@roomrunner: Not that it makes it any better, but Rusev and Sheamus were out there, too. It isn't in their character to be out there, either, and they are also high up on the card; I think they just needed a lot of bodies. Of course, all anyone cares about is Owens.
I remember 12 year old me thinking that Barret's writing was pretty realistic, but race didn't come into it at all. It just reminded me of how a lot of people actually talk in a "not everyone speaks super eloquently all the time" sort of way. Much of Cid's dialogue is presented in a similar way yet I've never seen anyone bring that up in comparison to Barret except for @Brodehouse up above me.
@artisanbreads: For what it's worth I believe that is the crystal curse spreading across her skin, not tatoos. Judging by the concept art of the main villain, the victim winds up looking like a stained glass window by the end. The title is likely a play on that!
@westernwizard: It's likely only because games were still being pioneered back in those days, and with much smaller teams to boot. Much like anything else it's been tainted by the business aspect of things at this point.
I'm glad Yiazmat from Final Fantasy 12 got a few mentions, it's the only FF super boss I've ever given up on. Whoever decided that he should have the Death status attached to his regular melee attacks needs a good slap in the face. SO monotonous having to constantly revive and reapply buffs.
On the other end of the spectrum, I really like the boss fights in FF 6. They don't have much health, but they can still dish out an ass whooping. It makes the fights really intense and they don't overstay their welcome.
Just started the game yesterday, and I've noticed that I tend to lose all of the Guard that I've accumulated whenever I'm struck from behind. Does a flanking attack automatically remove all Guard, or does the damage bonus just so happen to be enough to knock it off every time?
In either case, would Bears Maul the Wolves eliminate this problem for me?