For whatever reason, Gearbox is a total and complete shit quality developer if the title isn't an IP they came up with. Big news here is that an even crappier Homeworld game may be coming to store shelves in the next few years.
Often, crowdfunding projects will ask for roughly half of what it actually needs to complete what it’s really promising.
It's off-topic, but every time I see this it makes me vomit in my mouth a little bit. Shit like this is going to kill video game crowd-funding--purposely designing the funding so that if successful, you won't have anywhere near the amount of money needed to actually complete the project.
Anyways, best wishes to them. I purchased this game but dropped it pretty quick due to two characters being the ideal team size but there only being one character that I even remotely enjoyed playing. More characters certainly can't hurt this title. I'd love to see them add stretch goals where every $150k got a new character added.
Most of the staff is going to be making roughly the equivalent of $600 per week. That's unlikely to change. That isn’t much in the city of Los Angeles, where most of the staff is located.
$600 a week being a lean, reduced salary seems like what should have happened from the get go. There are teachers who don't even make that much per week and their work is astronomically more important than creating indie fighting games.
1080. Sometimes 60fps looks weird and too smooth. Maybe it's "lo-fi" animations being scaled to 60fps and that's why, but many 60fps games remind me of when people turn on 120hz on their TV and it basically ruins how movies and some shows look.
@sooty: Still, I'd rather wait to see if anything pops up. More important though, no system ever has enough launch games that interest me and justify the price tag. I'd rather wait until a decent library develops. As a side of bonus of that waiting, hardware revisions usually come up and the price drops.
Nope. The launch period won't have anywhere near enough games in genres that I like to make me satisfied. Even if they did, I'm not willing to spend what they're asking, especially when I know there will likely be manufacturing issues and problems with those early units. If both systems come out in 2013, it will probably be mid 2015 before they are finally at a price point I think is ok (sub $300 with a bundled game) and have a library to my liking.
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