Ratchet and Clank 3, Jak and Daxter 3, Dragon Quest Hand of the Heavenly Bride, Mario and Luigi Superstar Saga, Colin McRae Rally (PS1), Hearthstone, Last of Us, Donkey Kong Country 2, Age of Mythology and Super Smash Bros Brawl.
However much I would like to, I can't in good conscience give Persona 4 a 10 given the blandness of the dungeon designs.
Time mechanics seem really tricky to pull of in a multiplayer sense, which usually means that abilities end up really lackluster. Stuff like slowdown, usually, which isn't the most interesting aspect of time. But then replaying or rewinding while cool in concept seems either pointless or overpowered when you're playing against actual people.
In Ratchet and Clank 2 onward time stopped when you opened the radial menu since there were like 3 pages of weapons. That's really apropos of nothing, it was just fucking sick.
I like weapon wheels. It's better than cycling through a bunch or stuff or opening a separate menu. If you're playing on PC, then the number keys should select weapons, obviously. Radial menus suck with a mouse.
@lane_: This actually has very little to do with money. This has to do with bad blood between Kojima and Konami, and the fact that the whole game is a trailer for a project that no longer exists. It costs Konami basically nothing to keep it on PSN so it's pretty clear that this wasn't financially motivated.