Metal Gear Scanlon - Part 08
Become Premium to Watch
You can now filter search results with text. Example: "person: john" will search only person pages for "john".
This odd Wii U collaboration plays like a guided tour of The Legend of Zelda’s most iconic locations and characters. The price of admission? Playing a bunch of Dynasty Warriors.
Destiny is a beautiful but hollow experience with most of the pieces you'd expect from a great multiplayer shooter. It just can't find a way to fit them all together.
Whatever steps forward NHL 15 has taken in visual presentation hardly make up for the alarming gutting of many of the series' best features.
Sims 4 Endurance Run please with Jeff and Dan
I really enjoyed this new format. It made me really think about the game being examined, rather than looking to just see Patrick playing something.
I would absolutely never play this game, especially after watching all the boss fights in this series so far. That said, I'll happily watch Drew play it.
. Gee I wonder if this game will be pretentious and over-wrought too...
Well one thing is clear: You don't know what the word pretentious means.
Without using a direct definition, to be pretentious is to imply more value or importance to something that isn't actually worth such consideration.
I don't see anyone from the development team doing that -- not in this trailer or anywhere else. You're applying the label based solely on the fact that there are no bros screaming at other bros. Any time the narrative slows down and isn't loaded with guns and drab colors and the same first-person crashing vehicle cutscene we've seen 1000 times, it must be pretentious, right?
Additionally, a game could not be pretentious in the way that was originally stated. The developers could be pretentious and characters within the game could be pretentious, but an item cannot truly imply more value or importance to itself. A person can do that though. An article could. In some ways, the intent or design of a game trailer could, but there would almost always be a person at the source of the pretension - not an object.
I actually enjoyed the first Homefront for its story so I am interested in this. It's still a great concept.
I agree with what others have said. The mentally ill are not the villain here. The villain is the corporation that wields its power, money and influence to do terrible things to non-terrible people. The mentally ill attackers in the game are symptoms of the villain, but not the villain. Never going through this game did I feel like the mentally ill occupiers of the asylum were evil, only that they were tragically twisted by their situation, one that they did not choose.
I dug this. Just little bits of commentary on something outside of a normal Quick Look. Plus the music and the solo nature of it makes it a lot more thoughtful for some reason.
The idea of the end of Re-elect JFK being that JFK travels back in time to assassinate himself is one of the best ideas I have ever heard. That is the ultimate ending of anything.
I would watch 100% of an original Myst playthrough by Brad and Drew. Please do this.
Use your keyboard!
Log in to comment