Special Buddy's combo is a great wakeup return, and it is really variable as you can switchup the amount of your LKs and almost always return with a Rising Jaguar.
Also, you can combo with certain LK's and LP's (I forget right now, go try it out in Training) into his Super real easy that leaves the opponent blocking low and trying to prepare for the Super and getting pummeled with it. Jaguar Tooth mixups like LK, MK, LK, HK will have the opponent jumping around trying to read you. Oh, and always being on the move and having at least a dash distance from the enemy is a great way to keep yourself safe from almost anything.
The Jag. Crunch is really good to combo into because you can do his FA into the crunch, then maybe do the Rising combo or a jag. kick. Try out some punch combos into the crunch because people always seem to forget about the second elbow hit of it. Oh, and people have issues punishing a well placed wakeup rising jaguar. If you can do it fast enough it is really hard to punish.
@MMkain: If I'm using a grappler, I want to be able to respond to any sort of pressure with his sp grabs, but with Fuerte you have to respond by running in a very obvious direction, opening yourself up for multiple ways of response.
Anyways, I don't want to argue about a character I've decided upon giving up. If I want to use a semi-grappler, I'll go with Abel. If I had some time to sit and think, I'd try and write a mini-guide for Adon like Napalm did for Guile.
Half of the people in this thread don't understand speculation, but whatever. However, if that is the actual pricing...good on you Microsoft for kneecapping yourselves.
If the 360S has WiFi, I'm in, though. Ethernets across my house make me want to cry.
The only problem I've had with having El Fuerte as a backup is that he is incredibly poor in the close game. His very slow HK and HP are not worth using and his shower kick is extremely unsafe. Everything is about the Hdash and taking enough damage to pull off the Ultra Spark. He's no good if you plan on beating more than half of the characters. Having no projectiles and mediocre anti-air also kneecaps him greatly. He will ruin mashers and turtlers though, if in the right hands. Oh, and his wake ups are kind of poor.
@GilbertMordinAndSullivan: Yeah, now that I think about it a 5 point scale is much more succinct. I think I put it down because I can kind of define that level of difference (to a certain extent) and I'm sort of tired.
Can anyone give me some feedback before I post it here (though I don't know if it's really necessary as there's like 20 reviews here for it)? Thanks, this is my first review for anything that isn't music, so give me very structured and worthwhile criticism, my first CD review was awful and I suffered writing-wise for it.
TL;DR - I made a P4 Review, give me some constructive criticism please.
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