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ShawnS

Another unexpected 2021 thing: getting WAY back into original Xbox

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Dark Monster Souls Hunter: the Dragon's Dogma Demo write-up

What you say about my game?
What you say about my game?

This demo is dumb Shawn lol” read the message in KakaoTalk from my wife. A real understanding of what Dragon’s Dogma is has been hard for me to come by and this foreboding message was as close to a cut and dry explanation as I’d come. A “Japanese Skyrim” or “another Monster Hunter knockoff” seem to be the most frequent comments but now I’ve played it myself and I can definitively tell you that it’s... well, it’s like... uhm...

Dark Souls meets Monster Hunter. Having barely played either of those titles I still feel totally comfortable in telling you that’s how Dragon’s Dogma boils down... probably. Obtuse systems and peculiar terminology mixed with epic fights against giant beasts in an open world. There, now you’ve got it.

The demo throws you straight into things with its “Prologue Quest” and offers only a couple screens that break down what the buttons do. And wow, there’s a lot of button combos. Blocking with your shield enables 2 attacks and an Aggro call while you have a default Regular and Strong attack as well as 3 more combos that use your stamina. An inventory of found ingredients and a screen full of numbers and status symbols await you if you press the Back button. There’s nowhere you can go in this game that doesn’t initially look overwhelming.

Your companions -- flippantly referred to as “pawns” who can be warped to you at special stones -- try to help but they’ve clearly played this game before. Mimicking the live chat of an MMO, their comments and hints are constantly scrolling up the left hand side of the screen as they run directly into combat with or without you. You’ve got a few commands on the D-pad but no matter how frequently I called them to my side they would always run off chasing the story while I was trying to get my bearings. You can’t live without them, though, as they are the A.I. embodiments of your MMO hotbar. A mage will cast healing spells or buff your weapons while another brute will yell out that he’s going to draw the beast’s attention. Still other characters will be shouting out hints and offering to launch you onto whatever monster is around.

"Hey watch out sir, that goblin is about to hit you in the face and you know how bad your acne is already!"

At one point I referred to them as my three moms, constantly telling me to do this or watch out for that. “Let him do it himself, it’s the only way he’s going to learn,” I hear an imaginary dad say, one I wish was in the game to assuage the fears of my pawns. Maybe there’s a way to tailor the behavior of at least one pawn -- your dedicated follower -- but I sure didn’t see it in my five runs through the demo.

I also wasn’t aware that there are character classes in this game! The Prologue Quest forces you to use the default fighter dude but the second demo mission lets you use anyone you’ve made in the world’s worst character creator. Without explanation you choose a class based on a single visual of what look to be monks, mages, rangers, warriors and the like. Seriously, they don’t even give them a name, I just picked a lady who looked like Legolas. Sure enough she wields dual blades, ditches the shield for a bow and has amazingly different moves than the default dude. Then it’s off to fiddle with their physical appearance which can be tweaked to create some truly horrific (but also recognizable) figures. Sliders define how “ladylike” or “confident” a character is while wrinkles can be added but only to the head. It is perfectly bizarre and totally Japanese and you can expect it to be a short-lived meme or a Joystiq header image.

I never did get to really sink into Dark Souls so I’m hopeful that Dragon’s Dogma will be my perplexingly difficult fantasy adventure game to comprehend and conquer. It seems like there’s a ton to learn and even more to customize about your character and those nannying pawns. I don’t think the demo does a good job of explaining exactly what the game is but at least I know how it plays and can say for certain that I really want to dig into it. Check out the demo yourself (it’s out on Xbox 360 and PlayStation 3) because if you’ve read this far you’re clearly as intrigued by the game as I am.

15 Comments

My Top 20 from the Independen Games Festival 2012

Every year when the Independent Games Festival rolls around I vow to check out the entrants and winners to find clever and special games to pin my heart to. I usually start to look through the hundreds of entrants but always get sidetracked from the daunting task by whatever retail console games come out at the time. That’s decidedly NOT INDIE!

I stuck with it in 2011, though, and despite changing jobs and moving states through the hectic holiday season I managed to pour over all 567 entrants and play many of them myself. From there I created a spreadsheet and narrowed it down to 140 games I was particularly interested in. After much personal struggle I have finally whittled it away to what you see here today, my Top Twenty of the IGF 2012.

They’re in alphabetical order because as hard as it was to pin down to just 20 games, trying to rank them without having even played some of them would be stupid. This is also solely my own opinion. Some days I was tired of looking at artsy games and some days I was tired of seeing outer space, it’s all very personal. I’d implore you to check out all the entrants for yourself and post your own favorites but that’s something only crazy people do, right?

Some of these games require a visual explanation so I put together a Youtube playlist if you’d rather watch than read me geeking out over 2D, pixelart aesthetics and puzzle/platformers.
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Causality Flux by Peter Stock

Lots of games have mucked around with time mechanics over the years. Braid, Retro/Grade, Achron and countless other indie offerings. Causality Flux stood out to me for its super simplistic 2D pixelart and what little dialog you can see in the prototype video. Using doorways to zap back in time so there are multiple versions of yourself running around, moving objects and holding switches is neat enough. What really got me was seeing the girl’s cat walk into a pit of spikes and her sobbing dismay. I’ve never wanted to solve a puzzle so bad in my life and that’s the kind of puzzle setups I hope this game is full of.

Children of Liberty by Lantana Games

"Children of Liberty is a stealth-based platformer that takes place on the eve of the American Revolution." I’m not much of a patriot but there are so few games that explore the early years of America and its folklore that I’m completely intrigued. It’s still early days for the game but I like what I’m seeing: a Klonoa/Tomba mix of 2D art and 3D worlds with an emphasis on sneaking past redcoats in the shadows. The 3D turning mechanic looks great and I love the lighting effects so much it’s a shame to have to blow out my candle and skulk around in the dark.

Crabitron by Two Lives Left

The way you make finger pincers on the iPad to control Crabitron’s intergalactic claws is one of the best uses of touchscreen controls I’ve seen in years! It reminds me of something Nintendo would dream up for a WarioWare game only Crabitron has much more going on. Grab passing space traffic and maneuver it into Crabitron’s maw and deflect incoming fire back at space cops. There’s also space sharks with laser beams on their heads and everything flops, wiggles and explodes thanks to a great physics engine.

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Crystalides by Onipunks

You couldn't possibly have ever expected something like Crystalides from a Java-powered cellphone (not smartphone) game! Crystalides is jam-packed with amazing animations, RPG systems, huge sprites, flashy effects and more gameplay styles than anything on a mobile device I’ve ever seen. The trailer’s payload of buzzwords and quick cuts is all I needed to see to get completely excited about this game! The only downer is that I may potentially have to hunt down an ancient Nokia handset just to play it.

Dust: An Elysian Tail by Humble Hearts

Like Dishwasher: Dead Samurai, Dust is a game largely made by a single person and yet hand animated like a studio team spent years making it. It also looks to be a super fast side-scrolling brawler/platformer with the promise of some RPG elements. The only problem I have with it is the main character just screams “furry” to me. I can’t not see it!

Fader by Chris Makris

An absolutely stunning looking mix of simple design and color. A side-scroller where you control multiple versions of your character at the same time; the way the different worlds overlap and mix colors is just a joy to look at. It’s also a clever action/puzzler that sees you -- among other things -- ducking under shots in one dimension while simultaneously flipping switches in another. It seems very rhythmical and with the right soundtrack it could transcend to a whole other level of love in my heart.

Fez by Polytron Corporation

Clearly Fez has to be on this list. Of all of these games it's the one I've waited the longest for, the one I've co-opted for my online persona and the one that makes me happiest just to look at it. That's to say nothing about how it actually plays: an open-ended 3D exploration game that happens to make sharp 90-degree turns to provide a 2D experience. Just, uhh, watch some videos and you’ll understand.

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Gunpoint by Tom Francis, John Roberts and Fabian van Dommelen

Gunpoint is like a glorious amalgamation of gameplay styles I didn't even know I wanted so bad. It looks Elevator Action but plays Splinter Cell with an emphasis on rewiring switches so hapless security guards do the dirty work for you. And should a hack go off wrong you can always drop in on a guard or -- my favorite -- leap at a guy from behind and ride his body out the window and down to the ground floor! I could look at its tiny office buildings and dark, noir stylings forever but I’m also desperate to finally play the game myself.

Jamestown: Legend Of The Lost Colony by Final Form Games

A shmup that's actually fun for me to play!! Most modern shooters go overboard with the Bullet Hell, something I’ve never gotten particularly good at dealing with. Jamestown offers loads of ships with a good risk/reward system and stuff to unlock that doesn’t feel limiting when I play it on Easy or Normal difficulty. That it spins a tale of America's early years on an alien, clockwork Mars -- and takes itself seriously while doing so -- adds a charm that I wasn't expecting but totally loved.

Leshy by Radioactive Dodos

Oh great, another puzzle game where you're a rolling ball and OH GOD IT JUST KEEPS SHRINKING!!! As you collect power-ups you can grow and shrink by greater degrees enabling you to roll over the whole level or shrink down to find other puzzling environments nestled in the space between walls. It’s a completely unique new way to play as a ball rolling around in 3D spaces, something I thought would never happen again.

Nous by Awesome Shark Volcano

A brilliant series of events that break the fourth wall and comment on what it means to be both in a video game and playing one. The goal was to marry arcade action with an art project and it succeeds wonderfully. It plays like a twin stick shooter but in its brief 30 minute playtime Nous had me laughing and yelling at my screen for entirely different reasons than you’d expect.

Nitronic Rush by Team Nitronic

A wonderful homage to the San Francisco Rush series and a devilishly fast racing game that's actively out to kill you! As you drive (and fly!) through glowing TRON-esque raceways it becomes clear that the A.I. city doesn’t like you. Traps appear out of nowhere and you’ll have to twist and flip your car at high speeds to move from roads to walls to ceilings and back again.

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Project Zomboid by The Indie Stone

This is pretty much the game I've been dreaming up in my head since 2003 and I’m delighted to see it come to life even if I didn’t make it myself. It’s a game of zombie survival where a good plank over the door is as good a defense as a weapon. The field of vision is terrifyingly claustrophobic and your player “needs” work like in The Sims. Food, water and sleep are as crucial as bandages, weapons and shelter as you struggle not to win but only to survive as long as possible.

My first run? Two days and two hours before I burnt the house down making soup and found myself cornered in a smoldering bathroom with only a hammer. It’s still early on at this point and the game doesn’t look fabulous but all the terrifying realities of a zombie apocalypse are in place for a hundred memorable stories.

Proteus by Ed Key and David Kanaga

A beautifully abstract world of pixels and reactive music to explore. I’ve only played the very early demo but it’s already quite mesmerizing and serene. I can’t wait to see (and hear) how the full game turns out.

Red Rogue by Aaron Steed

Good ideas seem to come along at the same time and throughout the IGF entrants this year were quite a few unique roguelike experiences. Red Rogue remains my favorite with ultra tiny pixelart, a great grayscale palette highlighted with lots of red blood and a simple side-scrolling presentation and menu system. And it’s not even a finished product yet but I keep playing it!

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Retro City Rampage by Vblank Entertainment Inc.

A glorious parody to all things 80’s (but especially the games)! Take the original Grand Theft Auto games, devolve them back another 10 years to the NES, then pour it full of pop culture homage. Like Fez, Retro City Rampage has been in development for so long I’m simply happy getting a new look at it. The idea of finally playing it is almost too much to handle.

Sr. Mistu by We Choose Fun

A wonderfully artistic game of timing where you draw a path for the hapless Sr. Mitsu and his guide dog to follow. It looks like a children's book sprung to life and features comical brushes with death. It’s a simple and brilliant use of the touch interface on iOS but the song that plays throughout feels really out of place to me. My only gripe about an otherwise great experience.

Tiny and Big: Grandpa´s Leftovers by Black Pants

Pushing objects around in a physics sandbox is nothing new. What Tiny and Big bring is the ability to slice almost anything in their stylized world and maneuver it to solve puzzles, scale heights and find secrets. It's got a great comic book/graphic novel look and I love all the onomatopoeia that flies out of every on-screen action.

Treasure Adventure Game by Robit Studios

Clearly I love 2D pixelart graphics but despite all the varieties I’ve seen the look of Treasure Adventure Game stands somehow alone. I don't know what it is but I like it! The open world design with its day/night and weather cycles is a surprise and the platforming is just challenging enough to make me hate to die but want to keep at it to see more. It’s also got a great chiptune soundtrack to match the 8-bit visuals.

Where is my Heart? by Die Gute Fabrik

Not only a wonderful looking 2D pixelart platformer, it takes each level and splits it up into misaligned boxes. Hilariously disorienting, it's a feeling we're not used to associating with a side scroller and that's one of many reasons this remains a personal favorite.

Originally posted the week of February 6th, 2012 at PEGreviews.com
11 Comments

Urquhart or Ur-Quan

I just finished Fallout: New Vegas last night and amidst the credits was current Obsidian chief, Feargus Urquhart. I'd kinda forgotten about him but since seeing his name I can't stop repeating it in my head. FEARgus. UUUUUURK-HEART! FIRgus UR-QUART! I don't know the exact pronunciation but I'm sure if I got it 100% correct I'd summon some kind of Gaelic demi-god. 
 

Urquhart...     
Urquhart...     
...Ur-Quan 
...Ur-Quan 
  

 
 
 
 
 
 
While dodging animated runestones and anthropomorphic haggis I had another thought: "it sure sounds a lot like those aliens from Star Control, the Ur-Quan." The internet has yet to tell me that the name of the alien race is anything but a cheeky homage to Feargus and so that's the story I'm sticking with until it becomes an urban legend at the least.
1 Comments

My ABCs of Gaming UPDATE: FINAL!

Totally forgot the whole purpose of adding games to the wiki to add to this list was so I could post this image which is what started the whole damn thing in the first place. BAH! Anyways, for posterity's sake, it's updated now:
  

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Well what the hell, might as well post it here too and since PixelPrinny also made a version of it!

My ABC's of Gaming

As started on Nerds on the Rocks by BreakABone (who admits to have stolen it from someone else), I really liked this little meme: a favorite game for each letter of the alphabet. These aren't my all-time, 100% greatest games Perfect List, just 26 games I really like or have fond memories of. What're yours?

1. Animal Crossing

A is for...

2. Beyond Good & Evil

B is for...

3. Castlevania: Symphony of the Night

C is for...

4. Disaster Report

D is for...

5. ESPN Extreme Games

E is for...

6. Final Fantasy VII

F is for...

7. Gitaroo Man

G is for...

8. Hitman

H is for...

9. ICO

I is for...

10. 007: Everything or Nothing

J is for...

11. Katamari Damacy

K is for...

12. Lunar: Silver Star Story Complete

L is for...

13. Metal Gear Solid

M is for...

14. Need for Speed III: Hot Pursuit

N is for...

15. Ouendan

O is for...

16. Prince of Persia: The Sands of Time

P is for...

17. QIX

Q is for...

18. Road Rash

R is for...

19. Shinobi III : Return of the Ninja Master

S is for...

20. Thief II: The Metal Age

T is for...

21. The Ultimate Alphabet

U is for...

22. Vendetta

V is for...

23. Wave Race 64

W is for...

24. Xenophobe

X is for...

25. Ys: Book I & II

Y is for...

26. Zaxxon

Z is for...

1 Comments

#3,334 but damn fast!

I may have been #3,334 to finish that Mustachioed quest set (because I've been out of town and stuck at work) but it was a record breaking time for how fast I finished it! Not more than 5 minutes; sure it wasn't terribly hard but I still feel pretty good about it!

1 Comments

#831st to Finish!

That's pretty damn fast for me! And I only had to hit the forums for a few! That's also good (and surprising) because it was a crazy week at work and I didn't think I'd even get to keep up.

1 Comments

*shakes dust off* New Icon Time!

I was that little Capybara (presumed courtesy of Capybara Games) for the majority of the spring and summer this year and it's been time for a change for a while. I just couldn't find anything I liked until I played the demo of Majin and the Forsaken Kingdom. I'm not really very excited about the game but that Majin (dunce U.S. voice acting excluded) is just awesome! So here I am, all Majin'd out! Who knows, maybe I'll rent the game one day and wind up unexpectedly loving it like Nier.

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