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Shivoa

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Shivoa

1602

Forum Posts

334

Wiki Points

29

Followers

Reviews: 1

User Lists: 6

#1  Edited By Shivoa

@shivoa: I can't tell if you're being facetious of not

I mean, just imagine seeing a procession of straight White dudes in a team, knowing the diverse demographics that make up the US hiring pool they're coming from, and not seeing that as a red flag for an issue with recruitment. I know I've been in those meetings at various tech-related companies about forming the best teams and how our recruitment system is clearly failing if it keeps on only bringing a singular identity as the proposed hire. This is the 8th member of the full GB team, imagine how unlikely it is to roll the dice and get a straight While man yet again - it's basically unimaginable. So I have to imagine that the salt being discussed in the earlier post is from a certain pool of regressives who think that a team purely made up of very over-represented identities is "natural". Something I wholeheartedly agree with, it will be bad news indeed if people try to paint as a negative a diverse hire, thus helping to create a hostile environment that contributes to the difficulty with hiring that correctly reflects the wider population demographics.

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Shivoa

1602

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334

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Reviews: 1

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@corwag said:

Whoever they hire, I'm staying off social media/message boards for weeks after the fact. They're in a no-win situation in todays climate. Someone somewhere is going to be very salty and vocal about why the new hire isn't specifically who should have been hired.

The good thing is that, because of how small the percentage of the population who are straight White men, we can know for almost certainty that we're going to see a more diverse hire announced (hopefully on Monday) to fill one of the recent gaps. I mean statistically, imagine how unlikely it would be to hire yet another duder that's exactly like the existing duders. So thankfully we know that that can't happen again, right. Hopefully there won't be too much salt from those "anti-SJW" racists and misogynists who are always unhappy they're not going to get a clone hired into a team. Or was that not what you meant by "today's climate"? :)

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Shivoa

1602

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334

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Reviews: 1

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Are they all nVidia GPUs or mixed/AMD/Intel?

The nVidia GeForce Experience Share stuff adds a screenshot button (Alt-F1 by default if you don't want to rebind it) if that's installed. Expect AMD's share tools have something similar. But, like Steam, that's no good if you've not got the app installed.

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Shivoa

1602

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334

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@glots said:
@shivoa said:

I'm on PS4 Pro with a 4K TV and... I don't think it is doing anything for Pro in this demo. Looked like 1080p to me with a temporal upsampler built into the anti-aliasing solution (but the underlying sampling for each frame looked to be 1080p, maybe 1440p as it's not that easy to pixel-count this stuff and DF will do the actual work of getting that figured out).

This is starting to bum me out. I guess it would (sadly) be foolish to expect a solid/variable 60 FPS on every title, but when there doesn't really seem to be any improvements over the base version, I feel kinda stupid for owning Pro everytime this happens. Maybe there's a very small chance that it just hasn't been applied to the demo and will be included for the obligatory Day One patch, but not having found any interviews where they'd talk about the Pro features doesn't make me want to hold my breath for it.

Edit; Thread on Neogaf mentions that the devs have addressed the loud music and the input lag and say that both will be fixed for the full release. Couldn't find the source on that and who knows anyway, but one can hope.

TBH, even with launch Dishonored 2 on a 1080p TV (which didn't use the PS4 Pro 4K mode which was a 1440p native but rather ran 1080p native like the non-Pro) then the Pro got solid 30fps when the non-Pro was regularly dropping to 20fps. That's absolutely a difference you can feel every time it drops down. I'm thinking back to the end of last gen and GTA V having the same framerate issues on PS3 and 360 - if there had been a version of that game with a locked 30fps then it would have been a real difference-maker (which ended up requiring a next gen port to fix).

I hope they're working on a Pro mode for the launch. Not sure if anyone on a non-Pro is having issues with this demo holding a solid 30fps that might indicate this is already running in Pro-mode just to hit 1080p30 solid. TBH, having played Dishonored 2 on console (1440p30 on the Pro) and recent looking at the demo on PC (after they patched it) then that 1800p60 (can't quite hold 4K60 with everything maxed in settings and 3200x1800 is a decent step back to make sure my GTX1070 can hit 60fps) then I'm swinging back somewhat towards PC when that's an option. But this year sure has had a lot of PS4 exclusives already. Ok, this is a totally different engine so maybe the Pro vs PC difference will be less pronounced (it certainly was less of a difference when I played Dishonored 2 around release, when the PC version was a mess).

Glad to hear the lag and music are already fixed for the day 1 patch.

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Shivoa

1602

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334

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Reviews: 1

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@glots: As this is CryEngine V and Dishonored 2 was id tech (5 with lots of custom work, possibly touches of tech6[66] imported depending on which dev interview you read) then I hope that the devs interviews about how this'll be a solid PC launch are true - there really shouldn't be much tech sharing between teams (and that Dishonored 2 demo indicates they did get round to actually fixing the PC version of D2). I'm on PS4 Pro with a 4K TV and... I don't think it is doing anything for Pro in this demo. Looked like 1080p to me with a temporal upsampler built into the anti-aliasing solution (but the underlying sampling for each frame looked to be 1080p, maybe 1440p as it's not that easy to pixel-count this stuff and DF will do the actual work of getting that figured out). Really interested to see how this runs on PC (where I expect to play it).

Really hope the combat music is going to be patched before release. Agreed with the above it's clearly too loud and also I think they need to do more with it. Right now you can be sat in an area where you've killed everything and just wandering round but, to try and hold suspense, the music keeps going. Loud plus often inappropriate is a very bad combo and it really should get a bit better as fading out when you've not been in danger for a while in an area, especially as it'll instantly stop as soon as you walk out of that area and that's really jarring.

Loving the atmosphere and how it sets everything up. Some of the set pieces around Looking Glass tech are excellent (hopefully some fun ideas slowly unravel throughout the game). Properly scary stuff around mimics, as long as they can tone back the music a bit (will turn it down myself in the final game if they don't patch that) then I think it'll be an excellent horror game.

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Shivoa

1602

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334

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Reviews: 1

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As crazy as it sounds, it's not actually a small difference if you need that performance to hit 4K or 144Hz on your monitor and you want it right now.

Personally, I'd be interested in waiting for the next gen announcements once AMD have finished rebadging their old RX4xx cards and releases the Vega cards and nVidia reacts with a second generation of Pascal chips that hopefully provide the consumer cards with the FP16 units (double throughout low precision mode option for all 32-bit CUDA cores) which are in the pro Pascal chips, the PS4 Pro, and are coming to AMD with Vega (branded as "Rapid Packed Math").

If money is no object, that's a jump from 30fps to 60fps with many games in 4K so if you want to buy that upgrade then it's on the table. But the cards coing out before the end of the year may be another jump into the stratosphere (and AMD should actually bring competition to force nVidia to price as if they're not the only consumer high-end GPU manufacturer around).

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Shivoa

1602

Forum Posts

334

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Reviews: 1

User Lists: 6

#7  Edited By Shivoa

I have a Logitech slim keyboard (low profile keys over some decent scissors) so about as far from a mechanical keyboard as you can get but also... it's a low-travel soft actuation keyboard so actually very gaming-oriented (on a budget). TBH, if I was going for a mechanical keyboard then I'd actually go at least Cherry MX Browns (if not Blues) and so those are absolutely not gamer-focused keyboards (which should come with Reds) but rather for how much time I spend typing for work. So I don't think it's correct to say gaming vs regular when you're apparently talking expensive mechanical vs not. My keyboard is maybe not explicitly gamer focused but does have several of the traits (I find low profile much easier to jump around on while hitting secondary keys and even some of the mechanical keyboards for gaming are now going with modified switches that activate early).

As for mice - I really don't think you can avoid gaming mice if you care about gaming. At the extreme end of that then you can insist on a perfectly linear sensor/processor on the mouse so (when you disable acceleration on the OS side) there is no acceleration or angle snapping. I'm not a purist and go for shape over tracking perfection - I've been using the same shaped mouse ever since the Logitech MX700 first arrived and so, for gaming and wired, have gone through the various MX500/MX518/G5/G400 as one mouse has worn out, broken, or just become so dirty as to be time for a new model. Buttons over/under the wheel and on the thumb are basically essential to how I play games and even in the desktop I'm used to shift/ctrl being on my mouse thumb when doing basic interactions (as simple as selecting multiple things in a folder).

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Shivoa

1602

Forum Posts

334

Wiki Points

29

Followers

Reviews: 1

User Lists: 6

Avatar image for shivoa
Shivoa

1602

Forum Posts

334

Wiki Points

29

Followers

Reviews: 1

User Lists: 6

It's the launch date for the rest of us (if you think of an Intel i5 not an i7 or even HEDT i7 [-E/-X] when you think of likely upgrade paths, this is where AMD are launching Ryzen products for you to consider). This is also where AMD having two tiers of unlocked (overclocker) motherboard chipsets may lead to interesting value offerings. Not only is the high end X370 an option but the B350 may also be a great gaming match for a system on a budget that isn't building in dual-GPU support (which continues to be an extremely niche proposition in my book - there are use cases but if you're on a budget then I think you're doing the right thing to throw money at a good single GPU or even getting a nice M.2 SSD into a system to kill load times in games).

Anandtech launch review.

Just tell me where to start for games (at various GPU performance levels).

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Shivoa

1602

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334

Wiki Points

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Followers

Reviews: 1

User Lists: 6

#10  Edited By Shivoa

The price difference is so small and if you've ever watched a bluray of a CGI movie on your 1080p TV, you understand where high quality computer rendering makes a difference, even when downscaled to 1080p output (anyone saying a Pro doesn't make any difference unless you also have a 4K TV is just ignoring reality or finding edge case games which didn't get much of a boost from Pro mode - just as you can find some games that look identical on PS4 base or XB1 but generally the PS4 looks better because of course it does with that extra performance).

@brendan: The Pro is only slightly behind the Scorpio from the spec sheet. They're both aiming for 4K. If you're only buying 1, I think which exclusives you want is the biggest factor (and if you already own a new Windows 10 PC then xbox have basically no exclusives if they continue to push Play Anywhere). If you're buying both and are tempted to buy a non-Pro PS4 then why not spend slightly more and get the model that's much closer to giving your TV a proper run. Recent examples like Horizon make it very clear what that hardware is capable of when doing 4K output.