@ajamafalous: These games already have a tutorial, its just bad! The game already have resources to help that a ton of people use and that game sites publish, it just isn't in the game. I'm arguing to combine the two for people who opt in to see it. You are arguing this is a slippery slope when I literally explain the extent of the changes I would advise and I explicitly say that . What is the problem? Is making the entry point a little lower for new players that offensive to you? You would never feel the impact of the changes that I suggested.
The tutorial was good enough for me and many others to properly beat the game and mess with other builds without a FAQ. It's not the tutorial that sucks so much as it is certain players that can't grasp it.
This reminds me a lot of when Dan was complaining about how confusing Monster Hunter 4 was and having the others claiming 3 was more confusing. I have Monster Hunter 3 Ultimate on New 3DS and didn't find that confusing at all and found it a ton of fun. All I did was two things that newcomers simply have to learn the hard way - be observant and pay attention. It's actually kind of depressing how many people I see locally around me play games and are completely unable to do either of these things.
My love for the souls series is that it demands your attention or it will punish you for not being alert at any tidbit of information that is either shown or hinted at via the messages, environment, item descriptions or the enemies themselves through their tells. Once you decide to comply with how the game plays, the starting offline messages and community online messages tell you all you need to know and more about how the game works. It's up to the player to use their mind and determine truth from lie, then learn from it all.
Even if your hypothetical tutorial is completely optional, you inherently divide the community up to a hardcore purist demographic and casual spoon-fed demographic that may lose the minutia of how to actually play the game as originally intended. Sure a straight up tutorial that gets made to tell you how to attack, parry, dodge, skill up etc may seem great to bring in new guys, but then that solidifies an expectation as to how the mechanics should work. In the reality of the souls series, a static tutorial can never prepare someone how to read frames, explore builds naturally, make decisions on a whim without worrying about making a specific build the first time through. This will very likely ruin (or at least degrade) the dark souls community as it currently is, which is a tight-knit community of people learning and discovering every nook and cranny of each game through their wits alone and/or the collective wit of the online community as a whole.
I think a great example of why your suggestions will do a disservice is with my just recent experience with Dark Souls 2. I'm at a part where I was told via a message not to kill a guy with a torch. Turned out he was friendly and thought 'Neat. The guy can illuminate my path for me as I get through this dark crypt of sorts'. However as I approached a new area, several messages appear, warning me that I should not use a torch. Then a person's voice warned me not to bring the light here. Then I knew that I was almost setup by the previous messages and killed the torch-wielder. I met a new npc guarded by guards that would have tried to kill me if I brightened that area with a torch. There are many types of scenarios in the souls series where you are baited into doing the wrong thing but in no way is it going to ruin your game if you make either choice. However you will make the right choice if you stay alert and heed all hints that you can find. No amount of tutorials will prepare any newcomer or veteran for events like this unless you straight up tell them in a tutorial that it will happen. If I was told through a tutorial that I may experience stuff like this ahead of time, the mystery and discovery is gone. I don't have to guess anything because the game told me this is how it is and the magic of the game is lessened because you had to make sure some beginner without a clue could also make the right choice. The game will be lesser for it I guarantee you.
I completely see where you are coming from when thinking 'how can this awesome game be made next time so even more people can have fun with it' but honestly that's an impossible task for this particular franchise without diluting the reputation it gained from being what it currently is now. This kind of advice would be better served on a brand new series that isn't trying to exactly copy the Souls series, but provide an easier alternative to those that basically want to be told how to play a game and not be given the free will to try things out themselves, with no other driving force but their own curiosity. I am not saying here that I find the latter kind of gamer to be inferior in any way (that would be a dick move), but that the kind of gamer you want to facilitate with these suggestions probably aren't meant to play this particular series in the first place. The good thing about games in this day and age is there's surely going to be another game that takes inspiration from the Souls series, but does basically what you are looking for.
Opinions yo! The Souls series is fine as it is aside from some hitboxes and technical issues that I wish From Software could get better at. Also get off my lawn!! :P