Garbage and super [blank], mostly. I also use ostensibly more than I used to, but I'm an English student so hey
EDIT: holy shit, I didn't even know I got the whole "that's the name of my new [blank] band" from Alex, but I totally did. That's been my running joke among my friends for years. I've been living a lie!
What is it with this game? Why do people who like it feel the need to express worry about it like it's an injured puppy? There are more people defending it from naysayers than there are naysayers, and it's not even like the naysayers are that horrible to the game. Opinions on Mad Max range from middling disinterest to vehement defense.
I was more surprised to hear an ad for a mobile game on a video game website. I'm obviously not accusing anybody of anything because it's clearly out of their hands, but that Star Wars TCG spot seemed off-putting to me.
Rhonin could be a staple in the Antonidas/Sorcerer's Apprentice version of the Grinder-Freeze mage. It's basically 3 free fireballs in that deck. I see Rhonin as basically like Light of the Naaru in the way that it gives you a combo card without taking up deck slots with only OK cards (Missiles and Lightwarden respectively)
Vietnam is incredible. Ha Long Bay is the most beautiful place I've ever been to, it's an absolute must. Ben Thanh market in Ho Chi Minh is pretty cool, if touristy. Also, if you're into history the Cu Chi tunnels are depressing but interesting. Apart from that, I'd just say explore, but you have to keep in mind the fine balance between "too touristy" and "dangerous for foreigners" unfortunately. Like anywhere the vast majority of people are perfectly lovely people, but the difference is that as a foreign tourist you are immediately targeted by the people who aren't perfectly lovely.
It's a shame that I feel that the game's art style categorically fails at recreating what it wants to evoke - it looks closer to a modern Euro-cartoon than 80's anime (and I think the character design is awful).
In response to your second point, that one mana jouster will see play unless the meta changes. In ramp druid, control paladin, grinder mage, handlock and control warrior (where you will almost always have a higher cost minion than the many aggro decks on ladder) it's a zombie chow with no downside (making it fine in the late game even in control vs. control matchups). And it tells you a lot about what deck you're playing - the playstyle is very different playing against mech or freeze mage, face or midrange hunter and patron or control warrior. That kind of information is invaluable.