So this has been bothering me for a bit ever since I noticed it.
In the PS1 era it was super easy find items and such because they would "shine" in the background (ie it was a dark room, but the item would be as though it was in a britly lit place).
Ever since this effect has been more and more subtle but as I was playing Bloodborne and MGSV I noticed even today games still have this. It looks like the character isn't actually lit by the same light source used to light the environment he is in (in bloodblorne there is usually a faint blue light coming from the side no mater where you are, and in MSGV even though there is a red light in Snakes face when he is inside the chopper, just going near to the red light in the chopper doesn't make that light affect Snake as you'd think it would).
It looks like the environment and the characters have their own lights each, and sometimes SOMETIMES the devs emulate universal lighting by coding similar light circunstances depending in the place the character is, but that doesnt happen often and I can sometimes tell it's not reeeally the same light.
So whats up with that? Wouldn't it be easier to just have the same light affecting both player and environment?