shinluis's forum posts

#1 Posted by shinluis (428 posts) -

YEEEAAAAHHHHH Best of luck to you, Vinny!!

(Also, you have a heart of gold. Don't them take it from you)

#2 Posted by shinluis (428 posts) -

that said "We're into x, y, and viewers like you"

Where is it? Just realised it's not there anymore, and now I really miss it :(

#3 Posted by shinluis (428 posts) -

#5 Edited by shinluis (428 posts) -


#6 Posted by shinluis (428 posts) -

Welcome to the (sun)club, mate! :D

#7 Edited by shinluis (428 posts) -


Maybe I'm wrong but it looks like there are so few of them lately. They're my favorite part of GB so I am sad. That is all.

#8 Posted by shinluis (428 posts) -

So back in the day we had pretty much something new every so often and quick looks showed up in a nearly daily basis.

Nowadays there's a fairly good quantity of premium videos, podcasts and other nicey features but very little of the (back then) normal content and there's only a couple quick looks every week.

Might as well be entirely unrelated but still a bummer.

#9 Edited by shinluis (428 posts) -

Just got in, but no idea how to join corporations or anything like that. :(

#10 Posted by shinluis (428 posts) -

Today DH posted this on his twitter.

But why would he post this precisely today? It seems fairly important to be posted exactly during April Fool's, right? Kojiam wouldn't do this to everyone, right? Right?



David Hayter


Here’s a recap of events:

I have been up in Toronto, for the past eight months, directing my first film, (WOLVES -- 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.

But I didn’t hear anything about whether I’d be needed or not.

So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they "wouldn’t be needing me" on this game. No reason, or explanation was given beyond that.

And that was it.

I drove home through Laurel Canyon, bummed, and thinking about Snake.

To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.

Now that... Is a rare and excellent role. You know you’re making an impact.

And I love doing it.

In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.

Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.

If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.

But the truth is -- it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.

And I’ll get by. I am not lacking for employment on any level.

But I didn’t want anybody to think that I was intentionally abandoning them.

And know that I will miss this job, and this character, very much.

My best wishes to you all,

David Hayter

April 1, 2013