Janissaries became easy to fight although hard to kill. Once they pulled out their guns, I just threw a kick at them and that put the gun away for the time being. I actually thought the combat was so much more improved because it was too easy in the past games. The Janissaries actually made me feel like I wasn't invincible.
@Humanity: I actually agree with @laserbolts as far as the Desmond sequences. They are terribly done. The sequences make little sense and they slow down the progression of Desmond's storytelling. It takes a little bit to solve a puzzle and when I finally do, I've forgotten what Desmond was talking about as he continues his monologue. I find myself trying to finish the puzzles in one quick try so I can continue on with Desmond's monologues. But I can see where you're coming from enjoying the puzzles. I would too if it wasn't contingent upon getting the rest of Desmond's story.
I agree with the Altair sequences. They are not as juicy as I thought they would and the consistency is lost, in my opinion, with the huge change in voice from the first AC. The missions also seem repetitive and uninspired. I know as Assassin's there are a lot of escapes but man. And the story is very slow, to me also. You're not even done with it yet so you'll get what I mean when I say it's like a fuse that is lit and then the bomb explodes and then it's over.
For the past few hours I've been trying to draft up a review for Assassin's Creed: Revelations (which I just finished last night) and I'm having a hard time writing it. I think I need to get some thoughts out and my biggest thought is: it could have been better. I wanted to like the game a lot more but I can't. I can't help but feeling that the game did not put out it's full potential. I was thinking that the story of Altair, Ezio and Desmond would be wrapped nicely with only so much of the story left for Desmond to make AC III. Was I wrong. All that was wrapped up was Ezio's and Altair's.
There are still so many questions left about Desmond's story. That's not what I was expecting. I clearly set my expectations in the wrong place but now I'm feeling disappointed with a game that had great gameplay but the story, which is a big part of AC, left me empty.
I wish the game was as good as AC II and Brotherhood but it isn't, in my opinion. There are some good things done in the game and some nice improvements gameplay-wise like combat but the story just didn't do it for me in this game.
That's awesome! My wife too struggles with dual analog shooters, so she will try, get frustrated and quit. I have never seen her try for more than 20 min or so. Last game was Left for Dead. You have inspired me to give it another go...
Keep trying if she's willing. We've all gotten frustrated at video games in some form or fashion. XD
I'm teaching my girlfriend how to play Saints Row: The Third. She doesn't aim very well, so she uses shotgun a lot. And when she gets pissed she starts to kick people's genital triangle and running over the police. So, i guess she's doing it all right. Also, she made a fat-black-chinese-man with green eyes with a zombie voice. Because, in her own words, she wanted "to play this game in the most videogame way possible".
That's fricken awesome.@Neferon said:
Yeah.... I'm not believing any of it. ;)
You need a picture? lol
I had to click the blog and post because it reminded me of a Katy Perry song :D.
Oh lord. What song? I need to know so I don't make the same mistake. :D
My wife saw me playing Halo and decided that she wanted to try her hand at it. I laughed, not because she wanted to play but because the last time she tried a first-person shooter (Modern Warfare 2), it didn't go over too well. She could not get the dual-control sticks down. We spend hours on the training mission teaching her how to coordinate her thumbs. So hearing that she wanted to try this, I was very amused.
After asking me what all the controls were, I decided to take her to Firefight on the newest Installation 04 but on Gruntpocalypse. It's pretty darn predictable and pretty much all points of the map can be seen from the middle of the map. Of course, she spent most of her time on the ground. She actually started out okay nailing a few headshots and even managing a double kill. She's only used to the 2D Sonic era so I think the freedom threw her off and she ended walking off the end of a cliff giving her the only death she had in her first match. She actually did okay. We played about 4 or 5 matches with me basically letting her get all the kills and if she was dire danger, I'd go in and kill some Grunts.
She was getting to a point where I didn't totally need to baby her anymore and she asked me to play like I normally do. I told her I'd get most of the kills cause it's on easy. She didn't care so we played. She actually got 54 kills and 2 deaths which was really good for her considering I was slaying everything else on the map. We tried one more and she got 52 kills and 0 deaths! Then we played one more on infinite rounds and 4 lives and she never died after 5 rounds! I actually died 3 times from random Grunt explosions and a Banshee blowing up on me. She 240 kills. I had 768. But she never died which I think was excellent.