it's free. But if you're not into Magic: The Gathering, you probably won't be into this.
EDIT: I should also note that I've exclusively played on PC.
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