ACR notes

There seems to be more glitches in the game than I saw before. At this point in the game, I've noticed that soldiers are not being highlighted anymore. I can still my options to use Assassin's but no matter how close I can get to a soldier, they do not highlight which makes it hard to lock on and assassinate from above and throw knives.

Another I've noticed since the beginning of the game is that locking on, in general, is not as quick as it used to be. I've been finding myself having to hit the LT button several times before it actually locks on and I'm taking damage in the process. In all the past AC games, this has never been a problem so it begs the question why is it now?

Den Defense is pretty cool but it is tough. I haven't won Den Defense yet. What is confusing is that in the very first tutorial, you have at least two rooftops you can use. When you actually have the challenge, you only have one rooftop. I also noticed that once the big hitter got through my barricades and started attacking my Den, the camera angle switched and there were no more rooftops to put soldiers on to continue attacking the beast in a greater way. It was very frustrating and it shouldn't be that confusing and hard to tell which rooftops can and can't be used. I will say, sometimes it's easier to let them capture the Den and I retake it by killing the captain.

I also completed one Desmond's Journey parts and it wasn't what I expected. In was first-person and you walked around and minimal jumping. It was like platforming light. The landscape was graphically lit with wooden blocks and cement blocks that Desmond stepped on. The controls felt a little weird in the first-person view. There was a section where you had to create your own platforms to move forward which felt weird and pointless. The whole thing allowed for Desmond to have monologue talking about his past and where he came from. It was nice to hear this while not having to solve intense puzzles but some of the puzzles felt placed in there for no particular purpose other than giving the player something to do while Desmond talked since they limited the players movements so much.

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Posted by sirkibble23

There seems to be more glitches in the game than I saw before. At this point in the game, I've noticed that soldiers are not being highlighted anymore. I can still my options to use Assassin's but no matter how close I can get to a soldier, they do not highlight which makes it hard to lock on and assassinate from above and throw knives.

Another I've noticed since the beginning of the game is that locking on, in general, is not as quick as it used to be. I've been finding myself having to hit the LT button several times before it actually locks on and I'm taking damage in the process. In all the past AC games, this has never been a problem so it begs the question why is it now?

Den Defense is pretty cool but it is tough. I haven't won Den Defense yet. What is confusing is that in the very first tutorial, you have at least two rooftops you can use. When you actually have the challenge, you only have one rooftop. I also noticed that once the big hitter got through my barricades and started attacking my Den, the camera angle switched and there were no more rooftops to put soldiers on to continue attacking the beast in a greater way. It was very frustrating and it shouldn't be that confusing and hard to tell which rooftops can and can't be used. I will say, sometimes it's easier to let them capture the Den and I retake it by killing the captain.

I also completed one Desmond's Journey parts and it wasn't what I expected. In was first-person and you walked around and minimal jumping. It was like platforming light. The landscape was graphically lit with wooden blocks and cement blocks that Desmond stepped on. The controls felt a little weird in the first-person view. There was a section where you had to create your own platforms to move forward which felt weird and pointless. The whole thing allowed for Desmond to have monologue talking about his past and where he came from. It was nice to hear this while not having to solve intense puzzles but some of the puzzles felt placed in there for no particular purpose other than giving the player something to do while Desmond talked since they limited the players movements so much.