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Shivy

I really need to get a PS3...

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Shivy

59

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#1  Edited By Shivy
To quote Evelyn Hall,  "I disapprove of what you say, but I will defend to the death your right to say it."  In this case, I defend the freedom of people to make decisions for their own lives that I disagree with.  Everyone should have the freedom to make their own choices, and I am fully against anyone who wants to give up my rights to choose.
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Shivy

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#2  Edited By Shivy

 Videogames are like films to me.  I mean this in the sense that my opinion of a game is strongly influenced by what how I was feeling emotionally, mentally, and spiritually.  One of the games that stands out in my mind as being an influential and affecting adventure was Final Fantasy VIII.

A powerful story set in a huge world on the brink of war; what attracted me to this Final Fantasy above all others was its focus on the love story developing between Squall and Rinoa, rather than the conflict of the world.  Squall himself, was a character that I felt held a lot of qualities and conflict that were very personal to me.  As a character, Squall embodies traits that a large portion of gamers can relate to.

I did not own a Playstation at the time, but managed to borrow one in order to play this game.  Wanting to return the system to him as quickly as possible, I played the game almost non-stop for a week.  Eventually I hit what I consider to be one of the most powerfully sad scenes in any game.  Towards the end of the third disc, I found myself crying through the entire “Eyes on Me” scene, as well as what happens immediately afterward.  It was enough to depress me, and I decided to take a break at this point.

During my break, my friend returned, claiming that he needed his Playstation back for a week, and that I could borrow it again when he returned.  I reluctantly returned it to him, and spent the week miserable, pondering the fate of Rinoa and Squall, unable to know how it would be resolved.

I didn’t realize something like a video game could affect my mood so drastically.  I guess this was an early sign that I was destined to find passion and beauty in video games, and experience them as I would any film or book.  These were powerful stories with truth and emotion to be discovered, not only in the characters, but also in the hearts and minds of the players themselves.

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Shivy

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#3  Edited By Shivy

Coffee is awesome.  Start your day with a cup, learn to drink it black, and never look back.

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Shivy

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#4  Edited By Shivy
@MrKlorox said:
" Oh Japan. How Japan of you. "
One of my favorite comments ever.
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Shivy

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#5  Edited By Shivy

Xbox:  Eaucamil 
Steam:  Eaucamil

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Shivy

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#6  Edited By Shivy

It really comes down to my mood for that moment.  Pepsi is sweeter, but Coke has more of a sharpness to it that I like.

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Shivy

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#7  Edited By Shivy

 Anyone who knows me knows that I am a huge Myst fan.  I've read all the books, i've played all the games, countless times, and in my younger years I even helped maintain an AOL Help forum for Myst and Riven, its sequel.  I've gone to Mysterium, the annual Myst convention, when it came to Los Angeles back in 2007, and I also regularly contribute to a monthly podcast called The Cavern Today, dedicated to the Myst franchise as well as the Online Multiplayer exploration of Myst Online: Uru Live, which has recently become a free-to-play online game.

The Myst series over the years has remained my favorite franchise, created by the remarkable creative minds at Cyan Worlds.  No other game spoke to me so powerfully with a deep story of betrayal and consequence, told subtly through the clues and environment, rather than through cut scenes and dialogue.

I was at CompUSA as a child, shopping for a new PC with my parents; the first real computer my family would own after the ancient 386 I had been using.  With this computer (a prefabricated Compaq model that eventually proved less than sufficient.  My parents weren’t the savviest computer shoppers), my parents allowed each of their children to select a software title of their choice (within reason; no $400 AutoCAD or anything like that.)  My sister chose some Winnie-The-Pooh Clipart program; my older brother selected an early home-architecture program from Broderbund.  My younger brother chose Jet Fighter 2, and I chose a game that captivated me with its box-art of a lonely island amongst an endless sea: MYST.  
           Playing the game is among the happiest childhood memories I have of playing games with my siblings.  My older brother and I worked hard to solve the puzzles in the game together, drawing out notes and maps.  I felt so proud of how well we had done when at last we solved the final puzzle and completed the game. 
  
By the time Riven had been released, my siblings were already starting to move on from games, or adopt a more casual attitude towards them.  He didn’t want to play Riven with me as he had done before with Myst.

This was a pattern that could continue on until today, where I still remain deeply passionate about video games, and my siblings either no longer play them, or only retain a passing interest in them (With the distinct exception of my brother Jon who is well into the clutches of World of Warcraft).  Even so, playing these games with my siblings would leave me with my fondest childhood memories.


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While Myst was an intriguing game unlike anything I had ever played before, it couldn't compete with the far superior Riven.  The game had a much darker and almost steam-punky feel to it, thanks to the hiring of Richard Vander Wende, an artist and designer who worked for Disney on Aladdin.

Throughout the game there are some pretty dynamic moments.  Chief among them are the sequences where you travel between the five various islands that compromise Riven.  Most of them are connected by Mag-Lev transport (Magnetic Levitation) or through mine cart tracks.

  
  
The sensation was pretty incredible.  The other aspect that really intruigued me was the design of the puzzles.  Everything in that wolrd felt like it belonged.  The game didn't follow the common adventure game tropes of having puzzles for the sake of having puzzles.  All the puzzles in Riven felt like they belonged where they were, and had a good reason for being there.  
 
A good example is a puzzle involving decoding a security password written in D'ni, the fictional language of the Myst series of games.  Solving the puzzle involved figuring out the unusual base 5 and 25 number system, which meant finding a school-house on one of the islands that was being used by the villagers to teach their children.  There is a mechanical hangman game in the classroom where one could watch the D'ni numerals come up, and count the number of clicks, extrapolating from what they've learned to pick up the remaining numbers.  All of it felt natural, as though you were a detective using all your resources to solve a mystery.


To date, I own 7 copies of Riven:
1. Original 5 CD-Rom release (Cardboard art-sleeves)
2. 5 CD-Rom release (Double Jewel-case)
3. Playstation Release, 5-Discs
4. Ages Beyond MYST - Myst + Riven CD-Rom bundle
5. MYST Anniversary DVD Versions (Includes MYST, Riven, MYST III: Exile)
6. GoG (Good Ol Games Digital Copy)
7. Steam Release Digital Copy

This may seem like a lot, but I own nearly every version of *all* the MYST games.  Everyone's gotta collect something, right?


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Yes, there were Myst III action figures!


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And finally, the MYST Board game....  It's not very good.  Basically a 'Competitive Jigsaw Puzzle'    
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Shivy

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#8  Edited By Shivy
@Abyssfull said:
" @Shivy said:
" They have a nice trend going.  A running gag ceases to be a running gag when you stop doing it.   He should die. "
This could be like the first Christmas episode of Southpark. They could allude to Carmine getting alot of shit shovelled his way but he keeps managing to survive it. It's the end of the trilogy, after all, so I think it'd be funnier and much more of a surprise to have him live. "
Or maybe make it look as though he dies, but make it a point to reveal at the end of the credits he actually survived....  I keep picturing that scene from the second Ninja Turtles movie, when Shredder's arm comes bursting out of the pile of garbage to reveal that he's still alive.
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Shivy

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#9  Edited By Shivy

They have a nice trend going.  A running gag ceases to be a running gag when you stop doing it.   
He should die.

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Shivy

59

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