As a clear authority on this topic, shit seems dumb. In a good way.
SirOptimusPrime's forum posts
This has been said less in this thread than I'm comfortable with. I loved that dumb Wednesday show they had, and Chris was a great straight man to play against the crew. Just made everything 100% funnier.
It's pretty good. The world feels relatively small, but in hindsight I guess all of the M&M worlds were fairly small to just walk through but had encounters and areas/dungeons that either gated you or made the world inflate in size in a good way. What little of the plot there is exists as dressing and isn't worth thinking about, the art is re-used assets from HoM&MVI, and the sound design is crazy all over the place with bugs that like to loop the combat music over and over again until you restart. The thing's unoptimized as a motherfucker and runs really slowly, but because of the nature of the game it isn't a big deal. I can't tell if it's my PC, UPlay, or MMXL but it also bogs my PC down for a good 30s after shutting down. Skills, leveling up, and training all work nicely (though there are some expert and master trainers that are just totally in assbackwards locations in terms of plot gating) and makes every time you level up an important event. There are skillsets that are clearly insane for the monsters in the game and some that are just abjectly awful for large portions of the game (i.e. pure ranged physical), also pro-tip: celestial armor.
Aside from that the encounter design ranges from awesome to total shit. One-on-one encounters are tedious potion chugging contests until you roll over the boss, and the game likes to dump loads and loads of ambushes on you but the standard encounters are generally challenging fun. It's a good game, but it definitely feels like the sort of game that is just testing the waters on this genre before being taken seriously by Ubisoft.
I enjoyed PvP in the Souls games quite a lot (even in Demon's where CW + MC was all you ever played against at one point), but I don't know if this is a great move. Though that depends on the reliability of the new covenants that are meant to "protect" the players that don't want to deal with invasions and etc. but we won't know how those turn out in practice until well after game-day. In theory, that sounds like a covenant that a lot of people would use to get easier access to duels.
Then again, the PvP covenants may turn out to be "better" in practice. All speculation at this point.
I think the environment art looks really good, but those characters look dreadful. Dunno, we'll see if it even looks remotely the same when/if it drops.
@aetheldod: It's a specific style that's more reliant on shouldering good mechanics than amazing animations and etc. If you're not into it that sucks, but I wouldn't just generalize all first-person RPG's as lazy. If you really wanted to call this game lazy, or maybe under-funded is the better wording, you should look at all the assets it uses from Heroes of Might & Magic VI (e.g. human crossbowmen and crusaders).
Sweetmeat Wallop Letters, Frozen treat Cudgel Picture, Sweetcourse Rap Adventures (This is an Ice Cube game), Confection Ram Narrative have all been my personal favorites it's spit out at me.
Ice cream Club Adventure actually sounded like a bad game you'd get in a cereal box. Like, a waffle-cone flavored cereal or something?
And @siroptimusprime Do you have a 32 bit system? Because it seems with a 32 bit system M&M runs a bit slow at the moment.
Nope. My PC's being really finicky lately though, so it might not be M&M's problem. I don't know yet, haven't had the time to look into it. I'll see if maybe there's a graphical setting that eats performance needlessly this weekend.