the thing about pissing off your fans and not caring about the consumers, especially with the steam mudslinging fiasco, and the lack of updates on most of their games which often crippled the game into not being able to play it. nobody is going to trust a word EA says, because at the end of the day what have they done FOR us; to me anything that comes out of any EA pr's mouth is complete and utter bullshit.So I met a former EA marketing guy on a hockey forum. This is what he had to say. "Allow me to step in here to clear up some misconceptions, given that I worked on the marketing side of several NFS games (SHIFT, NITRO, HP, World, SHIFT 2 UNLEASHED, The Run) before leaving a few months back. We always had a great relationship with Porsche going all the way back to Porsche Unleashed on PS1. Turn10 are a bunch of hypocrites. EA had to pay through the nose - to Turn10, not Ferrari - to get Ferraris for one DLC pack for SHIFT1 - only on 360 because we couldn't get licenses for PS3 from anyone, and we still had to play by the same rules with regard to damage, etc as Forza. This is gamesmanship in the software industry and happens all the time. EA has the license and if Turn10 wants it, they're going to have to pay up. They chose not to, so TS - or more accurately, RUF - for them. Developers pay a lot for licenses every year, especially from high-performance manufacturers like Porsche and Ferrari, where fees can run into six figures or even more. Simply put, the margins on sim racing games are pretty thin, so splurging on a license which may or may not benefit you - aside from killer pack art - is a dicey proposition." The problem I had was never the idea of licenses. That's just business. But the PR from Turn 10 really bothered me.
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